Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mintdotgg/mint-threejs-skills --skill threejs-app-directorgit clone --depth 1 https://github.com/mintdotgg/mint-threejs-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-app-director)<a href="https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-app-director"><img src="https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-app-director/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-app-director"><img src="https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-app-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00038 | $0.01017 |
| Opus 5 | $0.00019 | $0.00508 |
| Sonnet 5 | $0.00008 | $0.00203 |
| Haiku 4.5 | $0.00004 | $0.00102 |
Grade A, and why
threejs-app-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Three.js App Director
Own the complete non-game 3D application outcome. Do not invent game objectives, scoring, failure, or progression unless the experience genuinely needs them.
Read references/app-patterns.md for the matching application archetype.
For a fresh model, animation, asset-pack, material, material-pack, or Mint-world
delivery whose asset is the requested product, read
../../references/asset-viewer.md and start from the packaged Asset Viewer
scaffold.
For imported-model orientation, manipulation, simulation, terrain, or other
spatially complex work, read ../../references/spatial-contracts.md.
Route The Work
| Need | Skill |
|---|---|
| Models, composition, materials, lighting, shaders, VFX | ../threejs-visual-systems/SKILL.md |
| Cameras, controls, picking, selection, configuration, manipulation, UI | ../threejs-interaction-systems/SKILL.md |
| Rendering, loading, input bugs, profiling, optimization | ../threejs-debug-profiler/SKILL.md |
| Browser QA, visual regression, production release | ../threejs-qa-release/SKILL.md |
| Game mechanics or game feel inside a mixed experience | ../threejs-gameplay-systems/SKILL.md |
Workflow
- Inspect the existing stack, scene lifecycle, assets, interactions, UI, data ownership, loading states, target devices, and deployment constraints.
- Define the app brief: user goal, primary 3D subject, essential interactions, camera/control model, state or data flow, loading/error behavior, outputs, and performance budget.
- If the work needs Mint assets, resolve one Mint Project for the local
codebase through
../../references/mint-project-workspaces.md. Infer its name from the app brief when no association or explicit destination exists. - Establish one owner for renderer, scene, camera, animation frame, resize, asset lifecycle, and disposal.
- Use Mint MCP through
../../references/mint-mcp-assets.mdwhen production assets are needed. Register ordinary artifacts and remote world runtime configuration in the project-rootmint-assets.jsonthrough../../references/asset-pipeline.md; stream world RAD manifests through../../references/mint-world-splats.md. - Implement the smallest complete user journey before secondary polish.
- Apply visual systems and interaction guidance appropriate to the archetype.
- Reproduce and measure defects or performance issues before optimizing.
- Follow
../../references/verification-policy.md: run the automatic minimum, then offer a scoped desktop/browser QA pass. Treat mobile as a separate approval.
What ships with it
18 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- assets/threejs-vite-asset-viewer/.gitignore 28 B
- assets/threejs-vite-asset-viewer/index.html 5.0 KB
- assets/threejs-vite-asset-viewer/package.json 433 B
- assets/threejs-vite-asset-viewer/src/asset-manifest.ts 494 B runs code
- assets/threejs-vite-asset-viewer/src/main.ts 30 KB runs code
- assets/threejs-vite-asset-viewer/src/styles.css 10 KB
- assets/threejs-vite-asset-viewer/src/viewer/dispose.ts 1.3 KB runs code
- assets/threejs-vite-asset-viewer/src/viewer/gltf-runtime.ts 1.2 KB runs code
- assets/threejs-vite-asset-viewer/src/viewer/material-session.ts 4.9 KB runs code
- assets/threejs-vite-asset-viewer/src/viewer/model-session.ts 13 KB runs code
- assets/threejs-vite-asset-viewer/src/viewer/types.ts 2.2 KB runs code
- assets/threejs-vite-asset-viewer/src/viewer/world-session.ts 6.6 KB runs code
- assets/threejs-vite-asset-viewer/src/vite-env.d.ts 38 B runs code
- assets/threejs-vite-asset-viewer/tsconfig.json 397 B
- assets/threejs-vite-asset-viewer/vite.config.ts 299 B runs code
- references/app-patterns.md 3.3 KB
- scripts/create_threejs_asset_viewer.py 10.0 KB runs code
- scripts/create_threejs_asset_viewer.test.py 5.0 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 97 lines · 38 tokens per session scan A 28eb0649ff5a
threejs-app-director is a skill published in the GitHub repository mintdotgg/mint-threejs-skills (111 stars, last pushed 1mo ago), licensed MIT. It adds 38 tokens to every session and 1,017 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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