team-implement

team-implement is a skill for Claude Code, Codex from mgiovani/cc-arsenal. It costs 121 tokens per session (4,158 once invoked), scanned A, original, MIT.

A planning and development process for large software features involving several parts of a project. It creates written specifications and reviews before coding, then assigns work to several helper agents when available.

In plain words
What is it for?
Use it for large features, new epics, and work spread across multiple components that needs planning, review, approval, and implementation.
Why use it?
It reduces unclear requirements and unplanned coding by getting agreement on the design first. It can use a smaller sequential setup when coordinated agent teams are unavailable.

Skill for Claude CodeCodex

Part of the cc-arsenal plugin — 53 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/mgiovani/cc-arsenal/team-implement
Any agent
npx skills add mgiovani/cc-arsenal --skill team-implement
Clone the repo
git clone --depth 1 https://github.com/mgiovani/cc-arsenal

Made for: Claude Code, Codex.

Or install cc-arsenal, the plugin that ships this one along with the rest of its 53 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-implement

README.md
[![agentmods](https://agentmods.dev/badge/skills/mgiovani/cc-arsenal/team-implement.svg)](https://agentmods.dev/skills/mgiovani/cc-arsenal/team-implement)
Your own site
<a href="https://agentmods.dev/skills/mgiovani/cc-arsenal/team-implement"><img src="https://agentmods.dev/badge/skills/mgiovani/cc-arsenal/team-implement.svg" alt="Measured on agentmods" height="20"></a>
Per session 121 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,158 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00121 $0.04158
Opus 5 $0.00060 $0.02079
Sonnet 5 $0.00024 $0.00832
Haiku 4.5 $0.00012 $0.00416

Measured 4d ago against content hash 40d5e75ecfa4, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

team-implement scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/team-implement/SKILL.md · 380 lines

How it starts

The opening of the file, as written. The whole thing — 380 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Team Implement

Adaptive spec-driven development team that scales from 3 agents (lite) to ~9 (full) based on project complexity. All planning completes before any code changes, with explicit user approval between planning and implementation.

Prerequisites & fallback chain: read this first

Full mode needs multi-agent teams. In Claude Code that requires:

CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1

With the flag set, full mode spawns named teammates via the Task tool with a team_name (the team itself is created implicitly by the first such call, there's no separate "create team" step), coordinates via SendMessage, and stops a teammate with TaskStop. The exact tool signatures depend on the environment you're running in: treat any call shown below as illustrative and use whatever the local Task/SendMessage/TaskStop equivalents actually are. Do not invent a Teammate tool or similar if nothing like it exists here.

No flag, or a Task ... team_name call fails? Fall back to Lite mode: identical phase structure, but roles run as sequential Task subagents (no team_name, no cross-agent messaging) instead of a coordinated team.

No Task/subagent tool at all? Fall back further still: run every phase's steps yourself, inline, sequentially. The phase → gate → phase structure below is the workflow: teams and subagents are just two ways to parallelize it.

Delegate mode (Claude Code, full mode): Shift+Tab restricts the lead to coordination-only tools. Without it, wait for teammates to finish before touching their files yourself.

Input

$ARGUMENTS

Known Limitations

  • No session resumption: an interrupted session loses spawned teammates (full mode)
  • One team per session; teammates cannot spawn their own sub-teams
  • Teammates sometimes forget to mark tasks complete: poll TaskList rather than trusting silence
  • Teammates load project CLAUDE.md/AGENTS.md automatically (a benefit, not a limitation)

Workflow Overview

MACRO PHASE A: PLANNING (no code changes)
  Phase 0: Input Ingestion & Discovery
  Phase 1: Clarifying Questions
  Phase 2: Specification
  Phase 3: Architecture & Design
  Phase 4: Adversarial Review
  Phase 5: Task Decomposition
  ══════════════ USER APPROVAL GATE ══════════════
MACRO PHASE B: IMPLEMENTATION (code changes)
  Phase 6: Implementation
  Phase 7: Quality Assurance
  Phase 8: Documentation & Delivery
  Phase 9: Teardown

Read the full file on GitHub · 380 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 380 lines · 121 tokens per session scan A 40d5e75ecfa4

Subscribe to this mod's changes

team-implement is a skill published in the GitHub repository mgiovani/cc-arsenal (7 stars, last pushed 4d ago), licensed MIT. It adds 121 tokens to every session and 4,158 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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