longdo-map-flutter

longdo-map-flutter is a skill for Claude Code, Codex from MetamediaTechnology/longdo-skills. It costs 104 tokens per session (1,560 once invoked), scanned A, original, Apache-2.0.

A guide for adding Longdo maps to Flutter mobile apps on Android and iOS. Flutter is a toolkit for building mobile apps with Dart; this integration displays Longdo's JavaScript map inside a web view and connects Dart code to it.

In plain words
What is it for?
Use it when building Flutter screens with Longdo maps, handling map events, or adding markers and other map overlays.
Why use it?
It explains the setup and bridge between Flutter and the map, including the dependency, map widget, events, markers, overlays, and map method calls.

Skill for Claude CodeCodex

Part of the longdo-map-flutter plugin — 1 skill shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/metamediatechnology/longdo-skills/longdo-map-flutter
Any agent
npx skills add MetamediaTechnology/longdo-skills --skill longdo-map-flutter
Clone the repo
git clone --depth 1 https://github.com/MetamediaTechnology/longdo-skills

Made for: Claude Code, Codex.

Or install longdo-map-flutter, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for longdo-map-flutter

README.md
[![agentmods](https://agentmods.dev/badge/skills/metamediatechnology/longdo-skills/longdo-map-flutter.svg)](https://agentmods.dev/skills/metamediatechnology/longdo-skills/longdo-map-flutter)
Your own site
<a href="https://agentmods.dev/skills/metamediatechnology/longdo-skills/longdo-map-flutter"><img src="https://agentmods.dev/badge/skills/metamediatechnology/longdo-skills/longdo-map-flutter.svg" alt="Measured on agentmods" height="20"></a>
Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,560 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00104 $0.01560
Opus 5 $0.00052 $0.00780
Sonnet 5 $0.00021 $0.00312
Haiku 4.5 $0.00010 $0.00156

Measured 4d ago against content hash 4ba1c8034669, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

longdo-map-flutter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/longdo-map-flutter/skills/longdo-map-flutter/SKILL.md · 162 lines

How it starts

The opening of the file, as written. The whole thing — 162 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Longdo Map — Flutter SDK (longdo_maps_api3_flutter)

Official getting-started: https://map.longdo.com/docs3/flutter/getting-start Package: https://pub.dev/packages/longdo_maps_api3_flutter Native API reference: https://api.longdo.com/map3/doc-native.html Get a free API key: https://map.longdo.com/console/

Key mental model: longdo_maps_api3_flutter is a thin wrapper that hosts the Longdo Map JavaScript API v3 inside a WebView. You don't get Dart classes for every map feature — instead you call JS API methods by name and construct JS objects from Dart. So the patterns in the longdo-map-js skill (marker options, events, layers, overlays) are the source of truth for what's available; this skill is about the Dart ⇄ JS bridge.

Add the dependency

# pubspec.yaml
dependencies:
  longdo_maps_api3_flutter: ^1.12.0

The plugin pulls in webview_flutter and package_info_plus. Because it's WebView-based, the app needs internet access at runtime:

  • Android: ensure <uses-permission android:name="android.permission.INTERNET"/> is in AndroidManifest.xml (Flutter's default debug manifest has it).
  • iOS: the WebView loads over HTTPS, so no extra ATS exceptions are needed for the default Longdo tiles.

Verify the current minimum SDK / platform setup against the official getting-started page — native requirements can change between SDK versions.

The map widget

LongdoMapWidget is driven through a GlobalKey<LongdoMapState> — you use the key's currentState to call into the map after it's ready.

import 'package:flutter/material.dart';
import 'package:longdo_maps_api3_flutter/longdo_maps_api3_flutter.dart';

class MapScreen extends StatefulWidget {
  const MapScreen({super.key});
  @override
  State<MapScreen> createState() => _MapScreenState();
}

class _MapScreenState extends State<MapScreen> {
  final map = GlobalKey<LongdoMapState>();

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: SafeArea(
        child: LongdoMapWidget(
          apiKey: "YOUR_API_KEY",   // inject from --dart-define / config, not hard-coded
          key: map,
          // map options forwarded to the JS longdo.Map constructor:
          options: const {
            "zoom": 14,
            "location": {"lon": 100.5018, "lat": 13.7563},
            "lastView": false,
          },
          // JS events you want surfaced back to Dart:
          eventName: [
            IJavascriptChannel(
              name: "ready",
              onMessageReceived: (message) => _onReady(),
            ),
            IJavascriptChannel(
              name: "overlayClick",
              onMessageReceived: (message) {
                // message carries the clicked overlay's data as a JSON string
                debugPrint("overlayClick: ${message}");
              },
            ),
          ],
        ),
      ),
    );
  }

  void _onReady() {
    // add a marker once the map's JS side has loaded
    final marker = Longdo.LongdoObject(
      "Marker",
      args: [
        {"lon": 100.5018, "lat": 13.7563},
        {"title": "Bangkok", "detail": "Hello from Flutter"},
      ],
    );
    map.currentState?.call("Overlays.add", args: [marker]);
  }
}

Read the full file on GitHub · 162 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 162 lines · 104 tokens per session scan A 4ba1c8034669

Subscribe to this mod's changes

longdo-map-flutter is a skill published in the GitHub repository MetamediaTechnology/longdo-skills (2 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 104 tokens to every session and 1,560 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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