wireframing-prototyping

wireframing-prototyping is a skill for Claude Code from MonumentalSystems/Atlas-Agent-Teams. It costs 30 tokens per session (1,856 once invoked), scanned A, original, MIT.

A guide to planning interfaces before coding them, using wireframes, prototypes, user flows, and sitemaps. Wireframes are simple layout sketches, while prototypes show how an interface behaves.

In plain words
What is it for?
Creating low-, medium-, or high-detail wireframes, mapping user journeys and site structure, annotating designs, and testing early ideas.
Why use it?
It helps clarify structure and navigation early, when changes are easier and cheaper to make.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the design-ux plugin — 4 skills, 1 command, 5 agents shipped together

Good fit Creating low-, medium-, or high-detail wireframes, mapping user journeys and site structure, annotating designs, and testing early ideas.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/monumentalsystems/atlas-agent-teams/wireframing-prototyping
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MonumentalSystems/Atlas-Agent-Teams --skill wireframing-prototyping
Clone the repo
git clone --depth 1 https://github.com/MonumentalSystems/Atlas-Agent-Teams

Made for: Claude Code.

Or install design-ux, the plugin that ships this one along with the rest of its 4 skills, 1 command, 5 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wireframing-prototyping

README.md
[![agentmods](https://agentmods.dev/badge/skills/monumentalsystems/atlas-agent-teams/wireframing-prototyping/github.svg)](https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/wireframing-prototyping)
Your own site
<a href="https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/wireframing-prototyping"><img src="https://agentmods.dev/badge/skills/monumentalsystems/atlas-agent-teams/wireframing-prototyping/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for wireframing-prototyping

Your own site · 80×15
<a href="https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/wireframing-prototyping"><img src="https://agentmods.dev/badge/skills/monumentalsystems/atlas-agent-teams/wireframing-prototyping.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,856 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.01856
Opus 5 $0.00015 $0.00928
Sonnet 5 $0.00006 $0.00371
Haiku 4.5 $0.00003 $0.00186

Measured 11d ago against content hash 4db6d7af5dbb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

wireframing-prototyping scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

teams/design-ux/skills/wireframing-prototyping/SKILL.md · 193 lines

How it starts

The opening of the file, as written. The whole thing — 193 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Wireframing and Prototyping

Wireframing Tools and Techniques

Popular Wireframing Tools

  • Figma: Collaborative design tool with wireframing and prototyping
  • Sketch: Mac-based design tool with wireframing capabilities
  • Adobe XD: Design and prototyping tool from Adobe
  • Balsamiq: Low-fidelity wireframing tool with hand-drawn style
  • Axure RP: Advanced prototyping tool for complex interactions
  • Framer: Design and code tool for high-fidelity prototypes

Wireframing Techniques

  • Low-Fidelity: Quick sketches focusing on structure and layout
  • Mid-Fidelity: More detailed with basic styling
  • High-Fidelity: Near-final designs with full styling
  • Grayboxing: Using grayscale to focus on layout
  • Paper Prototyping: Hand-drawn sketches for quick ideation
  • Digital Wireframes: Created in design tools for precision

Wireframing Best Practices

  • Focus on Structure: Emphasize layout and information hierarchy
  • Use Placeholders: Use lorem ipsum and placeholder images
  • Keep it Simple: Avoid colors, images, and detailed styling
  • Annotate: Add notes to explain functionality
  • Iterate: Create multiple versions and refine
  • Test Early: Test wireframes with users before adding detail

Low-Fidelity vs High-Fidelity Prototypes

Low-Fidelity Prototypes

  • Purpose: Quick exploration of ideas and concepts
  • Tools: Paper, whiteboard, Balsamiq, Sketch
  • Time: Hours to create
  • Detail: Minimal, focus on structure
  • Cost: Low
  • Use Case: Early ideation, brainstorming, concept validation

High-Fidelity Prototypes

  • Purpose: Realistic representation of final product
  • Tools: Figma, Sketch, Adobe XD, Framer
  • Time: Days to weeks to create
  • Detail: Full styling, interactions, animations
  • Cost: High
  • Use Case: User testing, stakeholder approval, developer handoff

Choosing Fidelity Level

  • Early Stage: Low-fidelity for exploration
  • Mid Stage: Mid-fidelity for refinement
  • Late Stage: High-fidelity for validation
  • Time Constraints: Lower fidelity when time is limited
  • Audience: Higher fidelity for stakeholders, lower for internal teams

Read the full file on GitHub · 193 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 193 lines · 30 tokens per session scan A 4db6d7af5dbb

Subscribe to this mod's changes

wireframing-prototyping is a skill published in the GitHub repository MonumentalSystems/Atlas-Agent-Teams (21 stars, last pushed 1mo ago), licensed MIT. It adds 30 tokens to every session and 1,856 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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