Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add narrowstacks/claude-homeassistant-plugins --skill esphome-lvglgit clone --depth 1 https://github.com/narrowstacks/claude-homeassistant-pluginsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/narrowstacks/claude-homeassistant-plugins/esphome-lvgl)<a href="https://agentmods.dev/skills/narrowstacks/claude-homeassistant-plugins/esphome-lvgl"><img src="https://agentmods.dev/badge/skills/narrowstacks/claude-homeassistant-plugins/esphome-lvgl/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/narrowstacks/claude-homeassistant-plugins/esphome-lvgl"><img src="https://agentmods.dev/badge/skills/narrowstacks/claude-homeassistant-plugins/esphome-lvgl.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00060 | $0.04615 |
| Opus 5 | $0.00030 | $0.02308 |
| Sonnet 5 | $0.00012 | $0.00923 |
| Haiku 4.5 | $0.00006 | $0.00462 |
Grade A, and why
esphome-lvgl scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 909 lines — stays where its author put it; the contents beside it link to each section on GitHub.
ESPHome LVGL Graphics Library
Generate ESPHome configurations using LVGL (Light and Versatile Graphics Library) for creating sophisticated, widget-based user interfaces on graphical displays.
Overview
LVGL is a powerful graphics library that provides pre-built widgets (buttons, sliders, labels, etc.) with built-in touch handling, layouts, and styling. It's ideal for interactive displays that need professional-looking UIs.
Key differences from native display rendering:
- Widget-based instead of pixel-by-pixel drawing
- Automatic layout management (Flex, Grid)
- Built-in touch/input handling per widget
- Theme and style system
- Direct integration with ESPHome components
Requirements:
- ESP32 or RP2040 (ESP8266 not supported)
- PSRAM recommended for large/color displays
- Display configured with
auto_clear_enabled: false - No
lambdain display configuration
Quick Start
Minimal configuration with automatic "Hello World":
display:
- platform: ili9xxx
id: my_display
# ... display config
auto_clear_enabled: false
update_interval: never
lvgl:
# Empty config shows default "Hello World" page
Basic configuration with custom content:
lvgl:
widgets:
- label:
align: CENTER
text: 'Hello World!'
Core Concepts
Widgets
Widgets are graphical elements (buttons, labels, sliders, etc.). Every widget has:
- Parent: The container it's created in (page, obj, etc.)
- Parts: Sub-elements that can be styled separately (main, indicator, knob, etc.)
- States: Visual states (default, pressed, checked, disabled, focused, etc.)
- ID: Optional identifier for referencing in automations
Pages
Pages are full-screen layouts. Only one page is active at a time:
lvgl:
pages:
- id: main_page
widgets:
- label:
text: 'Page 1'
- id: settings_page
widgets:
- label:
text: 'Settings'
Navigate between pages:
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 909 lines · 60 tokens per session scan A 31806e030271
esphome-lvgl is a skill published in the GitHub repository narrowstacks/claude-homeassistant-plugins (3 stars, last pushed 10mo ago), licensed MIT. It adds 60 tokens to every session and 4,615 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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