p5js

p5js is a skill for Claude Code, Codex from moltis-org/moltis. It costs 152 tokens per session (6,811 once invoked), scanned A, a copy of p5js, MIT.

A production workflow for making interactive and generative visual art with p5.js, a JavaScript library for drawing in web pages. It supports browser sketches, data visuals, 3D scenes, audio-reactive visuals, and motion graphics.

In plain words
What is it for?
Use it to build browser-based artwork, generative animations, interactive experiences, data visualizations, 3D scenes, and audio-driven graphics.
Why use it?
It provides a structured way to turn code into finished visual pieces rather than stopping at a basic coding example. The results can be exported in several image, video, and vector formats.

Skill for Claude CodeCodex

Which agent this was written for is unclear — built for hermes-agent. Also seen: built for hermes-agent.

About the project

Moltis is a persistent personal agent server written in Rust that runs on hardware controlled by its user. It provides an AI agent with sandboxed command execution, model-provider connections, memory, voice, scheduling, messaging integrations, browser automation, and MCP tools. Its catalogue add-ons extend the agent’s workflows and available tools.

moltis-org/moltis · 2,847 stars · on GitHub · moltis.org

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/moltis-org/moltis/p5js
Any agent
npx skills add moltis-org/moltis --skill p5js
Clone the repo
git clone --depth 1 https://github.com/moltis-org/moltis

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for p5js

README.md
[![agentmods](https://agentmods.dev/badge/skills/moltis-org/moltis/p5js.svg)](https://agentmods.dev/skills/moltis-org/moltis/p5js)
Your own site
<a href="https://agentmods.dev/skills/moltis-org/moltis/p5js"><img src="https://agentmods.dev/badge/skills/moltis-org/moltis/p5js.svg" alt="Measured on agentmods" height="20"></a>
Per session 152 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,811 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. Scan, not verified.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00152 $0.06811
Opus 5 $0.00076 $0.03406
Sonnet 5 $0.00030 $0.01362
Haiku 4.5 $0.00015 $0.00681

Measured 6d ago against content hash 929678f41b8e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

p5js scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/export-frames.js, scripts/render.sh, scripts/serve.sh, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

| **Noise vocabulary** | Perlin noise, simplex, fractal (octaved), domain warping, curl noise | `references/visual-effects.md` § Noise |
Origin

This is a copy

98% identical to p5js — 26 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

crates/skills/src/assets/creative/p5js/SKILL.md · 547 lines

How it starts

The opening of the file, as written. The whole thing — 547 lines — stays where its author put it; the contents beside it link to each section on GitHub.

p5.js Production Pipeline

Creative Standard

This is visual art rendered in the browser. The canvas is the medium; the algorithm is the brush.

Before writing a single line of code, articulate the creative concept. What does this piece communicate? What makes the viewer stop scrolling? What separates this from a code tutorial example? The user's prompt is a starting point — interpret it with creative ambition.

First-render excellence is non-negotiable. The output must be visually striking on first load. If it looks like a p5.js tutorial exercise, a default configuration, or "AI-generated creative coding," it is wrong. Rethink before shipping.

Go beyond the reference vocabulary. The noise functions, particle systems, color palettes, and shader effects in the references are a starting vocabulary. For every project, combine, layer, and invent. The catalog is a palette of paints — you write the painting.

Be proactively creative. If the user asks for "a particle system," deliver a particle system with emergent flocking behavior, trailing ghost echoes, palette-shifted depth fog, and a background noise field that breathes. Include at least one visual detail the user didn't ask for but will appreciate.

Dense, layered, considered. Every frame should reward viewing. Never flat white backgrounds. Always compositional hierarchy. Always intentional color. Always micro-detail that only appears on close inspection.

Cohesive aesthetic over feature count. All elements must serve a unified visual language — shared color temperature, consistent stroke weight vocabulary, harmonious motion speeds. A sketch with ten unrelated effects is worse than one with three that belong together.

Modes

Mode Input Output Reference
Generative art Seed / parameters Procedural visual composition (still or animated) references/visual-effects.md
Data visualization Dataset / API Interactive charts, graphs, custom data displays references/interaction.md
Interactive experience None (user drives) Mouse/keyboard/touch-driven sketch references/interaction.md
Animation / motion graphics Timeline / storyboard Timed sequences, kinetic typography, transitions references/animation.md
3D scene Concept description WebGL geometry, lighting, camera, materials references/webgl-and-3d.md
Image processing Image file(s) Pixel manipulation, filters, mosaic, pointillism references/visual-effects.md § Pixel Manipulation
Audio-reactive Audio file / mic Sound-driven generative visuals references/interaction.md § Audio Input

Read the full file on GitHub · 547 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 547 lines · 152 tokens per session scan A 929678f41b8e

Subscribe to this mod's changes

p5js is a skill published in the GitHub repository moltis-org/moltis (2,847 stars, last pushed 3d ago), licensed MIT. It adds 152 tokens to every session and 6,811 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). It is 98% identical to p5js, differing in 26 lines, and is treated as a copy.