Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MoonTzai/folderbridge-mcp --skill minimax-h3-prompt-workflowgit clone --depth 1 https://github.com/MoonTzai/folderbridge-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/moontzai/folderbridge-mcp/minimax-h3-prompt-workflow)<a href="https://agentmods.dev/skills/moontzai/folderbridge-mcp/minimax-h3-prompt-workflow"><img src="https://agentmods.dev/badge/skills/moontzai/folderbridge-mcp/minimax-h3-prompt-workflow/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/moontzai/folderbridge-mcp/minimax-h3-prompt-workflow"><img src="https://agentmods.dev/badge/skills/moontzai/folderbridge-mcp/minimax-h3-prompt-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00561 |
| Opus 5 | $0.00000 | $0.00280 |
| Sonnet 5 | $0.00000 | $0.00112 |
| Haiku 4.5 | $0.00000 | $0.00056 |
Grade A, and why
minimax-h3-prompt-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 55 lines — stays where its author put it; the contents beside it link to each section on GitHub.
MiniMax H3 Prompt and Workflow
Compile approved shot specs into MiniMax H3 / ComfyUI execution jobs. This skill is model-specific and must not alter narration meaning.
H3 constraints
- Native H3 canvas uses a 768px short edge and is capped around 768×1344, axes aligned to multiples of 32.
- At 24 fps, requested length snaps upward to the model's
17k+5frame grid. Plan durations from legal frame counts rather than cutting arbitrary frames after generation whenever possible. - Prefer the trained practical range for one generation unit; split long sequences into shots and chain only where continuity is meaningful.
- H3 is CFG-free in the local core workflow: use
BasicGuider, not a negative-prompt CFG branch. - First-frame I2V and first+last-frame FL2V are geometry/continuity controls, not substitutes for a clear motion prompt.
Mode selection
- T2V: new visual system or motivated hard reset; no exact composition to inherit.
- I2V: exact start composition/identity matters, destination can emerge naturally.
- FL2V: both starting state and destination state are semantically required and the in-between motion is physically plausible.
- R2V/Ref2VA: recurring identity/style/scene needs reference conditioning and the ref2va checkpoint is installed and validated.
- V2V/RV2V: source motion/timing itself is worth preserving; do not use merely to avoid designing a shot.
Prompt assembly
Write one independently executable prompt per generation unit:
- minimal stable style/continuity baseline;
- exact start state when not supplied by an image;
- ordered visible events, each tied to a narration beat;
- camera behavior with a reason;
- required end state;
- concise prohibitions only for known recurring failure modes.
Do not stuff the prompt with abstract goals such as “explain cognition clearly”. Translate them into observable geometry, action and state change.
Job manifest
For every render record:
- shot ID;
- narration time range;
- mode;
- width × height and provenance class (
NATIVE,TEST,UPSCALED); - legal frame count and expected duration;
- prompt;
- first/last/reference assets;
- seed, steps, sampler, scheduler;
- expected output prefix;
- semantic acceptance criterion;
- retake scope.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 55 lines · 0 tokens per session scan A 83b26dcc51df
minimax-h3-prompt-workflow is a skill published in the GitHub repository MoonTzai/folderbridge-mcp (0 stars, last pushed 3d ago), licensed Apache-2.0. It costs nothing until one of its globs matches a file; then it loads 561 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-08.
Other skills, from other repositories
codexless-browser-repair
Diagnose and temporarily repair Codexless Browser compatibility after a Codex, Chrome Skill, or Browser runtime update when Codexless Browser stopped working. Use for current-version Codexless Browser compatibility drift, not ordinary website bugs, general Browser operation, Codexless install/update work, or long-term…
threebrowser-studio-mcp
Author, inspect, render, validate, animate, and save Three.js WebGPU projects in the native ThreeBrowser Studio through its real threestudio MCP tools. Use whenever Codex is asked to build or edit a ThreeBrowser Studio scene, material, Blender-style shader or texture graph, animation, lighting setup, camera, or…
install-shellby-mcp
Install and verify Shellby MCP on a Mac using terminal access only. Use when a user asks an agent to install, set up, configure, or finish a new Shellby MCP installation from this repository.
audit-logs
Understand and analyze Shellby's agent-commands.yaml audit log format without loading the full log into context.
create-skill
Create or revise reusable Shellby MCP skills. Use when the user asks to create a skill, add a reusable agent workflow, improve an existing skill, or package repeatable instructions for skilllist and skillload.
rel-ai-workflow
Use when work must inspect, read, edit, test, build, debug, validate, review, or publish a configured repository through Rel.AI, including local UI or process execution. Do not use when the request needs no repository or local runtime access.