threejs-app-director

threejs-app-director is a skill for Claude Code, Codex from mintdotgg/mint-threejs-skills. It costs 38 tokens per session (1,017 once invoked), scanned A, original, MIT.

Instructions for building and upgrading general Three.js applications, which are browser-based 3D experiences. They cover viewers, configurators, simulations, visualizations, editors, and showcases.

In plain words
What is it for?
Use them to plan or upgrade a Three.js application, route work to specialized 3D skills, and follow the required patterns for assets, spatial interaction, debugging, and browser release.
Why use it?
They help choose the right supporting guidance for models, materials, interaction, rendering, testing, and release. They also prevent adding game mechanics when the requested experience is not a game.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use them to plan or upgrade a Three.js application, route work to specialized 3D skills, and follow the required patterns for assets, spatial interaction, debugging, and browser release.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mintdotgg/mint-threejs-skills/threejs-app-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mintdotgg/mint-threejs-skills --skill threejs-app-director
Clone the repo
git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-app-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-app-director/github.svg)](https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-app-director)
Your own site
<a href="https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-app-director"><img src="https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-app-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-app-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/mintdotgg/mint-threejs-skills/threejs-app-director"><img src="https://agentmods.dev/badge/skills/mintdotgg/mint-threejs-skills/threejs-app-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,017 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.01017
Opus 5.5 $0.00015 $0.00407
Sonnet 5.5 $0.00008 $0.00203
Haiku 4.5 $0.00004 $0.00102

Measured 2mo ago against content hash 28eb0649ff5a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

threejs-app-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

The scan reads SKILL.md. This mod also ships 12 executable files (assets/threejs-vite-asset-viewer/src/asset-manifest.ts, assets/threejs-vite-asset-viewer/src/main.ts, assets/threejs-vite-asset-viewer/src/viewer/dispose.ts, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mint-threejs-skills/skills/threejs-app-director/SKILL.md · 97 lines

How it starts

The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js App Director

Own the complete non-game 3D application outcome. Do not invent game objectives, scoring, failure, or progression unless the experience genuinely needs them.

Read references/app-patterns.md for the matching application archetype. For a fresh model, animation, asset-pack, material, material-pack, or Mint-world delivery whose asset is the requested product, read ../../references/asset-viewer.md and start from the packaged Asset Viewer scaffold. For imported-model orientation, manipulation, simulation, terrain, or other spatially complex work, read ../../references/spatial-contracts.md.

Route The Work

Need Skill
Models, composition, materials, lighting, shaders, VFX ../threejs-visual-systems/SKILL.md
Cameras, controls, picking, selection, configuration, manipulation, UI ../threejs-interaction-systems/SKILL.md
Rendering, loading, input bugs, profiling, optimization ../threejs-debug-profiler/SKILL.md
Browser QA, visual regression, production release ../threejs-qa-release/SKILL.md
Game mechanics or game feel inside a mixed experience ../threejs-gameplay-systems/SKILL.md

Workflow

  1. Inspect the existing stack, scene lifecycle, assets, interactions, UI, data ownership, loading states, target devices, and deployment constraints.
  2. Define the app brief: user goal, primary 3D subject, essential interactions, camera/control model, state or data flow, loading/error behavior, outputs, and performance budget.
  3. If the work needs Mint assets, resolve one Mint Project for the local codebase through ../../references/mint-project-workspaces.md. Infer its name from the app brief when no association or explicit destination exists.
  4. Establish one owner for renderer, scene, camera, animation frame, resize, asset lifecycle, and disposal.
  5. Use Mint MCP through ../../references/mint-mcp-assets.md when production assets are needed. Register ordinary artifacts and remote world runtime configuration in the project-root mint-assets.json through ../../references/asset-pipeline.md; stream world RAD manifests through ../../references/mint-world-splats.md.
  6. Implement the smallest complete user journey before secondary polish.
  7. Apply visual systems and interaction guidance appropriate to the archetype.
  8. Reproduce and measure defects or performance issues before optimizing.
  9. Follow ../../references/verification-policy.md: run the automatic minimum, then offer a scoped desktop/browser QA pass. Treat mobile as a separate approval.

Read the full file on GitHub · 97 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 97 lines · 38 tokens per session scan A 28eb0649ff5a

Subscribe to this mod's changes

threejs-app-director is a skill published in the GitHub repository mintdotgg/mint-threejs-skills (125 stars, last pushed 3mo ago), licensed MIT. It adds 38 tokens to every session and 1,017 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

local-ai-agents

Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…

microsoft/ai-agents-for-beginners · 200 tokens

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

next-cache-components-adoption

Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…

vercel/next.js · 95 tokens

chronicle

Analyze Copilot session history for standup reports, usage tips, session search, and session reindexing. Use when the user asks for a standup, daily summary, usage tips, workflow recommendations, wants to search or find past sessions by keyword/file/PR, wants to reindex their session store, or asks about deleting…

microsoft/vscode · 72 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

component-fixtures

Use when creating or updating component fixtures for screenshot testing or their shared infrastructure, or when designing UI components to be fixture-friendly. Covers fixture file structure, theming, service setup, CSS scoping, async rendering, validation, and common pitfalls.

microsoft/vscode · 53 tokens