web-artifacts-builder

web-artifacts-builder is a skill for Claude Code, Codex from MuduiClaw/ClawKing. It costs 64 tokens per session (723 once invoked), scanned A, a copy of web-artifacts-builder, MIT.

A toolkit for building complex interactive HTML artifacts with React, TypeScript, Tailwind CSS, and reusable interface components. It includes project setup and bundling steps for producing one HTML file.

In plain words
What is it for?
Use it to create elaborate browser-based demos and applications with routing, state management, or component libraries; simple standalone HTML files do not need it.
Why use it?
It provides a defined structure for artifacts that need multiple screens, navigation, shared state, or complex interface components.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create elaborate browser-based demos and applications with routing, state…

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Install with agentmods
npx agentmods add skills/muduiclaw/clawking/web-artifacts-builder
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MuduiClaw/ClawKing --skill web-artifacts-builder
Clone the repo
git clone --depth 1 https://github.com/MuduiClaw/ClawKing

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for web-artifacts-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/muduiclaw/clawking/web-artifacts-builder.svg)](https://agentmods.dev/skills/muduiclaw/clawking/web-artifacts-builder)
Your own site
<a href="https://agentmods.dev/skills/muduiclaw/clawking/web-artifacts-builder"><img src="https://agentmods.dev/badge/skills/muduiclaw/clawking/web-artifacts-builder.svg" alt="Measured on agentmods" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 723 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.00723
Opus 5 $0.00032 $0.00362
Sonnet 5 $0.00013 $0.00145
Haiku 4.5 $0.00006 $0.00072

Measured 6d ago against content hash 8e8a5ed7da5b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

web-artifacts-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/bundle-artifact.sh, scripts/init-artifact.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to web-artifacts-builder — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

workspace/skills/web-artifacts-builder/SKILL.md · 74 lines

How it starts

The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Web Artifacts Builder

To build powerful frontend claude.ai artifacts, follow these steps:

  1. Initialize the frontend repo using scripts/init-artifact.sh
  2. Develop your artifact by editing the generated code
  3. Bundle all code into a single HTML file using scripts/bundle-artifact.sh
  4. Display artifact to user
  5. (Optional) Test the artifact

Stack: React 18 + TypeScript + Vite + Parcel (bundling) + Tailwind CSS + shadcn/ui

Design & Style Guidelines

VERY IMPORTANT: To avoid what is often referred to as "AI slop", avoid using excessive centered layouts, purple gradients, uniform rounded corners, and Inter font.

Quick Start

Step 1: Initialize Project

Run the initialization script to create a new React project:

bash scripts/init-artifact.sh <project-name>
cd <project-name>

This creates a fully configured project with:

  • ✅ React + TypeScript (via Vite)
  • ✅ Tailwind CSS 3.4.1 with shadcn/ui theming system
  • ✅ Path aliases (@/) configured
  • ✅ 40+ shadcn/ui components pre-installed
  • ✅ All Radix UI dependencies included
  • ✅ Parcel configured for bundling (via .parcelrc)
  • ✅ Node 18+ compatibility (auto-detects and pins Vite version)

Step 2: Develop Your Artifact

To build the artifact, edit the generated files. See Common Development Tasks below for guidance.

Step 3: Bundle to Single HTML File

To bundle the React app into a single HTML artifact:

bash scripts/bundle-artifact.sh

This creates bundle.html - a self-contained artifact with all JavaScript, CSS, and dependencies inlined. This file can be directly shared in Claude conversations as an artifact.

Requirements: Your project must have an index.html in the root directory.

What the script does:

  • Installs bundling dependencies (parcel, @parcel/config-default, parcel-resolver-tspaths, html-inline)
  • Creates .parcelrc config with path alias support
  • Builds with Parcel (no source maps)
  • Inlines all assets into single HTML using html-inline

Read the full file on GitHub · 74 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 74 lines · 64 tokens per session scan A 8e8a5ed7da5b

Subscribe to this mod's changes

web-artifacts-builder is a skill published in the GitHub repository MuduiClaw/ClawKing (11 stars, last pushed 4mo ago), licensed MIT. It adds 64 tokens to every session and 723 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to web-artifacts-builder, differing in 2 lines, and is treated as a copy.

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