ios-dev

An iOS development workflow for building, testing, running, and debugging apps with Xcode’s command-line tools and simulators. It can also support checks on physical devices when the task needs device-specific behavior.

In plain words
What is it for?
Use it to discover projects and schemes, run focused builds and tests, reproduce crashes, inspect app interfaces, collect logs, and verify fixes on simulators or devices.
Why use it?
It gives you a repeatable way to investigate build failures, crashes, simulator problems, and user-interface issues. It captures logs and visible app evidence while you test fixes.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/minghinmatthewlam/agent-guards/ios-dev
Any agent
npx skills add minghinmatthewlam/agent-guards --skill ios-dev
Clone the repo
git clone --depth 1 https://github.com/minghinmatthewlam/agent-guards

Made for: Claude Code, Codex.

Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 466 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00061 $0.00466
Opus 5 $0.00030 $0.00233
Sonnet 5 $0.00012 $0.00093
Haiku 4.5 $0.00006 $0.00047

Measured 3d ago against content hash a5477d3d5881, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

ios-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ios-dev/SKILL.md · 45 lines

How it starts

The opening of the file, as written. The whole thing — 45 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS Development

Use xcodebuildmcp for a fast simulator-first development loop. Prefer explicit project, scheme, and simulator flags so agent runs do not depend on hidden configuration.

Read references/commands.md when selecting exact discovery, simulator, device, logging, debugging, or Swift package commands.

Workflow

  1. Discover the project or workspace, schemes, and available simulators.
  2. Establish the smallest failing build, test, launch, or interaction.
  3. Fix one failure class at a time.
  4. Re-run the focused command.
  5. For runtime or UI behavior, reproduce in the running app and capture logs plus visible evidence.
  6. Run broader relevant tests after the focused path passes.

Use simulator-first unless hardware, signing, sensors, performance, or another device-specific contract requires a physical device.

Failure Triage

  • Build/test: verify project, scheme, destination, configuration, and build settings before cleaning.
  • Runtime: start focused log capture, reproduce, stop capture, and inspect the resulting logs.
  • UI: inspect the accessibility snapshot and capture a screenshot or recording of the real interaction.
  • Simulator state: verify boot and app state before considering reset.
  • Device: confirm the exact device identifier and signing prerequisites.

Run xcodebuildmcp doctor when command availability or environment health is unclear.

Gotchas

  • Cleaning is not a diagnosis; first capture the original failure.
  • Simulator success does not prove device-only behavior.
  • Build success does not prove launch or UI behavior.
  • Ask before erasing a simulator or removing user data.
  • Tool output and screenshots should identify the simulator/device and app state being proven.
  • Verify current CLI help when a command or flag is rejected; tool interfaces can drift.

Closeout

Report the failing surface, root cause evidence, change made, exact verification commands or interaction, resulting state, and any device-only or signing risk that remains.

Read the full file on GitHub · 45 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 45 lines · 61 tokens per session scan A a5477d3d5881

Subscribe to this mod's changes

ios-dev is a skill published in the GitHub repository minghinmatthewlam/agent-guards (36 stars, last pushed 14d ago), licensed MIT. It adds 61 tokens to every session and 466 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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