Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mohitmishra786/low-level-dev-skills --skill freertosgit clone --depth 1 https://github.com/mohitmishra786/low-level-dev-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/freertos)<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/freertos"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/freertos/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/freertos"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/freertos.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00093 | $0.02342 |
| Opus 5 | $0.00046 | $0.01171 |
| Sonnet 5 | $0.00019 | $0.00468 |
| Haiku 4.5 | $0.00009 | $0.00234 |
Grade A, and why
freertos scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 287 lines — stays where its author put it; the contents beside it link to each section on GitHub.
FreeRTOS
Purpose
Guide agents through FreeRTOS application development: task creation and priorities, inter-task communication with queues and semaphores, stack overflow detection, configASSERT, and FreeRTOS-aware debugging with GDB and OpenOCD.
Triggers
- "How do I create a FreeRTOS task?"
- "How do I pass data between FreeRTOS tasks?"
- "My FreeRTOS task is crashing — how do I detect stack overflow?"
- "How do I use FreeRTOS mutexes?"
- "How do I debug FreeRTOS tasks with GDB?"
- "How do I configure FreeRTOSConfig.h?"
Workflow
1. Task creation and priorities
#include "FreeRTOS.h"
#include "task.h"
// Task function signature
void vMyTask(void *pvParameters) {
const char *name = (const char *)pvParameters;
for (;;) {
// Task body — must never return
printf("Task %s running\n", name);
vTaskDelay(pdMS_TO_TICKS(500)); // yield for 500ms
}
}
int main(void) {
// xTaskCreate(function, name, stack_depth_words, param, priority, handle)
TaskHandle_t xHandle = NULL;
xTaskCreate(vMyTask, "MyTask",
configMINIMAL_STACK_SIZE + 128, // words, not bytes!
(void *)"sensor",
tskIDLE_PRIORITY + 2, // higher = more urgent
&xHandle);
vTaskStartScheduler(); // never returns if heap is sufficient
for (;;); // should never reach here
}
Priority guidelines:
tskIDLE_PRIORITY(0) — idle task, never block here- ISR-deferred tasks — highest priority to service interrupts quickly
- Avoid priorities above
configMAX_PRIORITIES - 1
2. Queues — inter-task data passing
#include "queue.h"
typedef struct { uint32_t sensor_id; float value; } SensorReading_t;
QueueHandle_t xSensorQueue;
void vProducerTask(void *pvParam) {
SensorReading_t reading;
for (;;) {
reading.sensor_id = 1;
reading.value = read_adc();
// Send; block max 10ms if queue full
xQueueSend(xSensorQueue, &reading, pdMS_TO_TICKS(10));
vTaskDelay(pdMS_TO_TICKS(100));
}
}
void vConsumerTask(void *pvParam) {
SensorReading_t reading;
for (;;) {
// Block forever until item available
if (xQueueReceive(xSensorQueue, &reading, portMAX_DELAY) == pdTRUE) {
process(reading.value);
}
}
}
// Create before starting scheduler
xSensorQueue = xQueueCreate(10, sizeof(SensorReading_t));
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 287 lines · 93 tokens per session scan A b1c29a210af0
freertos is a skill published in the GitHub repository mohitmishra786/low-level-dev-skills (201 stars, last pushed 2mo ago), licensed MIT. It adds 93 tokens to every session and 2,342 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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