domain-reinforcement-learning

domain-reinforcement-learning is a skill for Claude Code from mxslr/mlcraft. It costs 117 tokens per session (493 once invoked), scanned A, original, MIT.

A guide for reinforcement learning, where an agent learns by taking actions and receiving rewards over repeated interactions. It covers games, control systems, robotics, logged data, and contextual bandits.

In plain words
What is it for?
Use it to choose algorithms for discrete or continuous control, learn from fixed logged datasets, build contextual bandits, define states and rewards, and evaluate returns, variance, and sample efficiency.
Why use it?
It helps match the learning method to the available setting and stresses careful reward design and evaluation across multiple random runs.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the mlcraft plugin — 23 skills, 1 command, 1 agent shipped together

Good fit Use it to choose algorithms for discrete or continuous control, learn from…

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Install with agentmods
npx agentmods add skills/mxslr/mlcraft/domain-reinforcement-learning
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mxslr/mlcraft --skill domain-reinforcement-learning
Clone the repo
git clone --depth 1 https://github.com/mxslr/mlcraft

Made for: Claude Code.

Or install mlcraft, the plugin that ships this one along with the rest of its 23 skills, 1 command, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for domain-reinforcement-learning

README.md
[![agentmods](https://agentmods.dev/badge/skills/mxslr/mlcraft/domain-reinforcement-learning.svg)](https://agentmods.dev/skills/mxslr/mlcraft/domain-reinforcement-learning)
Your own site
<a href="https://agentmods.dev/skills/mxslr/mlcraft/domain-reinforcement-learning"><img src="https://agentmods.dev/badge/skills/mxslr/mlcraft/domain-reinforcement-learning.svg" alt="Measured on agentmods" height="20"></a>
Per session 117 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 493 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00117 $0.00493
Opus 5 $0.00059 $0.00246
Sonnet 5 $0.00023 $0.00099
Haiku 4.5 $0.00012 $0.00049

Measured 7d ago against content hash 0903d8565016, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

domain-reinforcement-learning scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/domain-reinforcement-learning/SKILL.md · 25 lines

What it actually says

Reinforcement Learning - Method Selection

A good simulator or a solid logged dataset is a prerequisite. Define reward, state, action, and episode boundaries carefully before choosing an algorithm.

Decision table

Setting Recommended Notes
Discrete actions, online DQN family (Rainbow), or PPO experience replay and target networks stabilize DQN.
Continuous control, online SAC (off-policy, sample-efficient) or PPO (on-policy, stable) SAC when interactions are expensive; PPO when parallel simulation is cheap.
Learn from a fixed logged dataset (no simulator) Offline RL: CQL or IQL do not use vanilla off-policy methods offline, they overestimate.
Simple contextual decisions, no long horizon contextual bandits (LinUCB, Thompson sampling) when there is no long-term credit assignment.

Cross-cutting practice

  • Reward shaping strongly affects behavior. Guard against reward hacking.
  • Evaluation: average return over MANY seeds and episodes, and report mean and variance across seeds because RL is high-variance. Also report sample efficiency (return versus environment steps). For offline RL use off-policy evaluation. Never report a single lucky seed.
  • Caveats: sim-to-real gap, instability, and sensitivity to hyperparameters.
  • Explainability: value and advantage maps, saliency over states, and recorded policy rollouts or videos.
  • Recent directions (2021-2025): Decision Transformer (offline RL as sequence modeling) and Diffusion Policy (expressive policies for robotics). PPO and SAC remain the practical workhorses; reach for the newer methods when they fit offline or multimodal-action settings.
  • Improve results: use accuracy-improvement-loop (reward shaping, better exploration, or offline pretraining).
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 25 lines · 117 tokens per session scan A 0903d8565016

Subscribe to this mod's changes

domain-reinforcement-learning is a skill published in the GitHub repository mxslr/mlcraft (8 stars, last pushed 1mo ago), licensed MIT. It adds 117 tokens to every session and 493 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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