component-decision-tree

component-decision-tree is a skill for Claude Code from murphytrueman/design-system-ops. It costs 65 tokens per session (4,160 once invoked), scanned A, original, MIT.

A structured question-and-answer tree for choosing the right component from a design system. It helps narrow a user need to a specific existing component.

In plain words
What is it for?
Use it to guide agents or teams when selecting between components such as dialogs, cards, lists, tables, or data grids.
Why use it?
It reduces inconsistent choices, duplicated components, and custom solutions created when the best existing option is unclear.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions AGENTS.md.

Part of the design-system-ops plugin — 36 skills, 4 commands shipped together

Good fit Use it to guide agents or teams when selecting between components such as dialogs, cards, lists, tables, or data grids.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/murphytrueman/design-system-ops/component-decision-tree
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add murphytrueman/design-system-ops --skill component-decision-tree
Clone the repo
git clone --depth 1 https://github.com/murphytrueman/design-system-ops

Made for: Claude Code.

Or install design-system-ops, the plugin that ships this one along with the rest of its 36 skills, 4 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for component-decision-tree

README.md
[![agentmods](https://agentmods.dev/badge/skills/murphytrueman/design-system-ops/component-decision-tree/github.svg)](https://agentmods.dev/skills/murphytrueman/design-system-ops/component-decision-tree)
Your own site
<a href="https://agentmods.dev/skills/murphytrueman/design-system-ops/component-decision-tree"><img src="https://agentmods.dev/badge/skills/murphytrueman/design-system-ops/component-decision-tree/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for component-decision-tree

Your own site · 80×15
<a href="https://agentmods.dev/skills/murphytrueman/design-system-ops/component-decision-tree"><img src="https://agentmods.dev/badge/skills/murphytrueman/design-system-ops/component-decision-tree.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,160 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.04160
Opus 5.5 $0.00026 $0.01664
Sonnet 5.5 $0.00013 $0.00832
Haiku 4.5 $0.00006 $0.00416

Measured 26d ago against content hash 526aa80b17c2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

component-decision-tree scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 26d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/component-decision-tree/SKILL.md · 337 lines

How it starts

The opening of the file, as written. The whole thing — 337 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Component decision tree

A skill for building decision trees that map user intents and requirements to specific component selections. The primary output is a set of "Choosing between…" pages in the docs, one per cluster of confusable components, written as the questions a senior designer would ask; the same trees can be written as YAML for tooling when something will read it. Both reduce the guesswork that leads to component misuse, duplication, and inconsistency.

Before you begin: verify references

Confirm that every path in this skill's frontmatter references: exists relative to this SKILL.md. If any is missing, stop: the install is incomplete, usually because a flattening installer (for example npx skills install) dropped the repo-root knowledge-notes/ directory. Tell the user to reinstall by a method in 1-INSTALL.md and run verify-install.sh from the install root. Proceed without the references only if the user explicitly says to, and then say in the output that it was produced without the pack's reference material.

Context

Component selection is the first decision in any design system interaction, and it is the one that AI agents get wrong most often. The failure mode is not random — it follows predictable patterns. An agent selects a Modal when a Dialog was appropriate. It uses a Card where a List Item fits better. It creates a custom component because it could not find the existing one that serves the need.

These errors have the same root cause: the agent does not have a decision framework. It has a list of components (if it has anything at all) and it pattern-matches the user's request against component names and descriptions. This works when the match is obvious ("I need a button" → Button) and fails when the match requires judgment ("I need to show a collection of items that users can filter and sort" → is that a Table, a DataGrid, a List with filters, or a custom composition?).

Decision trees encode the judgment. Instead of relying on an agent's ability to infer the right component from a description, the tree asks a structured sequence of questions that narrow the selection to the correct component. The questions are the same ones a senior designer or developer would ask when advising a junior team member.

Read the full file on GitHub · 337 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 26d ago Changed · -9 lines · +4 tokens per session 526aa80b17c2
  2. 27d ago Changed · -19 lines · -59 tokens per session 9b05fef3430b
  3. 1mo ago First seen · 365 lines · 120 tokens per session scan A 100d62e89e57

Subscribe to this mod's changes

component-decision-tree is a skill published in the GitHub repository murphytrueman/design-system-ops (208 stars, last pushed 26d ago), licensed MIT. It adds 65 tokens to every session and 4,160 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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