shift_section_view_elevations

shift_section_view_elevations is a skill for Claude Code, Codex from nezolder/civil3d-mcp-roslyn. It costs 46 tokens per session (2,913 once invoked), scanned A, original, MIT.

A tool for moving the elevation window of every section view in a section-view group, either by a fixed amount or below the lowest point.

In plain words
What is it for?
Use it to reposition cross-section views while keeping their existing height or assigning a sheet height.
Why use it?
It avoids adjusting each view separately and helps keep a consistent clearance or height.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to reposition cross-section views while keeping their existing height or assigning a sheet height.

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Install with agentmods
npx agentmods add skills/nezolder/civil3d-mcp-roslyn/shift_section_view_elevations
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nezolder/civil3d-mcp-roslyn --skill shift_section_view_elevations
Clone the repo
git clone --depth 1 https://github.com/nezolder/civil3d-mcp-roslyn

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shift_section_view_elevations

README.md
[![agentmods](https://agentmods.dev/badge/skills/nezolder/civil3d-mcp-roslyn/shift_section_view_elevations/github.svg)](https://agentmods.dev/skills/nezolder/civil3d-mcp-roslyn/shift_section_view_elevations)
Your own site
<a href="https://agentmods.dev/skills/nezolder/civil3d-mcp-roslyn/shift_section_view_elevations"><img src="https://agentmods.dev/badge/skills/nezolder/civil3d-mcp-roslyn/shift_section_view_elevations/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shift_section_view_elevations

Your own site · 80×15
<a href="https://agentmods.dev/skills/nezolder/civil3d-mcp-roslyn/shift_section_view_elevations"><img src="https://agentmods.dev/badge/skills/nezolder/civil3d-mcp-roslyn/shift_section_view_elevations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,913 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.02913
Opus 5.5 $0.00018 $0.01165
Sonnet 5.5 $0.00009 $0.00583
Haiku 4.5 $0.00005 $0.00291

Measured 16d ago against content hash 6df9f3c3b21a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

shift_section_view_elevations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 16d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/sections/shift_section_view_elevations.skill.md · 211 lines

How it starts

The opening of the file, as written. The whole thing — 211 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Code Template

var sampleLineGroupHandle = "SAMPLE_LINE_GROUP_HANDLE";
var sectionViewGroupName = "";
var mode = "shift";
var delta = 0.0;
var clearance = 0.0;
var referenceSourceHandle = "";
var height = 0.0;
var startStation = double.NaN;
var endStation = double.NaN;

var isHandle = new Func<string, bool>(value =>
    !string.IsNullOrWhiteSpace(value)
    && System.Text.RegularExpressions.Regex.IsMatch(value, "^[0-9A-Fa-f]{1,16}$"));
if (!isHandle(sampleLineGroupHandle))
    return new { success = false, error = "sampleLineGroupHandle must be a hexadecimal handle." };
if (mode != "shift" && mode != "belowLowest")
    return new { success = false, error = "mode must be \"shift\" or \"belowLowest\"." };
if (mode == "shift" && (!double.IsFinite(delta) || delta == 0 || Math.Abs(delta) > 1000))
    return new { success = false, error = "Shift mode needs a nonzero delta of at most 1000." };
if (mode == "belowLowest" && (!double.IsFinite(clearance) || clearance < 0 || clearance > 1000 || !isHandle(referenceSourceHandle)))
    return new { success = false, error = "belowLowest mode needs a clearance of 0..1000 and a referenceSourceHandle." };
if (!double.IsFinite(height) || height < 0 || height > 1000 || (height > 0 && mode != "belowLowest"))
    return new { success = false, error = "height must be 0..1000 and is only used in belowLowest mode." };
if (double.IsInfinity(startStation) || double.IsInfinity(endStation) || sectionViewGroupName == null)
    return new { success = false, error = "startStation and endStation must be finite or NaN." };

ObjectId? ResolveId(string handle)
{
    try { return Database.GetObjectId(false, new Handle(System.Convert.ToInt64(handle, 16)), 0); }
    catch { return null; }
}

var groupId = ResolveId(sampleLineGroupHandle);
var group = groupId.HasValue ? Transaction.GetObject(groupId.Value, OpenMode.ForRead) as SampleLineGroup : null;
if (group == null || group.IsErased)
    return new { success = false, error = "sampleLineGroupHandle must identify an existing sample line group." };

var viewGroups = group.SectionViewGroups.Cast<SectionViewGroup>().ToList();
var matching = sectionViewGroupName == ""
    ? viewGroups
    : viewGroups.Where(g => g.Name.Equals(sectionViewGroupName, StringComparison.OrdinalIgnoreCase)).ToList();
if (matching.Count != 1)
    return new {
        success = false,
        error = sectionViewGroupName == "" ? "The sample line group has several section view groups; name one." : "No single section view group has this name.",
        available = viewGroups.Select(g => new { g.Name, g.IsIndividual, viewCount = g.GetSectionViewIds().Count }).ToList()
    };
var viewGroup = matching[0];

ObjectId referenceSourceId = ObjectId.Null;
if (mode == "belowLowest")
{
    var id = ResolveId(referenceSourceHandle);
    // GetSectionSources needs the group open for write; on a read-open group
    // Civil 3D 2025 ends with a fatal eNotOpenForWrite. Nothing is changed.
    group.UpgradeOpen();
    foreach (SectionSource source in group.GetSectionSources())
        if (id.HasValue && source.SourceId == id.Value && source.IsSampled) referenceSourceId = id.Value;
    if (referenceSourceId.IsNull)
        return new { success = false, error = "referenceSourceHandle must be a sampled section source of this sample line group." };
}

// Plan every view first; nothing is written unless all can be changed.
var plan = new List<(ObjectId viewId, string name, double station, double oldMin, double oldMax, double newMin, double newMax, double referenceTop, bool wasAutomatic)>();
foreach (ObjectId viewId in viewGroup.GetSectionViewIds())
{
    var view = (SectionView)Transaction.GetObject(viewId, OpenMode.ForRead);
    var line = (SampleLine)Transaction.GetObject(view.SampleLineId, OpenMode.ForRead);
    if ((!double.IsNaN(startStation) && line.Station < startStation - 1e-6)
        || (!double.IsNaN(endStation) && line.Station > endStation + 1e-6)) continue;
    var oldHeight = view.ElevationMax - view.ElevationMin;
    if (!double.IsFinite(oldHeight) || oldHeight <= 0)
        return new { success = false, error = $"View '{view.Name}' has no valid elevation range." };
    double newMin;
    var referenceTop = double.NaN;
    if (mode == "shift")
    {
        newMin = view.ElevationMin + delta;
    }
    else
    {
        var sectionId = line.GetSectionId(referenceSourceId);
        var section = sectionId.IsNull ? null : Transaction.GetObject(sectionId, OpenMode.ForRead) as Autodesk.Civil.DatabaseServices.Section;
        if (section == null || !double.IsFinite(section.MinmumElevation) || Math.Abs(section.MinmumElevation) > 1e6
            || !double.IsFinite(section.MaximumElevation) || Math.Abs(section.MaximumElevation) > 1e6)
            return new { success = false, error = $"View '{view.Name}': the reference section has no usable elevation range.", station = line.Station };
        newMin = section.MinmumElevation - clearance;
        referenceTop = section.MaximumElevation;
    }
    // A sheet height replaces the view's own height; otherwise the height is kept.
    var newMax = newMin + (height > 0 ? height : oldHeight);
    plan.Add((viewId, view.Name, line.Station, view.ElevationMin, view.ElevationMax, newMin, newMax, referenceTop, view.IsElevationRangeAutomatic));
}
if (plan.Count == 0)
    return new { success = false, error = "No section views in the given station range." };

var changed = new List<object>();
foreach (var item in plan.OrderBy(p => p.station))
{
    var view = (SectionView)Transaction.GetObject(item.viewId, OpenMode.ForWrite);
    view.IsElevationRangeAutomatic = false;
    // Move the limit in the direction of travel first so min stays below max.
    if (item.newMin > item.oldMin)
    {
        view.ElevationMax = item.newMax;
        view.ElevationMin = item.newMin;
    }
    else
    {
        view.ElevationMin = item.newMin;
        view.ElevationMax = item.newMax;
    }
    if (Math.Abs(view.ElevationMin - item.newMin) > 1e-6 || Math.Abs(view.ElevationMax - item.newMax) > 1e-6)
        throw new InvalidOperationException($"View '{item.name}' did not accept the new elevation range.");
    changed.Add(new {
        item.name,
        handle = view.Handle.ToString(),
        item.station,
        oldMin = item.oldMin,
        oldMax = item.oldMax,
        newMin = view.ElevationMin,
        newMax = view.ElevationMax,
        height = view.ElevationMax - view.ElevationMin,
        referenceTop = double.IsNaN(item.referenceTop) ? (double?)null : item.referenceTop,
        referenceFits = double.IsNaN(item.referenceTop) ? (bool?)null : item.referenceTop <= view.ElevationMax + 1e-6,
        item.wasAutomatic
    });
}
// Views whose reference section rises above the new top; written anyway, reported for review.
var notFitting = plan.Where(p => !double.IsNaN(p.referenceTop) && p.referenceTop > p.newMax + 1e-6)
    .OrderBy(p => p.station)
    .Select(p => new { p.name, p.station, referenceTop = p.referenceTop, top = p.newMax, missing = p.referenceTop - p.newMax })
    .ToList();

return new {
    success = true,
    viewGroup = new { name = viewGroup.Name, viewCount = viewGroup.GetSectionViewIds().Count },
    mode,
    delta = mode == "shift" ? delta : (double?)null,
    clearance = mode == "belowLowest" ? clearance : (double?)null,
    height = height > 0 ? height : (double?)null,
    changedCount = changed.Count,
    notFittingCount = notFitting.Count,
    notFitting,
    views = changed
};

Read the full file on GitHub · 211 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 16d ago First seen · 211 lines · 46 tokens per session scan A 6df9f3c3b21a

Subscribe to this mod's changes

shift_section_view_elevations is a skill published in the GitHub repository nezolder/civil3d-mcp-roslyn (3 stars, last pushed 16d ago), licensed MIT. It adds 46 tokens to every session and 2,913 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-12.

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