add-sfx

add-sfx is a skill for Claude Code from MoizIbnYousaf/marketing-cli. It costs 15 tokens per session (682 once invoked), scanned A, original, MIT.

A development task for adding a new sound effect to the Remotion sound-effects package. It covers the audio file, export, documentation, and required licensing details.

In plain words
What is it for?
Use it to add a CC0-licensed WAV sound effect, generate its variants, expose it in the package, and document it.
Why use it?
It gives contributors a defined process for adding a sound effect consistently and legally.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the marketing-cli plugin — 88 skills, 9 commands, 1 hook, 2 MCP servers shipped together

Good fit Use it to add a CC0-licensed WAV sound effect, generate its variants, expose it in the package, and document it.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/moizibnyousaf/marketing-cli/add-sfx
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MoizIbnYousaf/marketing-cli --skill add-sfx
Clone the repo
git clone --depth 1 https://github.com/MoizIbnYousaf/marketing-cli

Made for: Claude Code.

Or install marketing-cli, the plugin that ships this one along with the rest of its 88 skills, 9 commands, 1 hook, 2 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for add-sfx

README.md
[![agentmods](https://agentmods.dev/badge/skills/moizibnyousaf/marketing-cli/add-sfx/github.svg)](https://agentmods.dev/skills/moizibnyousaf/marketing-cli/add-sfx)
Your own site
<a href="https://agentmods.dev/skills/moizibnyousaf/marketing-cli/add-sfx"><img src="https://agentmods.dev/badge/skills/moizibnyousaf/marketing-cli/add-sfx/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for add-sfx

Your own site · 80×15
<a href="https://agentmods.dev/skills/moizibnyousaf/marketing-cli/add-sfx"><img src="https://agentmods.dev/badge/skills/moizibnyousaf/marketing-cli/add-sfx.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 15 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 682 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00015 $0.00682
Opus 5 $0.00008 $0.00341
Sonnet 5 $0.00003 $0.00136
Haiku 4.5 $0.00002 $0.00068

Measured 5d ago against content hash af0f045ab324, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

add-sfx scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/remotion-best-practices/references/upstream-internal/skills/add-sfx/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Prerequisites

Sound effects must first be added to the remotion.media repository. The source of truth is generate.ts in that repo. A sound effect must exist there before it can be added to @remotion/sfx.

Sound effects must be:

  • WAV format
  • CC0 (Creative Commons 0) licensed
  • Normalized to peak at -3dB

Steps

1. Add to remotion.media repo (must be done first)

In the remotion-dev/remotion.media repo:

  1. Add the WAV file to the root of the repo
  2. Add an entry to the soundEffects array in generate.ts:
    {
      fileName: "my-sound.wav",
      attribution:
        "Description by Author -- https://source-url -- License: Creative Commons 0",
    },
    
  3. Run bun generate.ts to copy it to files/ and regenerate variants.json
  4. Deploy

2. Add the export to packages/sfx/src/index.ts

Use camelCase for the variable name. Avoid JavaScript reserved words (e.g. use uiSwitch not switch).

export const mySound = 'https://remotion.media/my-sound.wav';

3. Create a doc page at packages/docs/docs/sfx/<name>.mdx

Follow the pattern of existing pages (e.g. whip.mdx). Include:

  • Frontmatter with image, title (camelCase export name), crumb: '@remotion/sfx'
  • <AvailableFrom> tag with the next release version
  • <PlayButton> import and usage
  • Description
  • Example code using @remotion/media's <Audio> component
  • Value section with the URL in a fenced code block
  • Duration section (fetch the file and use afinfo on macOS to get duration/format)
  • Attribution section with source link and license
  • See also section linking to related sound effects

4. Register in sidebar and table of contents

  • packages/docs/sidebars.ts — add 'sfx/<name>' to the @remotion/sfx category items
  • packages/docs/docs/sfx/table-of-contents.tsx — add a <TOCItem> with a <PlayButton size={32}>

5. Update the skills rule file

Add the new URL to the list in packages/skills/skills/remotion/rules/sfx.md.

Read the full file on GitHub · 81 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 81 lines · 15 tokens per session scan A af0f045ab324

Subscribe to this mod's changes

add-sfx is a skill published in the GitHub repository MoizIbnYousaf/marketing-cli (31 stars, last pushed 22d ago), licensed MIT. It adds 15 tokens to every session and 682 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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