Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add mwd1234/ios-agentic-skills --skill haptics-designgit clone --depth 1 https://github.com/mwd1234/ios-agentic-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mwd1234/ios-agentic-skills/haptics-design)<a href="https://agentmods.dev/skills/mwd1234/ios-agentic-skills/haptics-design"><img src="https://agentmods.dev/badge/skills/mwd1234/ios-agentic-skills/haptics-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mwd1234/ios-agentic-skills/haptics-design"><img src="https://agentmods.dev/badge/skills/mwd1234/ios-agentic-skills/haptics-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00033 | $0.00455 |
| Opus 5.5 | $0.00013 | $0.00182 |
| Sonnet 5.5 | $0.00007 | $0.00091 |
| Haiku 4.5 | $0.00003 | $0.00046 |
Grade A, and why
haptics-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Haptics Design
Create haptic patterns that are distinct, readable, and respectful of user context.
When to use this skill
- When adding or editing haptic patterns
- Before App Store submission
- After feedback about confusing or overwhelming haptics
- When expanding watchOS support
Core Principles
- Distinctiveness: each pattern must feel meaningfully different
- Clarity: short sequences over long, complex patterns
- Comfort: avoid intense or rapid sequences
- Respect context: don’t interrupt focus unnecessarily
Step 1: Pattern Taxonomy
Define and document a small set of “pattern types”:
- Gentle reminder
- Segment transition
- Final completion
- Warning/overrun
Each pattern should be:
- Short (under ~2.5s)
- Unique in rhythm (not just stronger intensity)
Step 2: Intensity & Sharpness Bounds
Guidelines:
- Avoid max intensity by default
- Avoid frequent sharp taps for long sessions
- Provide a “soft” mode if needed
Step 3: Watch vs iPhone Haptics
- watchOS haptics are more noticeable—use lower frequency
- Avoid rapid multi-tap patterns on Watch
- Ensure Always On Display (AOD) respects reduced activity
Step 4: User Control
- Offer a quick preview of patterns
- Allow per-pattern intensity scaling
- Respect silent mode / system haptic settings
Step 5: Battery Impact
- Avoid haptic loops or frequent timers
- Prefer event-driven haptics
- Pause haptics when app is not active
Output Format
| Category | Issues | Status |
|---|---|---|
| Pattern distinctiveness | X | ✅/❌ |
| Intensity comfort | X | ✅/❌ |
| Watch constraints | X | ✅/❌ |
| User control | X | ✅/❌ |
| Battery impact | X | ✅/❌ |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 84 lines · 33 tokens per session scan A c26adf09e6aa
haptics-design is a skill published in the GitHub repository mwd1234/ios-agentic-skills (50 stars, last pushed 9mo ago), licensed MIT. It adds 33 tokens to every session and 455 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
haptics-design compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| haptics-designmwd1234/ios-agentic-skills | Skill | 50 | 9mo ago | MIT | A | 33 | Claude Code, Codex |
| display-glasses-with-jetpack-compose-glimmerandroid/skills | Skill | 10k | yesterday | Apache-2.0 | A | 112 | Claude Code |
| glance-canonical-layoutsandroid/skills | Skill | 10k | yesterday | Apache-2.0 | A | 56 | Claude Code |
| expo-design-systemexpo/skills | Skill | 4.1k | yesterday | MIT | A | 197 | Claude Code, Codex |
| flutter-build-responsive-layoutflutter/agent-plugins | Skill | 3.2k | 2d ago | BSD-3-Clause | A | 51 | Claude Code |
| omh-apple-designrlaope/oh-my-hermes | Skill | 5.2k | today | MIT | A | 83 | Claude Code, Codex |
| axiom-audit-liquid-glassCharlesWiltgen/Axiom | Skill | 1.3k | yesterday | MIT | A | 32 | Codex |