channel-team-local

channel-team-local is a skill for Claude Code, Codex from moshthepitt/lionclaw. It costs 16 tokens per session (135 once invoked), scanned A, original, MIT.

A built-in LionClaw channel for communication between local project instances on the same computer. It delivers messages through each instance's local daemon.

In plain words
What is it for?
Sending messages between sibling project instances, polling for outgoing messages, and monitoring local channel availability.
Why use it?
It lets related local LionClaw instances exchange messages without relying on an outside messaging service. It also provides channel health reporting.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Sending messages between sibling project instances, polling for outgoing messages, and monitoring local channel availability.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/moshthepitt/lionclaw/channel-team-local
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add moshthepitt/lionclaw --skill channel-team-local
Clone the repo
git clone --depth 1 https://github.com/moshthepitt/lionclaw

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for channel-team-local

README.md
[![agentmods](https://agentmods.dev/badge/skills/moshthepitt/lionclaw/channel-team-local/github.svg)](https://agentmods.dev/skills/moshthepitt/lionclaw/channel-team-local)
Your own site
<a href="https://agentmods.dev/skills/moshthepitt/lionclaw/channel-team-local"><img src="https://agentmods.dev/badge/skills/moshthepitt/lionclaw/channel-team-local/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for channel-team-local

Your own site · 80×15
<a href="https://agentmods.dev/skills/moshthepitt/lionclaw/channel-team-local"><img src="https://agentmods.dev/badge/skills/moshthepitt/lionclaw/channel-team-local.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 16 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 135 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00016 $0.00135
Opus 5 $0.00008 $0.00068
Sonnet 5 $0.00003 $0.00027
Haiku 4.5 $0.00002 $0.00014

Measured 11d ago against content hash 15bb30a78be2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

channel-team-local scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/channel-team-local/SKILL.md · 17 lines

What it actually says

Team Local Channel

This bundled channel lets LionClaw project instances deliver messages to sibling instances on the same machine through each instance's own LionClaw daemon. The same installed channel snapshot carries the worker and the runtime-facing runtime/team-local/ skill. The worker polls outbox frequently for low-latency local delivery, but reports health at startup and then at most once per minute while running.

Detailed architecture, setup, QA, and packaged asset notes for this channel live in README.md in this skill directory.

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 17 lines · 16 tokens per session scan A 15bb30a78be2

Subscribe to this mod's changes

channel-team-local is a skill published in the GitHub repository moshthepitt/lionclaw (16 stars, last pushed 10d ago), licensed MIT. It adds 16 tokens to every session and 135 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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