wicked-garden-engineering-debugging

wicked-garden-engineering-debugging is a skill for Claude Code, Codex from mikeparcewski/wicked-garden. It costs 66 tokens per session (714 once invoked), scanned A, original, MIT.

A structured debugging and root-cause analysis process for errors, crashes, failing integrations, and performance problems.

In plain words
What is it for?
Use it to investigate bugs, identify logic or state errors, diagnose API and authentication failures, profile slow code, and add regression tests.
Why use it?
It replaces guesswork with evidence from logs, stack traces, recent changes, and targeted tests, followed by verification of the fix.

Skill for Claude CodeCodex

Part of the wicked-garden plugin — 153 skills, 5 commands, 2 agents, 13 hooks shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/mikeparcewski/wicked-garden/debugging
Any agent
npx skills add mikeparcewski/wicked-garden --skill debugging
Clone the repo
git clone --depth 1 https://github.com/mikeparcewski/wicked-garden

Made for: Claude Code, Codex.

Or install wicked-garden, the plugin that ships this one along with the rest of its 153 skills, 5 commands, 2 agents, 13 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wicked-garden-engineering-debugging

README.md
[![agentmods](https://agentmods.dev/badge/skills/mikeparcewski/wicked-garden/debugging.svg)](https://agentmods.dev/skills/mikeparcewski/wicked-garden/debugging)
Your own site
<a href="https://agentmods.dev/skills/mikeparcewski/wicked-garden/debugging"><img src="https://agentmods.dev/badge/skills/mikeparcewski/wicked-garden/debugging.svg" alt="Measured on agentmods" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 714 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00066 $0.00714
Opus 5 $0.00033 $0.00357
Sonnet 5 $0.00013 $0.00143
Haiku 4.5 $0.00007 $0.00071

Measured 4d ago against content hash 4cb420376f3a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

wicked-garden-engineering-debugging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/engineering/debugging/SKILL.md · 100 lines

How it starts

The opening of the file, as written. The whole thing — 100 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Debugging Skill

Systematic debugging, root cause analysis, and error investigation.

Debugging Approach

1. Understand the Problem

  • What is expected vs actual behavior?
  • When did it start? Can it be reproduced?
  • What changed recently?

2. Gather Evidence

  • Read logs and stack traces
  • Review recent changes
  • Identify patterns

3. Form Hypothesis

  • What is the most likely cause?
  • What evidence supports this?

4. Test Hypothesis

  • Design targeted test
  • Observe results
  • Refine if needed

5. Implement Fix

  • Develop minimal fix
  • Verify resolution
  • Add regression tests

6. Document

  • Root cause and fix
  • Add monitoring/alerting

Issue Categories

  • Logic Errors: Incorrect conditions, off-by-one, wrong operators
  • State Errors: Race conditions, stale closures, shared mutable state
  • Integration Errors: API mismatch, auth issues, timeouts
  • Performance: N+1 queries, missing indexes, memory leaks
  • Environment: Config differences, missing vars, permissions

Systematic Process

Follow the six-step debugging process with:

  • Checklists for investigation and evidence gathering
  • Severity levels (CRITICAL, HIGH, MEDIUM, LOW)
  • Output templates for documentation
  • Tools by environment (browser, Node.js, database)

See refs/process.md for detailed process, checklists, and severity guidelines.

Common Patterns

Debugging techniques and solutions for:

  • Null/undefined issues with optional chaining
  • Async timing and race conditions
  • Scope and closure problems
  • Binary search debugging with git bisect
  • Performance profiling
  • Database query analysis

See refs/patterns.md for code examples and debugging techniques.

External Integration Discovery

Debugging can leverage available integrations by capability:

Capability Discovery Patterns Provides
Error tracking sentry, rollbar, datadog Recent errors, stack traces, user context
Observability newrelic, dynatrace, telemetry APM data, traces, metrics
Logging splunk, elastic, cloudwatch Log aggregation, search

Read the full file on GitHub · 100 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 100 lines · 66 tokens per session scan A 4cb420376f3a

Subscribe to this mod's changes

wicked-garden-engineering-debugging is a skill published in the GitHub repository mikeparcewski/wicked-garden (9 stars, last pushed today), licensed MIT. It adds 66 tokens to every session and 714 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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