team

team is a skill for Claude Code, Codex from naimkatiman/continuous-improvement. It costs 14 tokens per session (11,757 once invoked), scanned A, original, MIT.

A team workflow that assigns parts of a coding task to coordinated agents sharing a task list and dependencies.

In plain words
What is it for?
Decomposing projects, assigning specialist agents, coordinating their work, and optionally retrying failed tasks until verified.
Why use it?
It helps divide larger work among multiple agents while keeping their progress and relationships between tasks organized.

Skill for Claude CodeCodex

Installs and runs on its own, but its text points at files inside its plugin — anything it tells you to read at a ${CLAUDE_PLUGIN_ROOT} path is only there once the plugin is installed. Installing the plugin gets both.

Part of the oh-my-claudecode plugin — 37 skills, 17 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/naimkatiman/continuous-improvement/team
Any agent
npx skills add naimkatiman/continuous-improvement --skill team
Clone the repo
git clone --depth 1 https://github.com/naimkatiman/continuous-improvement

Made for: Claude Code, Codex.

Or install oh-my-claudecode, the plugin that ships this one along with the rest of its 37 skills, 17 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team

README.md
[![agentmods](https://agentmods.dev/badge/skills/naimkatiman/continuous-improvement/team.svg)](https://agentmods.dev/skills/naimkatiman/continuous-improvement/team)
Your own site
<a href="https://agentmods.dev/skills/naimkatiman/continuous-improvement/team"><img src="https://agentmods.dev/badge/skills/naimkatiman/continuous-improvement/team.svg" alt="Measured on agentmods" height="20"></a>
Per session 14 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 11,757 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00014 $0.11757
Opus 5 $0.00007 $0.05879
Sonnet 5 $0.00003 $0.02351
Haiku 4.5 $0.00001 $0.01176

Measured yesterday against content hash 158d82d31beb, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

team scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

third-party/oh-my-claudecode/skills/team/SKILL.md · 1,041 lines

How it starts

The opening of the file, as written. The whole thing — 1,041 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Team Skill

Spawn N coordinated agents working on a shared task list using Claude Code's native team tools. Replaces the legacy /swarm skill (SQLite-based) with built-in team management, inter-agent messaging, and task dependencies -- no external dependencies required.

The swarm compatibility alias was removed in #1131.

Usage

/oh-my-claudecode:team N:agent-type "task description"
/oh-my-claudecode:team "task description"
/oh-my-claudecode:team ralph "task description"

Parameters

  • N - Number of teammate agents (1-20). Optional; defaults to auto-sizing based on task decomposition.
  • agent-type - OMC agent to spawn for the team-exec stage (e.g., executor, debugger, designer, codex, gemini). Optional; defaults to stage-aware routing. Use codex to spawn Codex CLI workers or gemini for Gemini CLI workers (requires respective CLIs installed). See Stage Agent Routing below.
  • task - High-level task to decompose and distribute among teammates
  • ralph - Optional modifier. When present, wraps the team pipeline in Ralph's persistence loop (retry on failure, architect verification before completion). See Team + Ralph Composition below.

Examples

/team 5:executor "fix all TypeScript errors across the project"
/team 3:debugger "fix build errors in src/"
/team 4:designer "implement responsive layouts for all page components"
/team "refactor the auth module with security review"
/team ralph "build a complete REST API for user management"
# With Codex CLI workers (requires: npm install -g @openai/codex)
/team 2:codex "review architecture and suggest improvements"
# With Gemini CLI workers (requires: npm install -g @google/gemini-cli)
/team 2:gemini "redesign the UI components"
# Mixed: Codex for backend analysis, Gemini for frontend (use /ccg instead for this)

Architecture

User: "/team 3:executor fix all TypeScript errors"
              |
              v
      [TEAM ORCHESTRATOR (Lead)]
              |
              +-- TeamCreate("fix-ts-errors")
              |       -> lead becomes team-lead@fix-ts-errors
              |
              +-- Analyze & decompose task into subtasks
              |       -> explore/architect produces subtask list
              |
              +-- TaskCreate x N (one per subtask)
              |       -> tasks #1, #2, #3 with dependencies
              |
              +-- TaskUpdate x N (pre-assign owners)
              |       -> task #1 owner=worker-1, etc.
              |
              +-- Task(team_name="fix-ts-errors", name="worker-1") x 3
              |       -> spawns teammates into the team
              |
              +-- Monitor loop
              |       <- SendMessage from teammates (auto-delivered)
              |       -> TaskList polling for progress
              |       -> SendMessage to unblock/coordinate
              |
              +-- Completion
                      -> SendMessage(shutdown_request) to each teammate
                      <- SendMessage(shutdown_response, approve: true)
                      -> TeamDelete("fix-ts-errors")
                      -> rm .omc/state/team-state.json

Read the full file on GitHub · 1,041 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 1,041 lines · 14 tokens per session scan A 158d82d31beb

Subscribe to this mod's changes

team is a skill published in the GitHub repository naimkatiman/continuous-improvement (7 stars, last pushed 10d ago), licensed MIT. It adds 14 tokens to every session and 11,757 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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