memory-hierarchy-and-caches

memory-hierarchy-and-caches is a skill for Claude Code, Codex from mohitmishra786/low-level-dev-skills. It costs 67 tokens per session (805 once invoked), scanned A, original, MIT.

A guide to how computer processors store and share recently used data through registers, cache levels, and main memory. It covers cache placement, false sharing, prefetching, and the MESI cache-coherence protocol.

In plain words
What is it for?
Use it to understand cache-miss measurements, improve data layouts, reduce false sharing, choose padding, and reason about multicore or embedded-system memory behavior.
Why use it?
It explains why programs slow down when data is far away, repeatedly misses the cache, or is shared inefficiently between CPU cores.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to understand cache-miss measurements, improve data layouts, reduce false sharing, choose padding, and reason about multicore or embedded-system memory behavior.

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Install with agentmods
npx agentmods add skills/mohitmishra786/low-level-dev-skills/memory-hierarchy-and-caches
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mohitmishra786/low-level-dev-skills --skill memory-hierarchy-and-caches
Clone the repo
git clone --depth 1 https://github.com/mohitmishra786/low-level-dev-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for memory-hierarchy-and-caches

README.md
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Your own site
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<a href="https://agentmods.dev/skills/mohitmishra786/low-level-dev-skills/memory-hierarchy-and-caches"><img src="https://agentmods.dev/badge/skills/mohitmishra786/low-level-dev-skills/memory-hierarchy-and-caches.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 805 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.00805
Opus 5 $0.00034 $0.00402
Sonnet 5 $0.00013 $0.00161
Haiku 4.5 $0.00007 $0.00081

Measured 11d ago against content hash 0185df4a2a5e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

memory-hierarchy-and-caches scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/computer-architecture/memory-hierarchy-and-caches/SKILL.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Memory Hierarchy and Caches

Purpose

Teach CPU memory hierarchy: cache levels, associativity, line size, coherence protocols, false sharing, and prefetch behavior — architectural depth complementing optimization practice in skills/low-level-programming/cpu-cache-opt.

When to Use

  • Explaining why padding fixes scalability
  • Choosing struct layout for multicore
  • Interpreting cache miss counters
  • Understanding DMA vs CPU cache on embedded SoCs

Workflow

1. Hierarchy (typical desktop/ server)

Registers
├── L1d / L1i (per core, ~32 KiB, ~4 cycles)
├── L2 (per core, ~256 KiB – 1 MiB)
├── L3 (shared last-level, MiB – tens of MiB)
├── DRAM (hundreds of cycles)
└── Storage / NUMA remote (much slower)

Embedded MCUs may have only tightly-coupled memory (no L2/L3).

2. Cache line and associativity

  • Line size: commonly 64 bytes on x86/ARM64 (verify with getconf LEVEL1_DCACHE_LINESIZE)
  • Set-associative: line maps to one set, competes within ways
  • Conflict misses: many aliases same set

3. False sharing

/* Bad — two atomics on same cache line */
struct {
    atomic_int counter_a;
    atomic_int counter_b;
} stats;

/* Good — pad to cache line */
struct alignas(64) {
    atomic_int counter_a;
    char pad[64 - sizeof(atomic_int)];
    atomic_int counter_b;
} stats;

4. Coherence (multicore)

MESI states: Modified, Exclusive, Shared, Invalid. Writes invalidate other cores' copies of the line — why atomics and locks ping cache lines.

5. Prefetching

#ifdef __builtin_prefetch
for (int i = 0; i < n; i++) {
    __builtin_prefetch(&data[i + 8], 0, 3);
    process(data[i]);
}
#endif

Hardware stride prefetchers detect sequential access; random access misses.

6. Measurement

perf stat -e cache-references,cache-misses,L1-dcache-load-misses ./app

7. Agent usage

/memory-hierarchy-and-caches Diagnose false sharing in this per-thread stats array

Common Problems

Symptom Cause Fix
Scaling collapses False sharing Line-align per-thread data
High LLC misses Working set > cache Block algorithms; NUMA pin
DMA incoherence CPU cache vs device Flush/invalidate on MCU; dma_sync on Linux
Prefetch hurt irregular access Remove manual prefetch
Huge struct copies AoS cold lines SoA layout — see cpu-cache-opt

Read the full file on GitHub · 102 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 102 lines · 67 tokens per session scan A 0185df4a2a5e

Subscribe to this mod's changes

memory-hierarchy-and-caches is a skill published in the GitHub repository mohitmishra786/low-level-dev-skills (202 stars, last pushed 2mo ago), licensed MIT. It adds 67 tokens to every session and 805 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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