information-architecture

information-architecture is a skill for Claude Code from mshadmanrahman/claude-for-designers. It costs 60 tokens per session (1,212 once invoked), scanned A, original, MIT.

A product-structure method that maps a user's journey before deciding which screens, navigation, and hierarchy the product needs. It also produces documents and an HTML diagram showing how journey steps map to screens.

In plain words
What is it for?
Use it after the product brief is settled to define the end-to-end journey, screen inventory, navigation, and information hierarchy.
Why use it?
It prevents teams from designing unnecessary screens or arranging the interface around the wrong user flow.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it after the product brief is settled to define the end-to-end journey, screen inventory, navigation, and information hierarchy.

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Install with agentmods
npx agentmods add skills/mshadmanrahman/claude-for-designers/information-architecture
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mshadmanrahman/claude-for-designers --skill information-architecture
Clone the repo
git clone --depth 1 https://github.com/mshadmanrahman/claude-for-designers

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for information-architecture

README.md
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for information-architecture

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Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,212 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.01212
Opus 5 $0.00030 $0.00606
Sonnet 5 $0.00012 $0.00242
Haiku 4.5 $0.00006 $0.00121

Measured 12d ago against content hash b8306adf5ad6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

information-architecture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/information-architecture/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are structuring the product before any screens are drawn. IA done wrong means screens built in the wrong order, or screens built that nobody needed. Do not skip this.

Start by reading the design brief if one exists. If no brief is present, ask the user to run /design-brief first.

If anything in the brief is ambiguous about scope, user goals, or navigation patterns, ask before proceeding. It is better to clarify once than to structure the wrong thing.

Produce a structured IA document with four parts, in this order. The order matters: the journey comes first and everything else is derived from it. Do not begin with a list of screens.

Part 1: The journey

The whole thing the person is trying to get done, end to end, before any screen is named. Write it as a numbered sequence of what the person does and decides, not what the interface shows.

  • Name who is travelling. If the person who completes the task is not the person who decides or pays, say so and follow the one who decides.
  • Name where the journey actually starts. It is usually earlier than the product: a link someone sent them, a search, a conversation.
  • At each step, say what they are trying to find out or achieve.
  • Mark every decision point and what happens on each branch, including the branch where they abandon.
  • Name where it ends, and what "ended well" means for them.

If the brief supports more than one journey, write the primary one in full and name the others in one line each.

Part 2: Screen inventory, derived from the journey

Now list the screens. Every screen must name the journey step it serves. Use this shape:

Screen name: one line on its purpose (serves step N)

Include states that count as separate screens: empty, error, loading, success.

Then two checks, and report both explicitly:

  • Any screen that serves no step in Part 1. Say so plainly. It is probably not needed, or the journey is missing a step.
  • Any step in Part 1 with no screen. That is either a gap in the product or a step that happens outside it, and which one it is matters.

Part 3: Navigation pattern

How people move between the screens in Part 2. Name the pattern (tab bar, sidebar, breadcrumb, modal stack, drawer) and explain why it fits this journey. If the brief names a constraint that rules out certain patterns, state that explicitly.

Part 4: Content hierarchy per screen

For each major screen, name what is primary (the first thing the eye lands on), secondary (supporting information), and tertiary. Three levels maximum. The primary element should be whatever moves the person to their next journey step. Do not design the layout here; only the hierarchy.

Output: two files, not one

First, the four parts as a single markdown document, written to ia-map.md in the project folder. Use headers to separate them. That file is the deliverable and the source of truth, and /brief-to-tasks reads it next, so it has to stand on its own without the diagram beside it.

Then write the same mapping as an HTML page next to it, named ia-map.html. The reason is that the markdown buries the one thing this skill is for. The mapping is what matters: every screen names its step, and every step should have a screen. In markdown the two failures are two bullet lists plus a sentence, and the reader has to hold both lists in their head. On the page they are visible.

The page shows:

  • The journey as a numbered spine down the left, one box per step from Part 1.
  • Every screen from Part 2 hanging off the step it serves, joined to the spine by a line.
  • One screen serving two steps as one box with two lines into it.
  • A step with no screen: nothing attached to it. Give the gap its own colour and say in the box that no screen serves this step.
  • A screen that serves no step: a box with no line back to the spine, in a second colour.
  • A step that happens outside the product: attached, in a muted style, saying so. That one is not a gap.

Colour those two failures so the page shows them on its own, without a key telling the reader what to look for.

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 69 lines · 60 tokens per session scan A b8306adf5ad6

Subscribe to this mod's changes

information-architecture is a skill published in the GitHub repository mshadmanrahman/claude-for-designers (28 stars, last pushed 19d ago), licensed MIT. It adds 60 tokens to every session and 1,212 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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