Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mphinance/alpha-skills --skill sprite-animationgit clone --depth 1 https://github.com/mphinance/alpha-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mphinance/alpha-skills/sprite-animation)<a href="https://agentmods.dev/skills/mphinance/alpha-skills/sprite-animation"><img src="https://agentmods.dev/badge/skills/mphinance/alpha-skills/sprite-animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mphinance/alpha-skills/sprite-animation"><img src="https://agentmods.dev/badge/skills/mphinance/alpha-skills/sprite-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00141 | $0.01110 |
| Opus 5.5 | $0.00056 | $0.00444 |
| Sonnet 5.5 | $0.00028 | $0.00222 |
| Haiku 4.5 | $0.00014 | $0.00111 |
Grade A, and why
sprite-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
94% identical to sprite-animation — 1 line differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Sprite Animation Skill
Produce a single animated frame of an educational explainer — the kind you might screen-record into a vertical video. Pixel-art mascots, big year display, looping CSS animations, kinetic Japanese / English display type.
Workflow
- Read the active DESIGN.md (injected above). Pick the loudest serif token for the year, a sturdy sans for headlines, and a mono token for timeline / index labels.
- Pick the topic from the brief (e.g. "Nintendo · 1889 — Hanafuda"). You always need: a year, a one-line headline, an animated subject (a pixel sprite — character, object, or icon), and a short caption.
- Stage — full-bleed cream / off-white background (
#f5efe2) with a subtle paper grain. Keep margins generous; this is one beat of a video. - Top bar — small mono row:
- Left: title slug ("名次の/番組" or "EP. 01 / NINTENDO")
- Right: progress dots ("01 / 12") and a "REC" stamp
- Subject animations — at least three independent looping animations
on the page:
- Big year: the headline year (e.g. "1889年") fills the lower-left, in a serif display weight. It has a subtle vertical glitch / scanline animation (clip-path keyframes), and a 1-frame "pop" every loop.
- Pixel sprite card: a 96×128 pixel-art card or character (use an
inline SVG with crisp
shape-rendering: crispEdgesrectangles, or abox-shadowpixel grid). Subtle bobbing animation (±4px, 1.6s). - Kinetic kana: 1–2 Japanese / kanji characters that fade-and-slide in sync with the bob (e.g. "花" — hana — flower).
- Tick ribbon: bottom of the stage, a tape/ribbon with year ticks (1889 · 1907 · 1949 · 1977 · 1985 · 2006 · 2017) sliding left at a slow constant speed.
- Caption block — small mono caption explaining the trivia: "Nintendo started as a Hanafuda playing-card maker in Kyoto, 1889. Mario didn't show up for another ninety-six years."
- Write a single HTML document:
<!doctype html>through</html>, CSS inline, no external JS.- All animations use
@keyframes+animation: ... infinite. - Stage uses a fixed canvas ratio (e.g. 16:9 letterboxed) so the loop reads as a single frame from a video.
data-od-idon stage, year, sprite, caption, and tick ribbon.
- Self-check:
- The page is one cohesive scene, not a collage. The eye lands on the year first, then the sprite, then the caption.
- At least 3 independent looping animations are visible.
- The color palette is restrained (cream + a single accent red + ink).
- No external assets — all sprites are inline SVG or CSS.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 96 lines · 141 tokens per session scan A 2476c8eedfcd
sprite-animation is a skill published in the GitHub repository mphinance/alpha-skills (28 stars, last pushed 10d ago), licensed MIT. It adds 141 tokens to every session and 1,110 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 94% identical to sprite-animation, differing in 1 line, and is treated as a copy.
Other skills, from other repositories
hr-onboarding
A new-hire onboarding plan as a single page — first week schedule, buddy + manager intro, learning track, equipment checklist, and "you're set when…" outcomes. Use when the brief mentions "onboarding", "new hire", "first week plan", or "入职".
book-mirror
Take any book (EPUB/PDF), produce a personalized chapter-by-chapter analysis. Each chapter is preserved in detail (The Chapter) and mirrored back to the reader's actual life (The Mirror) using brain context. The mirror observes and resonates — a friend pointing out parallels, NOT a consultant rearranging the reader's…
lean-formalize
Develop and verify a mathematical proof in Lean, continue an incomplete Lean project, or audit whether it proves the original statement. Connect actual inputs to intermediate lemmas, assemble the target theorem, check its transitive axioms, and provide a reproducible handoff. Use when Lean is requested or a specific…
exam-forecast
Analyze past exams from the same professor to surface patterns — subject weighting, recurring issue-spot traps, favored hypo types, policy-vs-doctrine mix — and forecast likely emphases for the upcoming exam. Use when the user says "what's on the exam", "analyze past exams", "predict the exam", or shares past exams.
miniapp
Build a tiny interactive HTML playground only when someone asks to see, play with, or step through a mechanism.
eli5
Explain research, papers, or technical ideas in plain English with minimal jargon, concrete analogies, and clear takeaways. Use when the user says "ELI5 this", asks for a simple explanation of a paper or research result, wants jargon removed, or asks what something technically dense actually means.