threejs-fundamentals

threejs-fundamentals is a skill for Claude Code from Miaoge-Ge/coding-agent-skills. It costs 51 tokens per session (2,994 once invoked), scanned A, a copy of threejs-fundamentals, MIT.

A guide to the basic parts of a Three.js 3D scene: the scene itself, the camera, the renderer, coordinates, and object hierarchies. An object hierarchy lets you move or transform grouped objects together.

In plain words
What is it for?
Use it to create scenes, cameras, and renderers, arrange objects, apply positions and rotations, animate them, and handle window resizing.
Why use it?
It helps establish the structure needed before adding 3D objects, lighting, animation, or interaction.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the threejs plugin — 6 skills shipped together

Good fit Use it to create scenes, cameras, and renderers, arrange objects, apply positions and rotations, animate them, and handle window resizing.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/miaoge-ge/coding-agent-skills/threejs-fundamentals
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Miaoge-Ge/coding-agent-skills --skill threejs-fundamentals
Clone the repo
git clone --depth 1 https://github.com/Miaoge-Ge/coding-agent-skills

Made for: Claude Code.

Or install threejs, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-fundamentals

README.md
[![agentmods](https://agentmods.dev/badge/skills/miaoge-ge/coding-agent-skills/threejs-fundamentals/github.svg)](https://agentmods.dev/skills/miaoge-ge/coding-agent-skills/threejs-fundamentals)
Your own site
<a href="https://agentmods.dev/skills/miaoge-ge/coding-agent-skills/threejs-fundamentals"><img src="https://agentmods.dev/badge/skills/miaoge-ge/coding-agent-skills/threejs-fundamentals/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-fundamentals

Your own site · 80×15
<a href="https://agentmods.dev/skills/miaoge-ge/coding-agent-skills/threejs-fundamentals"><img src="https://agentmods.dev/badge/skills/miaoge-ge/coding-agent-skills/threejs-fundamentals.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,994 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.02994
Opus 5.5 $0.00020 $0.01198
Sonnet 5.5 $0.00010 $0.00599
Haiku 4.5 $0.00005 $0.00299

Measured 1mo ago against content hash d9abdd12234d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-fundamentals scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to threejs-fundamentals — 5 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/threejs/skills/threejs-fundamentals/SKILL.md · 489 lines

How it starts

The opening of the file, as written. The whole thing — 489 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Fundamentals

Quick Start

import * as THREE from "three";

// Create scene, camera, renderer
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
  75,
  window.innerWidth / window.innerHeight,
  0.1,
  1000,
);
const renderer = new THREE.WebGLRenderer({ antialias: true });

renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
document.body.appendChild(renderer.domElement);

// Add a mesh
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);

// Add light
scene.add(new THREE.AmbientLight(0xffffff, 0.5));
const dirLight = new THREE.DirectionalLight(0xffffff, 1);
dirLight.position.set(5, 5, 5);
scene.add(dirLight);

camera.position.z = 5;

// Animation loop
function animate() {
  requestAnimationFrame(animate);
  cube.rotation.x += 0.01;
  cube.rotation.y += 0.01;
  renderer.render(scene, camera);
}
animate();

// Handle resize
window.addEventListener("resize", () => {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(window.innerWidth, window.innerHeight);
});

Core Classes

Scene

Container for all 3D objects, lights, and cameras.

const scene = new THREE.Scene();
scene.background = new THREE.Color(0x000000); // Solid color
scene.background = texture; // Skybox texture
scene.background = cubeTexture; // Cubemap
scene.environment = envMap; // Environment map for PBR
scene.fog = new THREE.Fog(0xffffff, 1, 100); // Linear fog
scene.fog = new THREE.FogExp2(0xffffff, 0.02); // Exponential fog

Cameras

PerspectiveCamera - Most common, simulates human eye.

// PerspectiveCamera(fov, aspect, near, far)
const camera = new THREE.PerspectiveCamera(
  75, // Field of view (degrees)
  window.innerWidth / window.innerHeight, // Aspect ratio
  0.1, // Near clipping plane
  1000, // Far clipping plane
);

camera.position.set(0, 5, 10);
camera.lookAt(0, 0, 0);
camera.updateProjectionMatrix(); // Call after changing fov, aspect, near, far

Read the full file on GitHub · 489 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 489 lines · 51 tokens per session scan A d9abdd12234d

Subscribe to this mod's changes

threejs-fundamentals is a skill published in the GitHub repository Miaoge-Ge/coding-agent-skills (7 stars, last pushed 4mo ago), licensed MIT. It adds 51 tokens to every session and 2,994 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 97% identical to threejs-fundamentals, differing in 5 lines, and is treated as a copy.

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