material-3

material-3 is a skill for Claude Code from mhrsdev/AI-Agent-Skills-Library. It costs 102 tokens per session (8,079 once invoked), scanned A, a copy of material-3, MIT.

An implementation guide for Google's Material Design 3, a UI design system with reusable components, colors, typography, layouts, and motion. It focuses mainly on Jetpack Compose for Android, with guidance for Flutter and limited web use.

In plain words
What is it for?
Use it to build or theme Android interfaces with Compose Material 3, create adaptive layouts, apply Material components and design tokens, or work with Flutter and supported web components.
Why use it?
It gives a project a consistent visual language and guidance for adapting interfaces to different screen sizes and accessibility needs.

Skill for Claude Code

Written for Claude Code: argument-hint in frontmatter.

Good fit Use it to build or theme Android interfaces with Compose Material 3, create adaptive layouts, apply Material components and design tokens, or work with Flutter and supported web components.

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Install with agentmods
npx agentmods add skills/mhrsdev/ai-agent-skills-library/material-3
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mhrsdev/AI-Agent-Skills-Library --skill material-3
Clone the repo
git clone --depth 1 https://github.com/mhrsdev/AI-Agent-Skills-Library

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for material-3

README.md
[![agentmods](https://agentmods.dev/badge/skills/mhrsdev/ai-agent-skills-library/material-3.svg)](https://agentmods.dev/skills/mhrsdev/ai-agent-skills-library/material-3)
Your own site
<a href="https://agentmods.dev/skills/mhrsdev/ai-agent-skills-library/material-3"><img src="https://agentmods.dev/badge/skills/mhrsdev/ai-agent-skills-library/material-3.svg" alt="Measured on agentmods" height="20"></a>
Per session 102 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,079 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00102 $0.08079
Opus 5 $0.00051 $0.04040
Sonnet 5 $0.00020 $0.01616
Haiku 4.5 $0.00010 $0.00808

Measured 8d ago against content hash 5bbd6a903bb3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

material-3 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to material-3 — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

organized-skills/frontend-ui-design/material-3/SKILL.md · 668 lines

How it starts

The opening of the file, as written. The whole thing — 668 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Material Design 3

This skill guides implementation of Google's Material Design 3 (MD3) — a personal, adaptive, expressive design system. MD3 uses dynamic color, tonal surfaces, rounded shapes, and spring-based motion to create UIs that feel alive and personal.

Philosophy

MD3 is built on three principles:

  • Personal: Dynamic color adapts UI to the user's wallpaper or content. Theming is individual, not one-size-fits-all.
  • Adaptive: Layouts transform across 5 window size classes. Components resize, reposition, and change form factor responsively.
  • Expressive: Shape morphing, spring physics, and emphasized typography create moments of delight without sacrificing usability.

Current Updates: Google I/O 2026

Material's Google I/O 2026 update reinforces a Compose-first Android path and expands expressive/adaptive guidance:

  • Material Android is Compose-first: For new Android work, prefer Jetpack Compose Material3 for the latest components, expressive APIs, adaptive scaffolds, and Styles API integration. Android Views may remain necessary in existing apps, but they should not be treated as the default path for new Material 3 implementations.
  • Expressive layout system: Use an expressive layout scaffold to adapt screens across mobile, desktop, foldables, watches, XR, and other spatial form factors. Start from adaptive scaffolds/window size classes instead of fixed phone-first layouts.
  • 8dp spacing system: Apply spacing tokens for margins, padding, and gaps so layouts and components can adapt programmatically to device type and density.
  • New/updated expressive components: Lists, menus, search, and search app bars have refreshed expressive guidance, with Jetpack Compose as the primary implementation target.
  • Watches and XR: Watches emphasize physics-based motion, arc text, and edge-hugging containers. XR emphasizes spatial panels and depth-based elevation.

Key differences from MD2:

  • Tonal surfaces replace elevation shadows as the primary depth cue
  • Dynamic color generates full schemes from a single seed color
  • Fully rounded corners by default (not slightly rounded)
  • Spring-based motion physics replace fixed easing curves for components
  • 3 levels of user-controlled contrast (standard/medium/high)

Read the full file on GitHub · 668 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 668 lines · 102 tokens per session scan A 5bbd6a903bb3

Subscribe to this mod's changes

material-3 is a skill published in the GitHub repository mhrsdev/AI-Agent-Skills-Library (6 stars, last pushed 2mo ago), licensed MIT. It adds 102 tokens to every session and 8,079 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to material-3, differing in 0 lines, and is treated as a copy.

Related

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