Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mohitmishra786/low-level-dev-skills --skill debug-optimized-buildsgit clone --depth 1 https://github.com/mohitmishra786/low-level-dev-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/debug-optimized-builds)<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/debug-optimized-builds"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/debug-optimized-builds/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/debug-optimized-builds"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/debug-optimized-builds.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00104 | $0.01887 |
| Opus 5.5 | $0.00042 | $0.00755 |
| Sonnet 5.5 | $0.00021 | $0.00377 |
| Haiku 4.5 | $0.00010 | $0.00189 |
Grade A, and why
debug-optimized-builds scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 214 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Debugging Optimized Builds
Purpose
Guide agents through debugging code compiled with optimization: choosing the right debug-friendly optimization level, reading inlined frames, diagnosing "value optimized out", using split-DWARF for faster debug builds, and applying GDB techniques specific to optimized code.
Triggers
- "GDB says 'value optimized out' — what does that mean?"
- "How do I debug a release build?"
- "How do I see inlined function frames in GDB?"
- "What's the difference between -O0 and -Og for debugging?"
- "How do I use RelWithDebInfo with CMake?"
- "Breakpoints in optimized code land on wrong lines"
Workflow
1. Choose the right build configuration
Goal?
├── Full debuggability, no optimization
│ → -O0 -g (slowest, all vars visible)
├── Debuggable, some optimization (recommended for most dev work)
│ → -Og -g (-Og keeps debug experience good)
├── Release build with debug info (shipped, debuggable crashes)
│ → -O2 -g -gsplit-dwarf (or -O2 -g1 for lighter info)
└── Full release (no debug symbols)
→ -O2 -DNDEBUG
-Og: GCC's "debug-friendly optimization" — enables optimizations that don't interfere with debugging. Variables stay in registers where GDB can see them. Line numbers stay accurate. Best balance for development.
# GCC / Clang
gcc -Og -g -Wall main.c -o prog
# CMake build types
cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug # -O0 -g
cmake -S . -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo # -O2 -g -DNDEBUG
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release # -O2 -DNDEBUG
2. "Value optimized out" — causes and workarounds
(gdb) print my_variable
$1 = <optimized out>
This means the compiler decided the variable's value doesn't need to be stored at this point — it might be:
- Kept only in a register (not the one GDB is looking at)
- Folded into a constant by constant propagation
- Eliminated because it's not used after this point
- Replaced by a later optimized value
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 214 lines · 104 tokens per session scan A 72e95562d87e
debug-optimized-builds is a skill published in the GitHub repository mohitmishra786/low-level-dev-skills (288 stars, last pushed yesterday), licensed MIT. It adds 104 tokens to every session and 1,887 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
debug-optimized-builds compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| debug-optimized-buildsmohitmishra786/low-level-dev-skills | Skill | 288 | yesterday | MIT | A | 104 | Claude Code, Codex |
| push-notification-testerteam-telnyx/ai | Skill | 226 | yesterday | MIT | A | 55 | Claude Code |
| log-analyzermoonlight-lupin/agent-skills | Skill | 123 | yesterday | MIT | A | 52 | Claude Code, Codex |
| error-handlerEliasOulkadi/shokunin | Skill | 112 | 1mo ago | MIT | A | 125 | Claude Code |
| performance-profilerEliasOulkadi/shokunin | Skill | 112 | 1mo ago | MIT | A | 118 | Claude Code |
| debuggingseb1n/awesome-ai-agent-skills | Skill | 255 | 3mo ago | MIT | A | 41 | Claude Code, Codex |
| atomic-code-editsalivirgo/Major-AI-Skills | Skill | 3 | today | MIT | A | 26 | Claude Code |