threejs-geometry

threejs-geometry is a skill for Claude Code from Miaoge-Ge/coding-agent-skills. It costs 46 tokens per session (4,025 once invoked), scanned A, a copy of threejs-geometry, MIT.

A guide to creating the shapes used in Three.js 3D scenes, from built-in boxes and spheres to custom meshes. It also covers vertices, which are the points that define a shape, and instancing, which displays many copies efficiently.

In plain words
What is it for?
Use it to build basic or custom 3D shapes, construct meshes from vertices, and render repeated geometry efficiently.
Why use it?
It helps create the right geometry and avoid unnecessary work when a scene contains many repeated objects.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the threejs plugin — 6 skills shipped together

Good fit Use it to build basic or custom 3D shapes, construct meshes from vertices, and render repeated geometry efficiently.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/miaoge-ge/coding-agent-skills/threejs-geometry
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Miaoge-Ge/coding-agent-skills --skill threejs-geometry
Clone the repo
git clone --depth 1 https://github.com/Miaoge-Ge/coding-agent-skills

Made for: Claude Code.

Or install threejs, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-geometry

README.md
[![agentmods](https://agentmods.dev/badge/skills/miaoge-ge/coding-agent-skills/threejs-geometry.svg)](https://agentmods.dev/skills/miaoge-ge/coding-agent-skills/threejs-geometry)
Your own site
<a href="https://agentmods.dev/skills/miaoge-ge/coding-agent-skills/threejs-geometry"><img src="https://agentmods.dev/badge/skills/miaoge-ge/coding-agent-skills/threejs-geometry.svg" alt="Measured on agentmods" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,025 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.04025
Opus 5 $0.00023 $0.02013
Sonnet 5 $0.00009 $0.00805
Haiku 4.5 $0.00005 $0.00402

Measured 8d ago against content hash 26ce27e7fa35, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

threejs-geometry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to threejs-geometry — 9 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/threejs/skills/threejs-geometry/SKILL.md · 549 lines

How it starts

The opening of the file, as written. The whole thing — 549 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Geometry

Quick Start

import * as THREE from "three";

// Built-in geometry
const box = new THREE.BoxGeometry(1, 1, 1);
const sphere = new THREE.SphereGeometry(0.5, 32, 32);
const plane = new THREE.PlaneGeometry(10, 10);

// Create mesh
const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
const mesh = new THREE.Mesh(box, material);
scene.add(mesh);

Built-in Geometries

Basic Shapes

// Box - width, height, depth, widthSegments, heightSegments, depthSegments
new THREE.BoxGeometry(1, 1, 1, 1, 1, 1);

// Sphere - radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength
new THREE.SphereGeometry(1, 32, 32);
new THREE.SphereGeometry(1, 32, 32, 0, Math.PI * 2, 0, Math.PI); // Full sphere
new THREE.SphereGeometry(1, 32, 32, 0, Math.PI); // Hemisphere

// Plane - width, height, widthSegments, heightSegments
new THREE.PlaneGeometry(10, 10, 1, 1);

// Circle - radius, segments, thetaStart, thetaLength
new THREE.CircleGeometry(1, 32);
new THREE.CircleGeometry(1, 32, 0, Math.PI); // Semicircle

// Cylinder - radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded
new THREE.CylinderGeometry(1, 1, 2, 32, 1, false);
new THREE.CylinderGeometry(0, 1, 2, 32); // Cone
new THREE.CylinderGeometry(1, 1, 2, 6); // Hexagonal prism

// Cone - radius, height, radialSegments, heightSegments, openEnded
new THREE.ConeGeometry(1, 2, 32, 1, false);

// Torus - radius, tube, radialSegments, tubularSegments, arc
new THREE.TorusGeometry(1, 0.4, 16, 100);

// TorusKnot - radius, tube, tubularSegments, radialSegments, p, q
new THREE.TorusKnotGeometry(1, 0.4, 100, 16, 2, 3);

// Ring - innerRadius, outerRadius, thetaSegments, phiSegments
new THREE.RingGeometry(0.5, 1, 32, 1);

Advanced Shapes

// Capsule - radius, length, capSegments, radialSegments
new THREE.CapsuleGeometry(0.5, 1, 4, 8);

// Dodecahedron - radius, detail
new THREE.DodecahedronGeometry(1, 0);

// Icosahedron - radius, detail (0 = 20 faces, higher = smoother)
new THREE.IcosahedronGeometry(1, 0);

// Octahedron - radius, detail
new THREE.OctahedronGeometry(1, 0);

// Tetrahedron - radius, detail
new THREE.TetrahedronGeometry(1, 0);

// Polyhedron - vertices, indices, radius, detail
const vertices = [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1];
const indices = [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1];
new THREE.PolyhedronGeometry(vertices, indices, 1, 0);

Read the full file on GitHub · 549 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 549 lines · 46 tokens per session scan A 26ce27e7fa35

Subscribe to this mod's changes

threejs-geometry is a skill published in the GitHub repository Miaoge-Ge/coding-agent-skills (5 stars, last pushed 3mo ago), licensed MIT. It adds 46 tokens to every session and 4,025 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to threejs-geometry, differing in 9 lines, and is treated as a copy.

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