change-communication

change-communication is a skill for Claude Code from murphytrueman/design-system-ops. It costs 122 tokens per session (2,194 once invoked), scanned A, original, MIT.

A writing guide for explaining an already-decided design-system change. A design system is a shared set of interface components and rules used across products.

In plain words
What is it for?
Use it to create release notes, migration guidance, and announcements for routine, significant, or breaking design-system changes.
Why use it?
It helps teams communicate the impact of a change clearly, especially when developers need instructions for adapting existing code.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the design-system-ops plugin — 40 skills, 14 commands shipped together

Good fit Use it to create release notes, migration guidance, and announcements for routine, significant, or breaking design-system changes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/murphytrueman/design-system-ops/change-communication
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add murphytrueman/design-system-ops --skill change-communication
Clone the repo
git clone --depth 1 https://github.com/murphytrueman/design-system-ops

Made for: Claude Code.

Or install design-system-ops, the plugin that ships this one along with the rest of its 40 skills, 14 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for change-communication

README.md
[![agentmods](https://agentmods.dev/badge/skills/murphytrueman/design-system-ops/change-communication.svg)](https://agentmods.dev/skills/murphytrueman/design-system-ops/change-communication)
Your own site
<a href="https://agentmods.dev/skills/murphytrueman/design-system-ops/change-communication"><img src="https://agentmods.dev/badge/skills/murphytrueman/design-system-ops/change-communication.svg" alt="Measured on agentmods" height="20"></a>
Per session 122 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,194 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00122 $0.02194
Opus 5 $0.00061 $0.01097
Sonnet 5 $0.00024 $0.00439
Haiku 4.5 $0.00012 $0.00219

Measured 7d ago against content hash ce0126118e1a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

change-communication scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/change-communication/SKILL.md · 222 lines

How it starts

The opening of the file, as written. The whole thing — 222 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Change communication

A skill for producing a complete change communication package: release notes, migration guidance where needed, and a team announcement ready to send. Calibrated to the change type so a patch note does not read like a major incident, and a breaking change does not get buried in a routine release update.

Context

Change communication is the part of design system work that feels like overhead until it is done badly. A breaking change that arrives without notice destroys trust faster than any number of missing components. A routine release that goes out without clear notes creates a support burden for the design systems team.

The goal is communication proportional to impact. This skill distinguishes between change types and produces output calibrated accordingly — a minor enhancement gets release notes and nothing more, while a breaking change gets a full package including migration guidance and a direct team notification.

Boundaries

This skill communicates changes that have already been decided. It does not decide what to change, plan a deprecation lifecycle, or execute a migration — use deprecation-process for deprecation planning and codemod-generator for migration execution. If the change has not been finalised, ask the user to confirm the change details before producing communication. If the change affects no consuming teams (internal refactor with no API surface change), a communication package is unnecessary — confirm with the user and stop.


Step 1: Classify the change

Ask for or confirm:

  • What changed? (component, token, pattern, API, tooling, governance)
  • Is it breaking? (Does it require consuming teams to change their code or designs to avoid regressions?)
  • What is the scope of impact? (How many teams or products are affected?)
  • Is there a migration path?

Small-system note (fewer than 5 components): For systems this size, calibrate communication intensity down. The audience is smaller and likely in closer contact — a breaking change to one of four components affects the entire consumer base, but that base may be a single team who you can notify directly in a standup or sync. Release notes are still required (they are the historical record), but the "announcement" may be a Slack message rather than a formal communication package. If the change is significant, a direct conversation replaces the written migration guide — walk through it together.

Read the full file on GitHub · 222 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 222 lines · 122 tokens per session scan A ce0126118e1a

Subscribe to this mod's changes

change-communication is a skill published in the GitHub repository murphytrueman/design-system-ops (176 stars, last pushed 15d ago), licensed MIT. It adds 122 tokens to every session and 2,194 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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