real-time-communication-patterns

real-time-communication-patterns is a skill for Claude Code, Codex from mickeyyaya/refactoring-skills. It costs 61 tokens per session (5,313 once invoked), scanned A, original, MIT.

A guide to building software features where servers send updates to clients as events happen, such as chat, live dashboards, notifications, collaborative editing, or device feeds. It compares WebSockets, Server-Sent Events, long polling, and gRPC streaming.

In plain words
What is it for?
Use it to choose a communication protocol, manage connection lifecycles, authenticate connections, handle backpressure, scale with Redis Pub/Sub, and avoid common real-time design mistakes.
Why use it?
Real-time features keep connections open and introduce concerns that ordinary request-and-response APIs do not, including reconnecting, authentication, overload, and running across multiple servers.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to choose a communication protocol, manage connection lifecycles, authenticate connections, handle backpressure, scale with Redis Pub/Sub, and avoid common real-time design mistakes.

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Install with agentmods
npx agentmods add skills/mickeyyaya/refactoring-skills/real-time-communication-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mickeyyaya/refactoring-skills --skill real-time-communication-patterns
Clone the repo
git clone --depth 1 https://github.com/mickeyyaya/refactoring-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
<a href="https://agentmods.dev/skills/mickeyyaya/refactoring-skills/real-time-communication-patterns"><img src="https://agentmods.dev/badge/skills/mickeyyaya/refactoring-skills/real-time-communication-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for real-time-communication-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/mickeyyaya/refactoring-skills/real-time-communication-patterns"><img src="https://agentmods.dev/badge/skills/mickeyyaya/refactoring-skills/real-time-communication-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,313 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.05313
Opus 5 $0.00030 $0.02656
Sonnet 5 $0.00012 $0.01063
Haiku 4.5 $0.00006 $0.00531

Measured 11d ago against content hash d712cfd715cd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

real-time-communication-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/real-time-communication-patterns/SKILL.md · 637 lines

How it starts

The opening of the file, as written. The whole thing — 637 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Real-Time Communication Patterns

Overview

Real-time communication introduces connection lifecycle complexity, horizontal scaling challenges, and security risks that request/response APIs avoid entirely. A single unbounded connection pool, missing heartbeat, or JWT exposed in a query string can bring down production systems.

When to use: Designing live dashboards, chat, collaborative editing, notifications, streaming APIs, IoT device feeds, or any feature where the server must push data to clients unprompted.

Quick Reference

Protocol Direction Reconnect Scaling Best For
WebSocket Full-duplex Manual Redis Pub/Sub or sticky sessions Chat, games, collaborative editing
Server-Sent Events (SSE) Server → client Auto (EventSource) Standard HTTP load balancer Notifications, live feeds, dashboards
Long Polling Server → client Per-request Standard HTTP load balancer Legacy clients, firewall-constrained envs
gRPC Streaming Full-duplex Manual L7 load balancer (Envoy) Microservice-to-microservice real-time

Patterns in Detail

1. WebSocket Lifecycle

A WebSocket connection passes through distinct phases: HTTP upgrade handshake, open/connected, heartbeat keep-alive, graceful close, and reconnection with backoff.

Red Flags:

  • No heartbeat — idle connections silently dropped by load balancers or NAT devices
  • No reconnection logic — network blips kill the session permanently
  • Sending frames after close — race condition on the write path
  • Missing onclose / onerror handlers — uncaught errors crash the page or goroutine

TypeScript — client lifecycle with reconnect:

interface WsOptions {
  url: string;
  heartbeatIntervalMs?: number;
  maxReconnectDelayMs?: number;
  onMessage: (data: unknown) => void;
}

class ManagedWebSocket {
  private ws: WebSocket | null = null;
  private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
  private reconnectDelay = 1_000;

  constructor(private readonly opts: WsOptions) {
    this.connect();
  }

  private connect(): void {
    this.ws = new WebSocket(this.opts.url);

    this.ws.onopen = () => {
      this.reconnectDelay = 1_000; // reset on successful connect
      this.startHeartbeat();
    };

    this.ws.onmessage = (event) => {
      const msg = JSON.parse(event.data as string) as { type: string; payload: unknown };
      if (msg.type === 'pong') return; // heartbeat response — ignore
      this.opts.onMessage(msg.payload);
    };

    this.ws.onclose = (event) => {
      this.stopHeartbeat();
      if (!event.wasClean) this.scheduleReconnect();
    };

    this.ws.onerror = (err) => {
      console.error('[WS] error', err);
      this.ws?.close();
    };
  }

  private startHeartbeat(): void {
    const interval = this.opts.heartbeatIntervalMs ?? 25_000;
    this.heartbeatTimer = setInterval(() => {
      if (this.ws?.readyState === WebSocket.OPEN) {
        this.ws.send(JSON.stringify({ type: 'ping' }));
      }
    }, interval);
  }

  private stopHeartbeat(): void {
    if (this.heartbeatTimer) clearInterval(this.heartbeatTimer);
    this.heartbeatTimer = null;
  }

  private scheduleReconnect(): void {
    const maxDelay = this.opts.maxReconnectDelayMs ?? 30_000;
    const jitter = Math.random() * 1_000;
    const delay = Math.min(this.reconnectDelay + jitter, maxDelay);
    this.reconnectDelay = Math.min(this.reconnectDelay * 2, maxDelay);
    setTimeout(() => this.connect(), delay);
  }

  send(payload: unknown): void {
    if (this.ws?.readyState === WebSocket.OPEN) {
      this.ws.send(JSON.stringify(payload));
    }
  }

  close(): void {
    this.stopHeartbeat();
    this.ws?.close(1000, 'Client closing gracefully');
  }
}

Read the full file on GitHub · 637 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 637 lines · 61 tokens per session scan A d712cfd715cd

Subscribe to this mod's changes

real-time-communication-patterns is a skill published in the GitHub repository mickeyyaya/refactoring-skills (6 stars, last pushed 5mo ago), licensed MIT. It adds 61 tokens to every session and 5,313 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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