claude-vibe-squad: Skill for Claude Code

.agents/skills/visual-verify/SKILL.md

visual-verify is a skill for Claude Code, Codex from mtarcure/claude-vibe-squad. It costs 70 tokens per session (1,986 once invoked), scanned A, original, MIT.

An acceptance check for a rendered user interface after it has been built or changed. It requires the result to be seen, operated, and measured before shipping.

In plain words
What is it for?
Use it to inspect the rendered result, drive its interactions, measure the relevant behavior, and decide whether it is ready for the next release step.
Why use it?
It helps catch visual or interaction problems that are not clear from source code or a successful build alone.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents); mentions Codex.

This is mtarcure/claude-vibe-squad's own configuration. It tells Claude Code and Codex how to work on claude-vibe-squad itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything claude-vibe-squad configures →

Reuse

Borrowing it

Nothing to install: this file belongs to mtarcure/claude-vibe-squad. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/mtarcure/claude-vibe-squad/main/.agents/skills/visual-verify/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/mtarcure/claude-vibe-squad

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visual-verify

README.md
[![agentmods](https://agentmods.dev/badge/skills/mtarcure/claude-vibe-squad/visual-verify/github.svg)](https://agentmods.dev/skills/mtarcure/claude-vibe-squad/visual-verify)
Your own site
<a href="https://agentmods.dev/skills/mtarcure/claude-vibe-squad/visual-verify"><img src="https://agentmods.dev/badge/skills/mtarcure/claude-vibe-squad/visual-verify/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for visual-verify

Your own site · 80×15
<a href="https://agentmods.dev/skills/mtarcure/claude-vibe-squad/visual-verify"><img src="https://agentmods.dev/badge/skills/mtarcure/claude-vibe-squad/visual-verify.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,986 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.01986
Opus 5 $0.00035 $0.00993
Sonnet 5 $0.00014 $0.00397
Haiku 4.5 $0.00007 $0.00199

Measured 9d ago against content hash 00306ac9d40a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

visual-verify scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/visual-verify/SKILL.md · 129 lines

How it starts

The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Visual Verify

Run the acceptance pass that makes a rendered UI accepted rather than merely built. A UI is not accepted because its tests pass or its code reads correctly — it is accepted when it has been seen (captured and looked at), driven (a real user journey exercised against it), and measured (accessibility and performance scored against declared thresholds).

This is the written-down form of a standard the squad already applies: shared/capabilities/project/web-app.md and shared/capabilities/project/game-production.md both declare S4 as a required acceptance gate whose FAIL blocks the S6 ship step. This skill is the procedure for that gate.

When to use

  • At S4 Verify in the S0–S7 project lifecycle (shared/modes/project.md) for any capability whose deliverable renders: web app, game production, or a visual surface inside another card.
  • A UI change is being handed to review or ship and no one has looked at it.
  • A packet asks for "visual verification", screenshots, or a Lighthouse/a11y score.

Skip it — as an explicit, recorded no-op — for backend, CLI, library, and other non-rendering deliverables. Record the skip and its reason; do not silently omit the gate.

Division of labour with visual-regression-baseline

These are not duplicates and must not be merged.

  • visual-regression-baseline owns the diff: defining the capture set, freezing non-determinism, masking dynamic regions, comparing candidate against baseline under identical recorded conditions, and classifying each delta as intended or regression.
  • This skill owns the gate: deciding the gate applies, obtaining a reachable target, running the capture / journey / audit passes, invoking the diff skill when a baseline exists, and producing a single accept-or-block verdict for S4.

When a baseline exists, step 4 below hands off to visual-regression-baseline rather than restating it.

Inputs

  • A reachable target: a dev-server URL, a local build, or a running app instance. The packet or the S3 build handoff supplies it; this repo has no shared pipeline-state object to read it from, so if the target is absent the gate is blocked, not passed.
  • The declared thresholds for the run. Defaults below are a starting point, not a standard — confirm against the packet or the capability card before treating a number as a gate.
  • The baseline, if one exists, plus its recorded capture conditions.

Read the full file on GitHub · 129 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 129 lines · 70 tokens per session scan A 00306ac9d40a

Subscribe to this mod's changes

visual-verify is a skill published in the GitHub repository mtarcure/claude-vibe-squad (109 stars, last pushed 3d ago), licensed MIT. It adds 70 tokens to every session and 1,986 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.