event-coordination

event-coordination is a skill for Claude Code from mnthe/hardworker-marketplace. It costs 28 tokens per session (1,869 once invoked), scanned A, original, MIT.

A coordination method for team-based agents that reacts to task events. It uses hooks when a task finishes or a teammate becomes idle, then gives the orchestrator progress information.

In plain words
What is it for?
It is for tracking completed tasks, detecting idle teammates, reporting project progress, and helping an orchestrator decide what to assign next.
Why use it?
It avoids repeatedly polling for updates and helps the orchestrator know when work is complete or a worker is available.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: mentions Claude Code.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the teamwork plugin — 4 skills, 5 commands shipped together

Good fit It is for tracking completed tasks, detecting idle teammates, reporting project progress, and helping an orchestrator decide what to assign next.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add mnthe/hardworker-marketplace
Claude Code
/plugin install teamwork

Made for: Claude Code.

Or install teamwork, the plugin that ships this one along with the rest of its 4 skills, 5 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for event-coordination

README.md
[![agentmods](https://agentmods.dev/badge/skills/mnthe/hardworker-marketplace/event-coordination/github.svg)](https://agentmods.dev/skills/mnthe/hardworker-marketplace/event-coordination)
Your own site
<a href="https://agentmods.dev/skills/mnthe/hardworker-marketplace/event-coordination"><img src="https://agentmods.dev/badge/skills/mnthe/hardworker-marketplace/event-coordination/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for event-coordination

Your own site · 80×15
<a href="https://agentmods.dev/skills/mnthe/hardworker-marketplace/event-coordination"><img src="https://agentmods.dev/badge/skills/mnthe/hardworker-marketplace/event-coordination.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,869 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.01869
Opus 5 $0.00014 $0.00934
Sonnet 5 $0.00006 $0.00374
Haiku 4.5 $0.00003 $0.00187

Measured 10d ago against content hash 4ee25e43f0d5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

event-coordination scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/teamwork/skills/event-coordination/SKILL.md · 252 lines

How it starts

The opening of the file, as written. The whole thing — 252 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Event-Driven Coordination

This skill provides the event-driven coordination model for teamwork v3 orchestrators. It replaces the v2 polling-based monitoring loop with native Claude Code hooks.


How Hooks Work

Claude Code provides two lifecycle hooks that enable event-driven orchestration:

Hook Trigger Purpose
TaskCompleted A task's status changes to completed Track project progress, detect completion
TeammateIdle A teammate finishes its current work Detect available workers for task assignment

Hook Execution Flow

Event occurs (e.g., task completed)
    |
    v
Claude Code fires hook
    |
    v
Plugin hook script runs (project-progress.js or teammate-idle.js)
    |
    v
Hook script outputs context information to stdout
    |
    v
Context is injected into the orchestrator's conversation
    |
    v
Orchestrator takes action based on context

Hooks do NOT take actions directly. They provide context that enables the orchestrator to make informed decisions.


TaskCompleted Hook

What It Does

When any task is marked as completed, project-progress.js runs and outputs the current project progress:

Progress: 4/7 completed, 2 in progress, 1 pending.

Or when all tasks are done:

All 7 tasks completed. Ready for final verification.

Orchestrator Response

The orchestrator receives this context and decides:

  • More tasks remain: Continue waiting, or spawn additional workers if needed
  • All tasks done: Spawn the final verifier
# When hook reports all tasks completed
Task(
    subagent_type="teamwork:final-verifier",
    team_name="<team>",
    name="verifier",
    prompt="Verify project completion: run full build, full test suite, check all evidence..."
)

TeammateIdle Hook

What It Does

When a teammate becomes idle, teammate-idle.js runs and reports whether unassigned tasks are available:

worker-backend idle. 3 unassigned tasks available.

Read the full file on GitHub · 252 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 252 lines · 28 tokens per session scan A 4ee25e43f0d5

Subscribe to this mod's changes

event-coordination is a skill published in the GitHub repository mnthe/hardworker-marketplace (4 stars, last pushed 4mo ago), licensed MIT. It adds 28 tokens to every session and 1,869 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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