geo-data-engineering

geo-data-engineering is a skill for Claude Code, Codex from muend/geoai-skills. It costs 87 tokens per session (1,346 once invoked), scanned A, original, MIT.

A guide to collecting, cleaning, checking, converting, and repeatedly processing location-based data such as maps, satellite files, and OpenStreetMap data.

In plain words
What is it for?
It helps build repeatable pipelines for downloading data, changing coordinate systems, validating files, repairing data, and joining or processing large datasets.
Why use it?
It reduces the manual work and hidden errors that occur when spatial data uses inconsistent formats, coordinate systems, or quality levels.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the geoai plugin — 18 skills shipped together

Good fit It helps build repeatable pipelines for downloading data, changing coordinate systems, validating files, repairing data, and joining or processing large datasets.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/muend/geoai-skills/geo-data-engineering
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add muend/geoai-skills --skill geo-data-engineering
Clone the repo
git clone --depth 1 https://github.com/muend/geoai-skills

Made for: Claude Code, Codex.

Or install geoai, the plugin that ships this one along with the rest of its 18 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for geo-data-engineering

README.md
[![agentmods](https://agentmods.dev/badge/skills/muend/geoai-skills/geo-data-engineering/github.svg)](https://agentmods.dev/skills/muend/geoai-skills/geo-data-engineering)
Your own site
<a href="https://agentmods.dev/skills/muend/geoai-skills/geo-data-engineering"><img src="https://agentmods.dev/badge/skills/muend/geoai-skills/geo-data-engineering/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for geo-data-engineering

Your own site · 80×15
<a href="https://agentmods.dev/skills/muend/geoai-skills/geo-data-engineering"><img src="https://agentmods.dev/badge/skills/muend/geoai-skills/geo-data-engineering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 87 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,346 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00087 $0.01346
Opus 5 $0.00044 $0.00673
Sonnet 5 $0.00017 $0.00269
Haiku 4.5 $0.00009 $0.00135

Measured 10d ago against content hash f1c004afc155, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

geo-data-engineering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/clean_vector.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/geo-data-engineering/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Geospatial Data Engineering

Purpose: get spatial data into a clean, validated, analysis-ready state with a repeatable pipeline — the stage where most real-world GIS time is spent and most silent errors are born.

Format selection

Format Use for Avoid because
GeoParquet Analysis interchange, big vector, columnar workflows Not yet readable by some legacy desktop GIS
GeoPackage Desktop GIS exchange, multi-layer projects Slower than Parquet at scale; SQLite locking
FlatGeobuf Streaming, HTTP range reads Single layer
COG (Cloud-Optimized GeoTIFF) All raster deliverables — (make every GeoTIFF a COG)
Zarr/NetCDF Multi-dimensional (time × band × y × x) Overkill for single rasters
Shapefile Only when a legacy tool demands it 10-char columns, 2 GB cap, encoding chaos, multi-file fragility
CSV + WKT/lon-lat Simple point exchange No CRS metadata — document it explicitly

Acquisition playbook

  • OpenStreetMap: small areas → osmnx; large extracts → Geofabrik PBF + pyrosm/osmium. Respect tag heterogeneity: always inspect tag value distributions before filtering.
  • Buildings/places at scale: Overture Maps (GeoParquet on S3/Azure, query with DuckDB spatial — often the fastest path).
  • Satellite/raster: STAC APIs via pystac-client + odc-stac — see remote-sensing-analysis; planetary archives → google-earth-engine.
  • Boundaries: authoritative national source first; Natural Earth / GADM / geoBoundaries for global work — record which, versions differ materially.
  • Record every acquisition: source URL, query parameters, retrieval date, license. Put it in a DATA_SOURCES.md next to the data.

CRS engineering

  • Store in EPSG:4326 or source CRS; analyze in a projected CRS suited to the extent: local UTM zone (gdf.estimate_utm_crs()), national grid, or equal-area (EPSG:6933/Mollweide) for cross-region area stats.
  • Datum shifts matter at sub-meter precision: transformations between datums need the right transformation grid (pyproj.network.set_network_enabled(True) when accuracy matters).
  • Never strip or overwrite a CRS to "fix" misaligned layers — diagnose which layer is wrong with a known landmark instead.

Read the full file on GitHub · 106 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 106 lines · 87 tokens per session scan A f1c004afc155

Subscribe to this mod's changes

geo-data-engineering is a skill published in the GitHub repository muend/geoai-skills (15 stars, last pushed 6d ago), licensed MIT. It adds 87 tokens to every session and 1,346 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.