go-concurrency

go-concurrency is a skill for Claude Code from muratmirgun/gophers. It costs 85 tokens per session (2,179 once invoked), scanned A, original, MIT.

Go guidance for concurrent programs, where multiple tasks run at the same time using goroutines, channels, locks, or related tools.

In plain words
What is it for?
Use it when writing or reviewing worker pools, pipelines, shared state, cancellation, mutexes, atomics, channels, or goroutines.
Why use it?
It helps prevent stuck goroutines, data races, unsafe channel use, and unclear shutdown or error handling.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; built for openclaw.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is Read [references/sync-primitives.md](../../../skills/go-concurrency/references/sync-primitives.md) when picking between mutex, atomic, `sync.Map`, `sync.Pool`, .

Part of the gophers plugin — 26 skills, 4 agents shipped together

Good fit Use it when writing or reviewing worker pools, pipelines, shared state, cancellation, mutexes, atomics, channels, or goroutines.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/muratmirgun/gophers
agentmods
npx agentmods add skills/muratmirgun/gophers/go-concurrency

Made for: Claude Code.

Or install gophers, the plugin that ships this one along with the rest of its 26 skills, 4 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for go-concurrency

README.md
[![agentmods](https://agentmods.dev/badge/skills/muratmirgun/gophers/go-concurrency/github.svg)](https://agentmods.dev/skills/muratmirgun/gophers/go-concurrency)
Your own site
<a href="https://agentmods.dev/skills/muratmirgun/gophers/go-concurrency"><img src="https://agentmods.dev/badge/skills/muratmirgun/gophers/go-concurrency/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for go-concurrency

Your own site · 80×15
<a href="https://agentmods.dev/skills/muratmirgun/gophers/go-concurrency"><img src="https://agentmods.dev/badge/skills/muratmirgun/gophers/go-concurrency.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 85 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,179 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00085 $0.02179
Opus 5 $0.00043 $0.01090
Sonnet 5 $0.00017 $0.00436
Haiku 4.5 $0.00009 $0.00218

Measured 9d ago against content hash 0b08ef11a5f5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

go-concurrency scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

g.Go(func() error { return fetch(ctx, url) })
.claude-plugin/skills/go-concurrency/SKILL.md · 145 lines

How it starts

The opening of the file, as written. The whole thing — 145 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Go Concurrency

Goroutines are cheap, but every one you spawn is a resource you must own. The goal is structured concurrency: each goroutine has a clear owner, a predictable exit, and a way for the caller to wait and collect errors.

Core Rules

  1. Never start a goroutine without knowing how it will stop. A blocked goroutine is not garbage-collected — it leaks.
  2. The caller must be able to wait. Use sync.WaitGroup, errgroup.Group, or an explicit done channel.
  3. No goroutines in init(). Expose Start/Stop/Shutdown so callers control the lifecycle.
  4. Share by communicating. Default to channels; reach for sync.Mutex only when the problem is genuinely "protect a shared field".
  5. Only the sender closes a channel. Closing from the receiver side panics on the next send.
  6. Specify channel direction (chan<-, <-chan) at function boundaries — the compiler catches misuse.
  7. Always include ctx.Done() in select. Without it, the goroutine cannot be cancelled.
  8. Test for leaks with go.uber.org/goleak.

Primitive Decision

Need Use Why
Pass a value from producer to consumer Channel Transfers ownership explicitly
Wait for N fire-and-forget goroutines sync.WaitGroup (Go 1.25: wg.Go) No error needed
Wait + collect first error + cancel siblings errgroup.WithContext Structured failure
Bound concurrency (worker pool) errgroup.SetLimit(n) Replaces hand-rolled pools
Protect a shared field sync.Mutex / sync.RWMutex Short critical section
Counter / flag typed sync/atomic (atomic.Int64, atomic.Bool) Lock-free, type-safe
Read-heavy concurrent map sync.Map Concurrent map read/write otherwise crashes
One-shot init sync.Once (or OnceFunc/OnceValue in 1.21+) Idempotent setup
Deduplicate concurrent calls x/sync/singleflight Cache stampede prevention

Read references/sync-primitives.md when picking between mutex, atomic, sync.Map, sync.Pool, or singleflight, or when designing the field layout of a struct that protects shared state.

Read the full file on GitHub · 145 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 145 lines · 85 tokens per session scan A 0b08ef11a5f5

Subscribe to this mod's changes

go-concurrency is a skill published in the GitHub repository muratmirgun/gophers (8 stars, last pushed 29d ago), licensed MIT. It adds 85 tokens to every session and 2,179 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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