brand-kit-playground

brand-kit-playground is a skill for Claude Code from MoizIbnYousaf/marketing-cli. It costs 155 tokens per session (3,785 once invoked), scanned A, original, MIT.

An interactive browser page that previews a brand's colors, fonts, logo, writing style, and social-card design from brand files. A brand kit is a collection of these identity rules and assets.

In plain words
What is it for?
Use it to preview color swatches, typography, logo arrangements, and an Open Graph social-image card, then copy the resulting structured settings back into the project.
Why use it?
It lets people inspect and adjust the brand visually before saving changes back to the brand files. This makes abstract written design choices easier to approve.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the marketing-cli plugin — 90 skills, 9 commands, 1 hook, 2 MCP servers shipped together

Good fit Use it to preview color swatches, typography, logo arrangements, and an Open Graph social-image card, then copy the resulting structured settings back into the project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/moizibnyousaf/marketing-cli/brand-kit-playground
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MoizIbnYousaf/marketing-cli --skill brand-kit-playground
Clone the repo
git clone --depth 1 https://github.com/MoizIbnYousaf/marketing-cli

Made for: Claude Code.

Or install marketing-cli, the plugin that ships this one along with the rest of its 90 skills, 9 commands, 1 hook, 2 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for brand-kit-playground

README.md
[![agentmods](https://agentmods.dev/badge/skills/moizibnyousaf/marketing-cli/brand-kit-playground/github.svg)](https://agentmods.dev/skills/moizibnyousaf/marketing-cli/brand-kit-playground)
Your own site
<a href="https://agentmods.dev/skills/moizibnyousaf/marketing-cli/brand-kit-playground"><img src="https://agentmods.dev/badge/skills/moizibnyousaf/marketing-cli/brand-kit-playground/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for brand-kit-playground

Your own site · 80×15
<a href="https://agentmods.dev/skills/moizibnyousaf/marketing-cli/brand-kit-playground"><img src="https://agentmods.dev/badge/skills/moizibnyousaf/marketing-cli/brand-kit-playground.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 155 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,785 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00155 $0.03785
Opus 5 $0.00077 $0.01893
Sonnet 5 $0.00031 $0.00757
Haiku 4.5 $0.00015 $0.00379

Measured 12d ago against content hash 0c56f3d65c43, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

brand-kit-playground scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/brand-kit-playground/SKILL.md · 313 lines

How it starts

The opening of the file, as written. The whole thing — 313 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/brand-kit-playground — Visual Brand Workbench

Your brand lives in markdown files. This skill renders it as a living, interactive HTML page the user opens in their browser — palette swatches, type specimens, logo lockups, and a real social card preview that updates as they tweak tokens. When they're happy, they copy the structured JSON and you write it back to brand/creative-kit.md.

This is the visual approval step in the /cmo flow. /visual-style writes the brand identity. This skill shows it.


On Activation

  1. Read brand/creative-kit.md — extract the Colors, Typography, and Visual Brand Style sections.
    • If the file is template/empty: warn the user. "Your creative kit is empty — the playground will use placeholder values. Run /visual-style first for a real preview, or continue and I'll use defaults you can tweak."
    • If it has real content: proceed. Parse colors (hex values), fonts (family names), border radius, shadows, gradients.
  2. Read brand/voice-profile.md — extract tone adjectives, vocabulary preferences, headline style.
  3. Read brand/positioning.md — extract the primary positioning angle for the social card headline.
  4. Read brand/audience.md if it exists — extract audience description for the voice snapshot panel.
  5. If no brand files exist at all: proceed with sensible defaults. The playground works at L0. Show placeholder brand with a note: "These are defaults. Fill in your brand files and re-run for a real preview."

What You Build

A single self-contained HTML file with inline CSS and JS. Zero external dependencies except Google Fonts (loaded via <link>). No framework. No build step. No server.

The file is written to the project root as brand-playground.html and opened in the user's default browser via open brand-playground.html.

Layout

+-- BRAND BAR ------------------------------------------------+
|  [Logo] Project Name Brand Playground    [Light/Dark toggle] |
+--------------------------------------------------------------+
|                    |                                          |
|  CONTROLS          |  TAB: [Brand System] [Social Card] [OG] |
|  --------          |  ----------------------------------------|
|                    |                                          |
|  > Colors          |  (Brand System tab)                     |
|    Primary [pick]  |  COLOR PALETTE                          |
|    Secondary       |  ## ## ## ## ## (live swatches)          |
|    Accent          |                                         |
|                    |  TYPOGRAPHY                             |
|  > Typography      |  Display: Aa Space Grotesk              |
|    Display font    |  Body: Aa Inter Regular                 |
|    Body font       |  Mono: Aa JetBrains Mono               |
|    Scale ratio     |                                         |
|                    |  VOICE SNAPSHOT                         |
|  > Visual Style    |  Tone: confident, warm, technical       |
|    Border radius   |  Audience: indie developers             |
|    Shadow depth    |  Style: short-punchy headlines          |
|    Texture         |                                         |
|                    |  (Social Card tab)                      |
|  > Social Card     |  +---------------------------+          |
|    Headline        |  |                           |          |
|    Subhead         |  |  We just shipped          |          |
|    Badge text      |  |  dark mode                |          |
|    Layout [v]      |  |                           |          |
|    Background [v]  |  |  [logo]          [NEW]    |          |
|                    |  |                           |          |
|  > Presets         |  +---------------------------+          |
|    Launch          |  1200x675 - Twitter/X                   |
|    Blog Post       |                                         |
|    Feature         |  MULTI-PREVIEW:                         |
|                    |  [Tw] [Li] [IG] [St]                    |
+--------------------+-----------------------------------------+
|  TOKEN OUTPUT (structured JSON)              [Copy Tokens]   |
+--------------------------------------------------------------+

Read the full file on GitHub · 313 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 313 lines · 155 tokens per session scan A 0c56f3d65c43

Subscribe to this mod's changes

brand-kit-playground is a skill published in the GitHub repository MoizIbnYousaf/marketing-cli (31 stars, last pushed today), licensed MIT. It adds 155 tokens to every session and 3,785 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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