marketing-growth-experiment

marketing-growth-experiment is a skill for Claude Code from modu-ai/moai-cowork. It costs 355 tokens per session (3,505 once invoked), scanned A, original, Apache-2.0.

A growth experiment planning skill for designing A/B tests, ranking experiment ideas, and planning referral, viral, free-tool, and partnership campaigns.

In plain words
What is it for?
It is for creating statistically planned A/B tests, prioritizing backlogs with ICE or PIE scores, and designing referral programs, viral loops, free tools, and co-marketing plans.
Why use it?
It turns proposed growth changes into testable hypotheses with measures and priorities, reducing reliance on guesses.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the moai-marketer plugin — 21 skills, 2 agents shipped together

Good fit It is for creating statistically planned A/B tests, prioritizing backlogs with ICE or PIE scores, and designing referral programs, viral loops, free tools, and co-marketing plans.

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Install with agentmods
npx agentmods add skills/modu-ai/moai-cowork/marketing-growth-experiment
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add modu-ai/moai-cowork --skill marketing-growth-experiment
Clone the repo
git clone --depth 1 https://github.com/modu-ai/moai-cowork

Made for: Claude Code.

Or install moai-marketer, the plugin that ships this one along with the rest of its 21 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for marketing-growth-experiment

README.md
[![agentmods](https://agentmods.dev/badge/skills/modu-ai/moai-cowork/marketing-growth-experiment/github.svg)](https://agentmods.dev/skills/modu-ai/moai-cowork/marketing-growth-experiment)
Your own site
<a href="https://agentmods.dev/skills/modu-ai/moai-cowork/marketing-growth-experiment"><img src="https://agentmods.dev/badge/skills/modu-ai/moai-cowork/marketing-growth-experiment/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for marketing-growth-experiment

Your own site · 80×15
<a href="https://agentmods.dev/skills/modu-ai/moai-cowork/marketing-growth-experiment"><img src="https://agentmods.dev/badge/skills/modu-ai/moai-cowork/marketing-growth-experiment.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 355 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,505 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00355 $0.03505
Opus 5 $0.00178 $0.01752
Sonnet 5 $0.00071 $0.00701
Haiku 4.5 $0.00036 $0.00350

Measured 8d ago against content hash 307f7976df0e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

marketing-growth-experiment scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/moai-marketer/skills/marketing-growth-experiment/SKILL.md · 197 lines

How it starts

The opening of the file, as written. The whole thing — 197 lines — stays where its author put it; the contents beside it link to each section on GitHub.

그로스 실험 (Growth Experiment)

개요

"이걸 바꾸면 지표가 오를까?"를 데이터로 증명하는 스킬입니다. 개별 A/B 테스트를 통계적으로 엄밀하게 설계하고, 실험 백로그를 ICE/PIE로 우선순위화하며, 추천(레퍼럴)·바이럴 루프·무료 도구·공동 마케팅 같은 복리형 성장 루프를 전술로 설계합니다.

핵심 철학은 연속 실험은 복리로 쌓인다는 것입니다. 한 방의 대박이 아니라, 월 4-8개 실험을 돌려 20-30% 승률로 검증된 승리를 플레이북에 축적하는 사이클을 만듭니다.

참고 원본: github.com/coreyhaines31/marketingskills (MIT — 전문 고지: 저장소 루트 NOTICE) — ab-testing·referrals·free-tools·co-marketing 스킬의 방법론을 재구성했습니다.

트리거 키워드

그로스 실험, A/B 테스트, 실험 설계, ICE, PIE, 실험 우선순위, 바이럴 루프, 추천 프로그램, 레퍼럴, 바이럴 계수, k-factor, 무료 도구, 공동 마케팅, 그로스 해킹, 성장 실험

실전 그로스 실험 패턴

1. A/B 테스트 5기둥

기둥 원칙
가설 주도 "[관찰] 때문에, [변경]이 [대상]의 [결과]를 일으킬 것이다"
통계적 엄밀 사전에 샘플 크기 확정, 조기 중단 금지, 95% 신뢰수준(p < 0.05)
단일 변수 한 번에 한 가지만 변경해 인과 분리
지표 위계 1차(결정 지표) + 2차(맥락) + 가드레일(부작용 방지)
학습 기록 결과를 플레이북 패턴으로 축적해 스케일

샘플 크기가 기간을 결정합니다. 기준 전환율 × 목표 향상폭으로 변형당 필요 트래픽이 정해집니다:

  • 기준 1%, 향상 20% → 변형당 약 39,000명
  • 기준 10%, 향상 10% → 변형당 약 12,000명

피킹(peeking) 문제: 유의성 나올 때까지 훔쳐보고 조기 중단하면 거짓 양성률이 폭증합니다. 샘플 크기를 미리 계산(Evan Miller 방식)하고 그때까지 안 봅니다.

승자 판정 전 4중 확인: 통계적 유의성 → 효과 크기의 실질성 → 세그먼트 일관성 → 가드레일 지표 이상 없음.

2. 실험 우선순위: ICE / PIE

한정된 실행력을 어디에 쓸지 백로그를 점수화합니다.

ICE (각 1-10점):

항목 의미
Impact 성공 시 지표 이동폭
Confidence 데이터 기반 성공 가능성 (직감 아님)
Ease 출시·측정까지의 속도

ICE 점수 = (Impact + Confidence + Ease) / 3 — 높은 순으로 백로그 정렬.

PIE (대안, CRO 계열): Potential(개선 여지) · Importance(트래픽·가치 중요도) · Ease(난이도). 페이지 개선 실험에 적합.

Confidence를 직감이 아니라 데이터로 채우는 것이 핵심. 근거 없는 자신감은 승률을 떨어뜨립니다.

3. 성장 루프 — 추천/바이럴 (Referral Loop)

낱개 캠페인이 아니라 자기 강화 루프를 만듭니다.

트리거 순간 → 공유 행동 → 추천된 사용자 전환 → 보상 → (다시 루프)

트리거 타이밍(가장 중요): 아하 모먼트 직후, 마일스톤 달성 후, 훌륭한 지원 경험 후, 갱신·업그레이드 시점.

공유 수단 전환율 순위: ① 인프로덕트 네이티브 공유 > ② 개인 추천 링크 > ③ 이메일 초대 > ④ 소셜 공유 > ⑤ 오프라인 코드.

인센티브 구조:

  • 단면(referrer만): 단순, 고가 제품에 적합
  • 양면(win-win): 양쪽 모두 보상 → 전환율 높음
  • 티어·게이미피케이션: 누적 보상 → 반복 추천

바이럴 계수(k-factor): k = 사용자당 초대 수 × 초대 전환율. k ≥ 1이면 자생 성장. 벤치마크 — 추천 고객은 LTV 16-25% 높고, 이탈률 18-37% 낮으며, 재추천 확률 2-3배.

Read the full file on GitHub · 197 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 197 lines · 355 tokens per session scan A 307f7976df0e

Subscribe to this mod's changes

marketing-growth-experiment is a skill published in the GitHub repository modu-ai/moai-cowork (300 stars, last pushed 9d ago), licensed Apache-2.0. It adds 355 tokens to every session and 3,505 once invoked, about $0.0018 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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