asc-shots-pipeline

asc-shots-pipeline is a skill for Claude Code from moasq/ios-dev-agent. It costs 42 tokens per session (2,961 once invoked), scanned A, original, MIT.

An automated workflow for capturing iPhone app screenshots with Xcode and a simulator, controlling the app through accessibility actions, adding device frames, and uploading the results to App Store Connect.

In plain words
What is it for?
Use it to build and run the app, capture planned screens, create framed screenshots with Koubou, localize the workflow, and upload the finished images.
Why use it?
It turns a multi-step screenshot process into a repeatable pipeline with saved settings, capture plans, and output folders.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: positional $N argument; installed under .agents/ (shared by several agents).

Part of the ios-dev-agent plugin — 65 skills, 12 agents, 4 hooks, 1 MCP server shipped together

Good fit Use it to build and run the app, capture planned screens, create framed screenshots with Koubou, localize the workflow, and upload the finished images.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/moasq/ios-dev-agent/asc-shots-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add moasq/ios-dev-agent --skill asc-shots-pipeline
Clone the repo
git clone --depth 1 https://github.com/moasq/ios-dev-agent

Made for: Claude Code.

Or install ios-dev-agent, the plugin that ships this one along with the rest of its 65 skills, 12 agents, 4 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asc-shots-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/moasq/ios-dev-agent/asc-shots-pipeline/github.svg)](https://agentmods.dev/skills/moasq/ios-dev-agent/asc-shots-pipeline)
Your own site
<a href="https://agentmods.dev/skills/moasq/ios-dev-agent/asc-shots-pipeline"><img src="https://agentmods.dev/badge/skills/moasq/ios-dev-agent/asc-shots-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asc-shots-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/moasq/ios-dev-agent/asc-shots-pipeline"><img src="https://agentmods.dev/badge/skills/moasq/ios-dev-agent/asc-shots-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,961 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.02961
Opus 5 $0.00021 $0.01481
Sonnet 5 $0.00008 $0.00592
Haiku 4.5 $0.00004 $0.00296

Measured 9d ago against content hash d4e748b36175, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

asc-shots-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/asc-shots-pipeline/SKILL.md · 372 lines

How it starts

The opening of the file, as written. The whole thing — 372 lines — stays where its author put it; the contents beside it link to each section on GitHub.

asc screenshots pipeline (xcodebuild -> AXe -> frame -> asc)

Use this skill for agent-driven screenshot workflows where the app is built and launched with Xcode CLI tools, UI is driven with AXe, and screenshots are uploaded with asc.

Current scope

  • Implemented now: build/run, AXe plan capture, frame composition, and upload.
  • Device discovery is built-in via asc screenshots list-frame-devices.
  • Local screenshot automation commands are experimental in asc cli.
  • Framing is pinned to Koubou 0.18.1 for deterministic output.
  • Feedback/issues: https://github.com/rorkai/App-Store-Connect-CLI/issues/new/choose

Defaults

  • Settings file: .asc/shots.settings.json
  • Capture plan: .asc/screenshots.json
  • Raw screenshots dir: ./screenshots/raw
  • Framed screenshots dir: ./screenshots/framed
  • Default frame device: iphone-air

1) Create settings JSON first

Create or update .asc/shots.settings.json:

{
  "version": 1,
  "app": {
    "bundle_id": "com.example.app",
    "project": "MyApp.xcodeproj",
    "scheme": "MyApp",
    "simulator_udid": "booted"
  },
  "paths": {
    "plan": ".asc/screenshots.json",
    "raw_dir": "./screenshots/raw",
    "framed_dir": "./screenshots/framed"
  },
  "pipeline": {
    "frame_enabled": true,
    "upload_enabled": false
  },
  "upload": {
    "version_localization_id": "",
    "device_type": "IPHONE_65",
    "source_dir": "./screenshots/framed"
  }
}

If you intentionally skip framing, set:

  • "frame_enabled": false
  • "upload.source_dir": "./screenshots/raw"

2) Build and run app on simulator

Use Xcode CLI for build/install/launch:

xcrun simctl boot "$UDID" || true

xcodebuild \
  -project "MyApp.xcodeproj" \
  -scheme "MyApp" \
  -configuration Debug \
  -destination "platform=iOS Simulator,id=$UDID" \
  -derivedDataPath ".build/DerivedData" \
  build

xcrun simctl install "$UDID" ".build/DerivedData/Build/Products/Debug-iphonesimulator/MyApp.app"
xcrun simctl launch "$UDID" "com.example.app"

Read the full file on GitHub · 372 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 372 lines · 42 tokens per session scan A d4e748b36175

Subscribe to this mod's changes

asc-shots-pipeline is a skill published in the GitHub repository moasq/ios-dev-agent (4 stars, last pushed 3mo ago), licensed MIT. It adds 42 tokens to every session and 2,961 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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