systematic-bug-hunting

systematic-bug-hunting is a skill for Claude Code, Codex from mtarcure/claude-vibe-squad. It costs 91 tokens per session (7,819 once invoked), scanned A, original, MIT.

A structured process for hunting exploitable bugs after an authorized engagement has been scoped. It covers planning, hypothesis generation, testing, proof, impact review, and report packaging.

In plain words
What is it for?
It is for hands-on security work such as reading targets, running scanners and fuzzers, checking suspected exploit paths, and deciding when evidence is strong enough to report. It applies across different kinds of software.
Why use it?
Unusual behavior is not automatically a vulnerability, and phase names can be confused across different procedures. This process keeps observations, verified bugs, and reported claims separate.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit It is for hands-on security work such as reading targets, running scanners and fuzzers, checking suspected exploit paths, and deciding when evidence is strong enough to report. It applies across different kinds of software.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mtarcure/claude-vibe-squad/systematic-bug-hunting
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mtarcure/claude-vibe-squad --skill systematic-bug-hunting
Clone the repo
git clone --depth 1 https://github.com/mtarcure/claude-vibe-squad

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for systematic-bug-hunting

README.md
[![agentmods](https://agentmods.dev/badge/skills/mtarcure/claude-vibe-squad/systematic-bug-hunting/github.svg)](https://agentmods.dev/skills/mtarcure/claude-vibe-squad/systematic-bug-hunting)
Your own site
<a href="https://agentmods.dev/skills/mtarcure/claude-vibe-squad/systematic-bug-hunting"><img src="https://agentmods.dev/badge/skills/mtarcure/claude-vibe-squad/systematic-bug-hunting/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for systematic-bug-hunting

Your own site · 80×15
<a href="https://agentmods.dev/skills/mtarcure/claude-vibe-squad/systematic-bug-hunting"><img src="https://agentmods.dev/badge/skills/mtarcure/claude-vibe-squad/systematic-bug-hunting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,819 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.07819
Opus 5.5 $0.00036 $0.03128
Sonnet 5.5 $0.00018 $0.01564
Haiku 4.5 $0.00009 $0.00782

Measured 27d ago against content hash 8141e9e5c84a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

systematic-bug-hunting scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 27d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

| P-07 | force a 500 whose body echoes the rendered template | any unauth POST to `/preview`; `tpl` param reaches the renderer | none | manual read `render.py:88` + curl repro | yes | RCE |
.agents/skills/systematic-bug-hunting/SKILL.md · 477 lines

How it starts

The opening of the file, as written. The whole thing — 477 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Systematic Bug Hunting

Phase numbering — three schemes exist, and they are NOT the same

Numeric phase references in this skill, in specialist briefs, in shared/modes/bounty.md, and in scripts/python/verification_contract.py use different numbering. A reference like "Phase 3" is ambiguous unless you know which scheme it belongs to. Resolve with this table before acting on any numeric phase label:

This skill (0–8) What it actually is
Phase 0 Scope lock, program truth, facts
Phase 1–2 Prior-art exclusion, planning, measured index
Phase 3 / 3a / 3b Hypothesis generation and hunting — 3b is invention
Phase 4 Chaining / composition
Phase 5 Proof, PoC, negative controls
Phase 6–7 Impact bar, cross-family reproduction, skeptic
Phase 8 Package, de-AI, operator submit gate

The contract S-stage axis (S0–S7) is owned by scripts/python/verification_contract.py and is not a parallel numbering of these phases — resolve a bare S-label against that file, not by lining it up against this table.

The mode axis is owned by shared/modes/bounty.md (phases 0–7) and is not restated here — resolve a bare mode "Phase N" against that file, lining it up through the What it actually is column. When a packet and a document disagree on a phase number, the packet wins and you report the conflict. Do not silently renumber, and do not assume "Phase 3" in a brief means the same stage as "Phase 3" in the mode.

Overview

systematic-debugging guards the fix. systematic-attacking guards the claim and the campaign. This skill guards the hunt — the bench work between "I have an authorized target" and "I have a proven chain to hand back."

Hunting fails in two characteristic ways, and they are opposites:

  • False positive — a quirk, a reachable sink, or a one-step primitive gets written up as a finding because it looks exploitable. Reachability dressed as impact.
  • False negative — the hunter runs two tools, applies the known class list, finds nothing individually decisive, and reports "nothing here." The bug was there; the arsenal was not.

Read the full file on GitHub · 477 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 27d ago First seen · 477 lines · 91 tokens per session scan A 8141e9e5c84a

Subscribe to this mod's changes

systematic-bug-hunting is a skill published in the GitHub repository mtarcure/claude-vibe-squad (165 stars, last pushed 25d ago), licensed MIT. It adds 91 tokens to every session and 7,819 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-19.

Related

Other skills, from other repositories

rust-check

Run cargo check on the current Rust project to find compile errors.

Hmbown/CodeWhale · 15 tokens

debug

Reproduce, minimize, localize, identify root cause, and distinguish diagnosis from an authorized fix. Prefer root-cause over symptom patches.

Hmbown/CodeWhale · 30 tokens

openrig-skills

Use when an agent running inside OpenRig needs the right skill or context for fleet recovery, seat handover, new-seat orientation, a watchdog wake, cross-host reach to an agent on another machine, rig packaging, an OpenRig upgrade, systematic debugging, queue triage, or implementation planning; also when the agent…

mvschwarz/openrig · 109 tokens

feedback

Skill "feedback" from Hmbown/Codewhale, covering feedback, when to use, setup, workflow and non-goals.

Hmbown/Codewhale · 0 tokens

oversight-team

Use when you are a seat on the oversight pod (a standing monitor-mode rig that keeps OTHER rigs healthy), configuring or running the drift detectors, or choosing whether to intervene vs escalate. Covers the pull-not-poll posture, the v0 detectors (premature-park, process-drift, off-task, token-burn), the intervention…

mvschwarz/openrig · 117 tokens

developing-openrig

Use when changing OpenRig's own source in a clone of the openrig repository: finding which package or file owns a behaviour, choosing which tests to run, testing a change without disturbing the OpenRig daemon your own session runs on, judging whether a diff touches a high-risk area, or preparing a pull request. Not…

mvschwarz/openrig · 84 tokens