prompt-to-asset: Skill for Claude Code

.claude/skills/asset-enhancer/SKILL.md

asset-enhancer is a skill for Claude Code from MohamedAbdallah-14/prompt-to-asset. It costs 88 tokens per session (4,712 once invoked), scanned B, original, MIT.

A software-asset workflow that classifies briefs for logos, icons, favicons, social preview images, illustrations, splash screens, and icon packs. It chooses an available image-generation route, rewrites the prompt for that route, and selects how to run it.

In plain words
What is it for?
Use it to prepare production assets for software projects and decide whether to create them with inline SVG, an external prompt, or an image API.
Why use it?
It helps turn a vague visual request into an execution plan that matches the available image tools and credentials.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is MohamedAbdallah-14/prompt-to-asset's own configuration. It tells Claude Code how to work on prompt-to-asset itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything prompt-to-asset configures →

Part of the prompt-to-asset plugin — 13 skills, 1 MCP server shipped together

Reuse

Borrowing it

Nothing to install: this file belongs to MohamedAbdallah-14/prompt-to-asset. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/MohamedAbdallah-14/prompt-to-asset/main/.claude/skills/asset-enhancer/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/MohamedAbdallah-14/prompt-to-asset

Made for: Claude Code.

Or install prompt-to-asset, the plugin that ships this one along with the rest of its 13 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-enhancer

README.md
[![agentmods](https://agentmods.dev/badge/skills/mohamedabdallah-14/prompt-to-asset/asset-enhancer/github.svg)](https://agentmods.dev/skills/mohamedabdallah-14/prompt-to-asset/asset-enhancer)
Your own site
<a href="https://agentmods.dev/skills/mohamedabdallah-14/prompt-to-asset/asset-enhancer"><img src="https://agentmods.dev/badge/skills/mohamedabdallah-14/prompt-to-asset/asset-enhancer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asset-enhancer

Your own site · 80×15
<a href="https://agentmods.dev/skills/mohamedabdallah-14/prompt-to-asset/asset-enhancer"><img src="https://agentmods.dev/badge/skills/mohamedabdallah-14/prompt-to-asset/asset-enhancer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,712 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.04712
Opus 5 $0.00044 $0.02356
Sonnet 5 $0.00018 $0.00942
Haiku 4.5 $0.00009 $0.00471

Measured 13d ago against content hash 37f50fe36cd9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade B, and why

asset-enhancer scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Asks the agent to reveal its instructionsmediumSystem prompt leakage

Directions to print, repeat or translate the system prompt extract configuration the operator did not intend to expose.

↓ if external: show prompt + paste_targets; wait for asset_ingest_external
.claude/skills/asset-enhancer/SKILL.md · 285 lines

How it starts

The opening of the file, as written. The whole thing — 285 lines — stays where its author put it; the contents beside it link to each section on GitHub.

asset-enhancer skill

Comprehensive behavior spec for producing production-grade software-development assets. Drives every asset_* MCP tool.

Cardinal rules

  1. Producing production-grade software assets is a routing + post-processing problem, not a prompt-engineering problem.
  2. The user may not have an image-model API key. The plugin must work anyway.
  3. There are real zero-key and free-token paths — always surface them first before asking the user to pay for anything. The free_api.routes block in asset_capabilities() enumerates the ranked free programmatic routes: Cloudflare Workers AI (Flux-1-Schnell + SDXL, 10k neurons/day), NVIDIA NIM (Flux / SDXL / SANA, 1k requests/month with NVIDIA_API_KEY, no card), HF Inference (free HF_TOKEN), Stable Horde (anonymous queue), Pollinations (zero-signup HTTP, last resort), and local ComfyUI. Google's Gemini / Imagen image API is paid for programmatic image output — unbilled GEMINI_API_KEY → HTTP 429, limit: 0. The AI Studio web UI at https://aistudio.google.com is still free for interactive generation — treat it as a paste-only flow (external_prompt_onlyasset_ingest_external).

See rules/asset-enhancer-activate.md for the condensed always-on version. This file is the long-form spec.

Three execution modes

Before generating anything, decide (with the user) which mode to use. Call asset_capabilities() to learn what's available in the current environment.

1. inline_svg — zero key, Claude writes the SVG, server persists

Two-step round trip:

  1. The server returns an svg_brief (viewBox, palette, path budget, style hints, skeleton) and instructions_to_host_llm. You emit the <svg>…</svg> inline in your reply as a ```svg code block so the user can see it.
  2. Immediately after emitting, call asset_save_inline_svg({ svg, asset_type }). The server validates the SVG against the brief (viewBox, <path> count, palette), writes master.svg to disk, and — for favicon / app_icon — runs the full platform export (favicon.ico + apple-touch-icon + PWA 192/512/512-maskable; or AppIconSet + Android adaptive + PWA). Returns an AssetBundle with variants[].path. Show those paths to the user.

Read the full file on GitHub · 285 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 285 lines · 88 tokens per session scan B 37f50fe36cd9

Subscribe to this mod's changes

asset-enhancer is a skill published in the GitHub repository MohamedAbdallah-14/prompt-to-asset (19 stars, last pushed yesterday), licensed MIT. It adds 88 tokens to every session and 4,712 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it B with 1 finding (asks the agent to reveal its instructions). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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