team-local

team-local is a skill for Claude Code, Codex from moshthepitt/lionclaw. It costs 66 tokens per session (1,175 once invoked), scanned A, original, MIT.

A local communication guide for sending messages between separate LionClaw project instances, such as a main agent, reviewer, or QA agent.

In plain words
What is it for?
Use it when asking another local agent to review work, perform QA, share results, or receive runtime attachments.
Why use it?
It provides a defined way to find reachable instances, resolve their routes, and send updates or questions without handling communication details manually.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when asking another local agent to review work, perform QA, share results, or receive runtime attachments.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/moshthepitt/lionclaw/team-local
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add moshthepitt/lionclaw --skill team-local
Clone the repo
git clone --depth 1 https://github.com/moshthepitt/lionclaw

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-local

README.md
[![agentmods](https://agentmods.dev/badge/skills/moshthepitt/lionclaw/team-local/github.svg)](https://agentmods.dev/skills/moshthepitt/lionclaw/team-local)
Your own site
<a href="https://agentmods.dev/skills/moshthepitt/lionclaw/team-local"><img src="https://agentmods.dev/badge/skills/moshthepitt/lionclaw/team-local/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-local

Your own site · 80×15
<a href="https://agentmods.dev/skills/moshthepitt/lionclaw/team-local"><img src="https://agentmods.dev/badge/skills/moshthepitt/lionclaw/team-local.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,175 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.01175
Opus 5 $0.00033 $0.00588
Sonnet 5 $0.00013 $0.00235
Haiku 4.5 $0.00007 $0.00118

Measured 10d ago against content hash cb7c419db2cf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

team-local scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/channel-team-local/runtime/team-local/SKILL.md · 126 lines

How it starts

The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Team Local

Use this skill to communicate with sibling LionClaw project instances on the same machine. Do not use sockets, raw HTTP, local project files, or channel configuration directly. The bundled scripts resolve recipients; the channel_send MCP tool sends messages.

Available Scripts

  • scripts/list - lists sibling project instances and route status as JSON.
  • scripts/resolve <instance> - validates one recipient and prints its concrete team-local route as JSON.

Workflow

  1. When the user asks you to contact another local instance, first identify the intended recipient instance name. Common names include main, reviewer, and qa.
  2. Run scripts/list if you need to discover available siblings or check route status.
  3. Run scripts/resolve <instance> before sending when the recipient is ambiguous, newly mentioned, or the send needs to be important/reliable.
  4. Send by calling the channel_send MCP tool with the resolved channel_id, conversation_ref, optional thread_ref, message text, format_hint, and any /runtime attachments. Keep messages concise and include enough context for the receiving instance to act without reading your private chain of thought.
  5. Read the MCP tool result. "ok": true means LionClaw accepted the outbox item; "ok": false means it did not. Report the error code and message instead of inventing recipient delivery status.

Examples

List reachable siblings:

scripts/list

Resolve one recipient:

scripts/resolve reviewer

Then call the channel_send MCP tool using the printed route fields:

{
  "channel_id": "team-local",
  "conversation_ref": "team-local:peer:<home-id>",
  "text": "Please check the latest result and send your conclusion back to main with team-local.",
  "format_hint": "markdown"
}

Send an attachment written by the current runtime turn by including it in the MCP call:

{
  "channel_id": "team-local",
  "conversation_ref": "team-local:peer:<home-id>",
  "text": "Report attached.",
  "format_hint": "plain",
  "attachments": [{ "path": "/runtime/results/report.txt" }]
}

Read the full file on GitHub · 126 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 126 lines · 66 tokens per session scan A cb7c419db2cf

Subscribe to this mod's changes

team-local is a skill published in the GitHub repository moshthepitt/lionclaw (16 stars, last pushed 8d ago), licensed MIT. It adds 66 tokens to every session and 1,175 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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