tilelang-cuda-patterns

tilelang-cuda-patterns is a skill for Claude Code, Codex from mindspore-ai/akg. It costs 72 tokens per session (2,566 once invoked), scanned A, original, Apache-2.0.

A collection of standard TileLang code patterns and templates for common GPU computations. It explains how to write element-wise operations, reductions, matrix multiplication, and matrix–vector multiplication.

In plain words
What is it for?
Generating or understanding basic TileLang kernels for arithmetic operations, activation functions, mathematical functions, type conversion, broadcasting, reductions, matrix multiplication, and GEMV.
Why use it?
It gives a starting structure for mapping work to GPU threads, calculating global indexes, handling boundaries, and choosing when shared memory is needed. This helps identify the right implementation pattern before writing a kernel.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Generating or understanding basic TileLang kernels for arithmetic operations, activation functions, mathematical functions, type conversion, broadcasting, reductions, matrix multiplication, and GEMV.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mindspore-ai/akg/tilelang-cuda-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mindspore-ai/akg --skill tilelang-cuda-patterns
Clone the repo
git clone --depth 1 https://github.com/mindspore-ai/akg

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tilelang-cuda-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/mindspore-ai/akg/tilelang-cuda-patterns.svg)](https://agentmods.dev/skills/mindspore-ai/akg/tilelang-cuda-patterns)
Your own site
<a href="https://agentmods.dev/skills/mindspore-ai/akg/tilelang-cuda-patterns"><img src="https://agentmods.dev/badge/skills/mindspore-ai/akg/tilelang-cuda-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,566 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.02566
Opus 5 $0.00036 $0.01283
Sonnet 5 $0.00014 $0.00513
Haiku 4.5 $0.00007 $0.00257

Measured 8d ago against content hash 9fc6fa39fa6a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

tilelang-cuda-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

akg_agents/python/akg_agents/op/resources/skills/tilelang-cuda/guides/tilelang-cuda-patterns/SKILL.md · 257 lines

How it starts

The opening of the file, as written. The whole thing — 257 lines — stays where its author put it; the contents beside it link to each section on GitHub.

TileLang CUDA 编程模式

1. 逐元素操作模式

适用于元素级运算:加法、乘法、激活函数等。

标准代码结构

import tilelang
import tilelang.language as T

@tilelang.jit(out_idx=[-1])
def elementwise_op(M, N, block_M, block_N, threads):
    @T.prim_func
    def main(A: T.Tensor((M, N), "float32"),
             B: T.Tensor((M, N), "float32"),
             C: T.Tensor((M, N), "float32")):
        
        with T.Kernel(T.ceildiv(N, block_N), T.ceildiv(M, block_M), threads=threads) as (bx, by):
            for (local_y, local_x) in T.Parallel(block_M, block_N):
                y = by * block_M + local_y
                x = bx * block_N + local_x
                C[y, x] = A[y, x] + B[y, x]
    
    return main

适用算子

  • 算术运算: add, mul, sub, div
  • 激活函数: relu, sigmoid, tanh, gelu
  • 数学函数: exp, log, sqrt, pow
  • 类型转换: cast
  • 广播操作: broadcast

关键要点

  • 使用 T.Parallel 映射到线程
  • 从块索引计算全局索引
  • 直接访问全局内存,无需共享内存
  • 适当处理边界条件

条件逐元素操作

@tilelang.jit(out_idx=[-1])
def conditional_elementwise(N, threads):
    @T.prim_func
    def main(A: T.Tensor((N,), "float32"),
             B: T.Tensor((N,), "float32"),
             C: T.Tensor((N,), "float32")):
        
        with T.Kernel(T.ceildiv(N, threads), threads=threads) as bx:
            for i in T.Parallel(threads):
                idx = bx * threads + i
                if idx < N:
                    C[idx] = T.if_then_else(
                        A[idx] > 0,
                        A[idx] + B[idx],
                        A[idx] - B[idx]
                    )
    
    return main

2. 归约模式

适用于求和、最大值、归一化等聚合操作。

标准代码结构

@tilelang.jit(out_idx=[-1])
def reduction_op(M, N, block_size):
    @T.prim_func
    def main(A: T.Tensor((M, N), "float32"),
             C: T.Tensor((M,), "float32")):
        
        with T.Kernel(M, threads=block_size) as bx:
            # 分配寄存器片段
            A_local = T.alloc_fragment((N,), "float32")
            C_local = T.alloc_fragment((1,), "float32")
            
            # 加载数据
            T.copy(A[bx, 0:N], A_local)
            
            # ✅ 使用内置归约函数
            T.reduce_sum(A_local, C_local, dim=0)
            
            # 写回结果
            C[bx] = C_local[0]
    
    return main

Read the full file on GitHub · 257 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 257 lines · 72 tokens per session scan A 9fc6fa39fa6a

Subscribe to this mod's changes

tilelang-cuda-patterns is a skill published in the GitHub repository mindspore-ai/akg (259 stars, last pushed 28d ago), licensed Apache-2.0. It adds 72 tokens to every session and 2,566 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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