marble

marble is a skill for Claude Code, Codex from nebius/nebius-physical-ai. It costs 29 tokens per session (1,481 once invoked), scanned A, original, Apache-2.0.

A guide for generating or importing World Labs Marble 3D worlds into NPA and producing CUDA-based captures or spatial-scan reports. It also describes combining completed quadruped reports into an offline gallery.

In plain words
What is it for?
Use it to run the supported Marble world workflows, collect quadruped videos and trajectories, and assemble the resulting reports into a selectable offline gallery.
Why use it?
It keeps the supported presets, model evidence, video settings, and report contents accurate. It prevents unsupported claims about robots, inspection tasks, defect detection, manipulation, or reinforcement-learning training.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to run the supported Marble world workflows, collect quadruped videos and trajectories, and assemble the resulting reports into a selectable offline gallery.

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Install with agentmods
npx agentmods add skills/nebius/nebius-physical-ai/marble
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nebius/nebius-physical-ai --skill marble
Clone the repo
git clone --depth 1 https://github.com/nebius/nebius-physical-ai

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for marble

README.md
[![agentmods](https://agentmods.dev/badge/skills/nebius/nebius-physical-ai/marble/github.svg)](https://agentmods.dev/skills/nebius/nebius-physical-ai/marble)
Your own site
<a href="https://agentmods.dev/skills/nebius/nebius-physical-ai/marble"><img src="https://agentmods.dev/badge/skills/nebius/nebius-physical-ai/marble/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for marble

Your own site · 80×15
<a href="https://agentmods.dev/skills/nebius/nebius-physical-ai/marble"><img src="https://agentmods.dev/badge/skills/nebius/nebius-physical-ai/marble.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,481 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.01481
Opus 5.5 $0.00012 $0.00592
Sonnet 5.5 $0.00006 $0.00296
Haiku 4.5 $0.00003 $0.00148

Measured 11d ago against content hash b29c881f6b56, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

marble scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/tools/marble/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Marble

For generated-site Go1 inspection, use one workflow: workflows/testing/marble-go1-inspection.yaml with exactly one native --preset warehouse|shipyard|home|factory|utility selection. Omission defaults to warehouse. Each submission runs one hosted generation using WLT_API_KEY, one RTX PRO 6000 collection and one continuous 25 FPS standalone HTML report. It never fans out across situations. The guide is docs/workbench/guides/marble-robot-presets.md; for a custom world, omit --preset and override world_prompt and workflow_preset on the same YAML. Use the native write_quadruped_gallery to combine completed reports into an offline situation selector retaining every original video and trajectory row. All five parameterizations have prior native GPU evidence from the retired combined workflow; distinguish that evidence from new-entrypoint submissions. These are Go1 presets, not ANYmal or Spot. Do not advertise thermal inspection, defect detection, household manipulation or new RL training.

For detailed quadruped collection, use workflows/testing/marble-warehouse-quadruped.yaml and docs/workbench/guides/marble-warehouse-quadruped.md. Reuse an existing generated warehouse: no new World API request is needed. The runtime verifies pinned official Unitree Go1 meshes and a Google MuJoCo Playground ONNX policy. PyBullet torque dynamics and ONNX inference execute on CPU; gsplat RGB, Warp depth, and Cycles CUDA articulated rendering use one RTX PRO 6000. OpenImageDenoise runs on CPU; CPU path tracing is rejected. This is pretrained-policy collection, not new RL training or a physical robot connection. Preserve upstream licenses, actual link poses, per-foot contact forces, raw depth, and per-frame renderer evidence in the standalone HTML and collection bundle. Verify the completed run and browser playback before claiming live acceptance.

For GPU learning beyond rendering, use workflows/testing/marble-navigation-rl.yaml and docs/workbench/guides/marble-navigation-rl.md. The workbench.marble.navigation_prepare adapter preserves a generated world's collision triangles, measures supported cases with disjoint goal locations, and seals inputs for the existing native ANYmal/Isaac/RSL-RL trainer. Training and evaluation use standard Workbench/SkyPilot stages and immutable S3 handoffs. Require an operator-qualified immutable Isaac image; do not default to the quarantined public release. This adapter's CPU preparation is verified against the real warehouse, but native GPU PPO and held-out evaluation remain unverified. The earlier sensor collection cannot establish navigation learning acceptance. WLT_API_KEY is needed for upstream generation, not for reusing its world bundle.

For embodied warehouse collection, use workflows/testing/marble-warehouse-rover.yaml and docs/workbench/guides/marble-warehouse-rover.md. It requires real World API generation and aligned mesh/splat transforms. workbench.marble.rover_collect drives a four-wheel rover through PyBullet CPU rigid-body dynamics, then renders RGB with gsplat CUDA and raycasts depth with Warp CUDA on one Nebius GPU. It saves actions, joints, contacts, poses, raw depth, and a standalone HTML replay. The observer uses a CPU-rendered rover at recorded poses and CUDA mesh depth occlusion. Do not describe this as physical Spot collection or RL training. Run native runtime submission from a Linux operator and preserve its isolated SkyPilot identity for resume and cleanup.

For a straightforward user walkthrough, use docs/workbench/guides/marble-to-nebius.md: World Labs generates the scene, the CPU acquisition stage downloads files to S3, and a Nebius GPU worker loads those files for rendering or scanning. The report replays completed outputs.

For manufacturing, use workflows/testing/marble-manufacturing-pallet-detection.yaml. It requires WLT_API_KEY and a real pallet dataset manifest, fails before generation on missing auth or invalid/overlapping data, and never substitutes the sample world. Native submit automatically resolves and forwards this token from the environment or private NPA credentials. See docs/workbench/marble-manufacturing.md for the fully headless command. The experiment renders factory backgrounds on CUDA, composites training-only RGBA pallet cutouts, and invokes the existing Faster R-CNN trainer/evaluator on CUDA. Both arms receive matched optimizer-update counts and use the same held-out real evaluation partition. Report negative AP changes honestly. This is a 2D background-augmentation experiment, not a physics simulation or production accuracy claim. New manufacturing execution is unverified until a funded API credential and the operator's real dataset are supplied.

Read the full file on GitHub · 111 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 111 lines · 29 tokens per session scan A b29c881f6b56

Subscribe to this mod's changes

marble is a skill published in the GitHub repository nebius/nebius-physical-ai (50 stars, last pushed today), licensed Apache-2.0. It adds 29 tokens to every session and 1,481 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-11.

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