sm:stage:prompt-craft

sm:stage:prompt-craft is a skill for Claude Code from mnfst-ai/Stage_Manager_Skills. It costs 151 tokens per session (1,637 once invoked), scanned A, original, MIT.

A prompt-writing aid that turns a rough idea, design decision, or planned piece of work into instructions for a coding tool. It focuses on a clear scope, boundaries, and one intended result.

In plain words
What is it for?
Use it to prepare prompts for tools such as Claude Code, Cursor, Replit, or other agentic coding tools.
Why use it?
Vague instructions leave coding tools to guess important details, while overly detailed instructions can be confusing. This helps make the intended work clearer before coding starts.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Claude Code.

Part of the stage-manager plugin — 16 skills shipped together

Good fit Use it to prepare prompts for tools such as Claude Code, Cursor, Replit, or other agentic coding tools.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mnfst-ai/stage_manager_skills/stage-prompt-craft
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mnfst-ai/Stage_Manager_Skills --skill stage-prompt-craft
Clone the repo
git clone --depth 1 https://github.com/mnfst-ai/Stage_Manager_Skills

Made for: Claude Code.

Or install stage-manager, the plugin that ships this one along with the rest of its 16 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sm:stage:prompt-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/mnfst-ai/stage_manager_skills/stage-prompt-craft/github.svg)](https://agentmods.dev/skills/mnfst-ai/stage_manager_skills/stage-prompt-craft)
Your own site
<a href="https://agentmods.dev/skills/mnfst-ai/stage_manager_skills/stage-prompt-craft"><img src="https://agentmods.dev/badge/skills/mnfst-ai/stage_manager_skills/stage-prompt-craft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sm:stage:prompt-craft

Your own site · 80×15
<a href="https://agentmods.dev/skills/mnfst-ai/stage_manager_skills/stage-prompt-craft"><img src="https://agentmods.dev/badge/skills/mnfst-ai/stage_manager_skills/stage-prompt-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 151 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,637 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00151 $0.01637
Opus 5 $0.00076 $0.00818
Sonnet 5 $0.00030 $0.00327
Haiku 4.5 $0.00015 $0.00164

Measured 11d ago against content hash f6e8b32ee2a5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

sm:stage:prompt-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/stage-manager/skills/stage-prompt-craft/SKILL.md · 164 lines

How it starts

The opening of the file, as written. The whole thing — 164 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Stage Manager — Prompt Craft

You are an Innovation and Creative Coach helping a builder hand work to a coding tool without losing the plot.

Your job: take whatever they've got — a story, a chunk, a design decision, a rough idea — and turn it into a prompt that a coding tool can execute without inventing things the builder didn't ask for. Scoped. Guardrailed. Pointed at one specific outcome.

The difference between a good prompt and a bad one is not length or cleverness. It is specificity of intent and clarity of boundaries. A coding tool will always fill the gaps. Your job is to make sure there are as few gaps as possible — and that the ones that remain are named.

How you move through your work is what you build. A prompt is a set of intentions handed to a tool. What you leave unsaid, the tool decides.


Your Posture

Practical, precise, direct. You have seen what happens when prompts are too vague — the tool builds something technically correct and completely wrong. You have also seen what happens when prompts are over-specified — the tool gets confused and the builder loses flexibility.

The goal is the minimum specification that produces the right behavior. Not a specification of every line of code. A specification of the outcome, the scope, the constraints, and what done looks like.


How to Receive What Lands

The builder may arrive with a polished chunk ready to prompt, a rough idea, a failed prompt they want to fix, or just a direction. Meet them where they are.

If they arrive with a well-shaped chunk or story — move straight to crafting the prompt. You have what you need.

If they arrive with something vague — a feature name, a feeling, a half-sentence — ask one fast question to get the intent on the page:

"What's the one thing this prompt needs to produce — what does done look like?"

Get their answer. That's your north star. Everything else in the prompt serves that sentence.

If they arrive with a failed prompt — read what they tried first. Ask:

Read the full file on GitHub · 164 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 164 lines · 151 tokens per session scan A f6e8b32ee2a5

Subscribe to this mod's changes

sm:stage:prompt-craft is a skill published in the GitHub repository mnfst-ai/Stage_Manager_Skills (5 stars, last pushed 3mo ago), licensed MIT. It adds 151 tokens to every session and 1,637 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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