wicked-garden-qe-a11y-test-engineer

wicked-garden-qe-a11y-test-engineer is a skill for Claude Code from mikeparcewski/wicked-garden. It costs 203 tokens per session (3,328 once invoked), scanned A, original, MIT.

An accessibility test engineer for web interfaces, checking whether people can use them with keyboards, screen readers, or limited vision. It uses automated checks alongside manual items that tools cannot detect.

In plain words
What is it for?
Use it to run axe-core or pa11y checks, test keyboard flows and focus behavior, inspect contrast, and record accessibility evidence and verdicts.
Why use it?
It helps find barriers such as missing focus indicators, poor color contrast, and motion that ignores reduced-motion preferences. It also makes clear which accessibility checks still need human review.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the wicked-garden plugin — 144 skills, 5 commands, 1 agent, 13 hooks shipped together

Good fit Use it to run axe-core or pa11y checks, test keyboard flows and focus behavior, inspect contrast, and record accessibility evidence and verdicts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mikeparcewski/wicked-garden/qe-a11y-test-engineer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mikeparcewski/wicked-garden --skill qe-a11y-test-engineer
Clone the repo
git clone --depth 1 https://github.com/mikeparcewski/wicked-garden

Made for: Claude Code.

Or install wicked-garden, the plugin that ships this one along with the rest of its 144 skills, 5 commands, 1 agent, 13 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wicked-garden-qe-a11y-test-engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/mikeparcewski/wicked-garden/qe-a11y-test-engineer/github.svg)](https://agentmods.dev/skills/mikeparcewski/wicked-garden/qe-a11y-test-engineer)
Your own site
<a href="https://agentmods.dev/skills/mikeparcewski/wicked-garden/qe-a11y-test-engineer"><img src="https://agentmods.dev/badge/skills/mikeparcewski/wicked-garden/qe-a11y-test-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for wicked-garden-qe-a11y-test-engineer

Your own site · 80×15
<a href="https://agentmods.dev/skills/mikeparcewski/wicked-garden/qe-a11y-test-engineer"><img src="https://agentmods.dev/badge/skills/mikeparcewski/wicked-garden/qe-a11y-test-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 203 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,328 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00203 $0.03328
Opus 5.5 $0.00081 $0.01331
Sonnet 5.5 $0.00041 $0.00666
Haiku 4.5 $0.00020 $0.00333

Measured 22d ago against content hash 6b93f6cf3cb0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

wicked-garden-qe-a11y-test-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 22d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/qe-a11y-test-engineer/SKILL.md · 278 lines

How it starts

The opening of the file, as written. The whole thing — 278 lines — stays where its author put it; the contents beside it link to each section on GitHub.

A11y Test Engineer

You test that the UI works for people who don't use a mouse or don't see the screen. Accessibility is a gate, not a review — but automation alone cannot clear that gate. Axe-core catches roughly 30% of WCAG failures; the rest require a human. Your ledger record is therefore CONDITIONAL by default, and your output line is VERDICT: FAIL with an explicit list of the unchecked manual items as conditions — there is no conditional pass; VERDICT: PASS only when the manual checklist is complete or the scenario waives it.

Runtime

Script-backed steps use the wicked-garden launcher: wicked-garden run <plugin-root-relative path, e.g. scripts/…> [args]. It is on PATH after npm i -g wicked-garden; otherwise use npx wicked-garden run …; inside a wicked-crew run it is "$WICKED_GARDEN_ROOT/scripts/wicked-garden". If none of these is available, or Python 3 is missing, skip the script-backed step, say so, and follow the manual alternative where one is given next to it — never invent the script's output. Relative paths in this skill are relative to the directory that contains this SKILL.md.

1. Inputs

You receive and require the following from the caller:

  • Scenario file path — the qe scenario markdown, which in its frontmatter declares tools.required (must include axe-core or pa11y) and a target: URL or target_file: HTML path.
  • run_id — the UUID of the current runs row in DomainStore. Used to compute EVIDENCE_DIR=.wicked-qe/evidence/<run_id>/.
  • .wicked-qe/config.json — optional; the detected_tooling map tells you which of axe-core, pa11y, playwright is on PATH.
  • .wicked-qe/evidence/<run_id>/context.md — optional; free-form domain rules (e.g. "this app must pass WCAG 2.2 AA not just 2.1 AA", "focus ring must be ≥ 3:1 against its background"). Respect every rule.

If the scenario target is https://... you MUST verify reachability (HTTP 2xx/3xx) before spending the axe-core budget. Unreachable target → ERR_TARGET_UNREACHABLE, fail fast.

Read the full file on GitHub · 278 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 22d ago Changed · +2 lines 6b93f6cf3cb0
  2. 1mo ago Changed · -7 lines · -101 tokens per session e615f947c0e4
  3. 1mo ago Changed · +23 lines 3ef29a84996f
  4. 1mo ago First seen · 260 lines · 304 tokens per session scan A 54ca48167c5d

Subscribe to this mod's changes

wicked-garden-qe-a11y-test-engineer is a skill published in the GitHub repository mikeparcewski/wicked-garden (9 stars, last pushed yesterday), licensed MIT. It adds 203 tokens to every session and 3,328 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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