Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Mooooooon/hltv-csgo-mcp --skill hltv-csgogit clone --depth 1 https://github.com/Mooooooon/hltv-csgo-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mooooooon/hltv-csgo-mcp/hltv-csgo)<a href="https://agentmods.dev/skills/mooooooon/hltv-csgo-mcp/hltv-csgo"><img src="https://agentmods.dev/badge/skills/mooooooon/hltv-csgo-mcp/hltv-csgo/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mooooooon/hltv-csgo-mcp/hltv-csgo"><img src="https://agentmods.dev/badge/skills/mooooooon/hltv-csgo-mcp/hltv-csgo.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00076 | $0.00625 |
| Opus 5 | $0.00038 | $0.00313 |
| Sonnet 5 | $0.00015 | $0.00125 |
| Haiku 4.5 | $0.00008 | $0.00063 |
Grade A, and why
hltv-csgo scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 36 lines — stays where its author put it; the contents beside it link to each section on GitHub.
HLTV Counter-Strike
Use the read-only MCP tools to answer Counter-Strike esports questions with source URLs and fetch times. Treat missing or unparsed fields as unknown.
Workflow
- Identify whether the request concerns a schedule, live match, result, team, player, event, match map, or stream.
- Call
search_hltv_entitieswhen the exact HLTV display name or event id is uncertain. - If search returns multiple plausible candidates, present them and ask the user to choose. Never select solely from search rank.
- Call
list_hltv_matchesfor schedules and results. Usekind: "upcoming","live","results", or"all"; pass an exactteamdisplay name orevent_idonly when confirmed. - Call
get_hltv_matchonly when the user asks about one match's maps, map scores, or streams. Pass the exacturlreturned bylist_hltv_matches. - Inspect
ok,coverage,warnings, andsourcebefore composing the answer. Read references/schema.md when exact result semantics or error recovery is needed.
Answering rules
- Answer in the user's language while preserving official team, player, and event names.
- Use only returned fields for HLTV-backed claims. Do not fill
null,partial, orunavailablefields from memory. - Convert UTC times to the user's requested timezone only when the timezone is known; retain UTC otherwise.
- Distinguish an empty match list from unavailable parsing. Explain relevant warnings briefly.
- End with the HLTV page link and the
source.fetched_attime. Mention stale cache whensource.is_staleis true. - Attribute the data to HLTV.org. Do not imply that HLTV.org endorses the answer.
Failure handling
- If an MCP tool is unavailable, tell the user that the local
hltv-csgo-mcpserver must be configured; do not substitute undocumented HTML scraping. - For
ambiguous, showerror.candidatesand request confirmation. - For
rate_limited, reportretry_after_secondsand avoid immediate retry loops. - For
not_found, verify the match URL is a full HLTV match URL fromlist_hltv_matches. - For
parse_failedorcoverage: unavailable, state that the current HLTV page structure is unsupported and link the source when provided. - For
upstream_unavailable, use stale data only when the tool explicitly returned it as a successful envelope.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 36 lines · 76 tokens per session scan A 158e38f2f8b5
hltv-csgo is a skill published in the GitHub repository Mooooooon/hltv-csgo-mcp (0 stars, last pushed 25d ago), licensed MIT. It adds 76 tokens to every session and 625 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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