Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add nguyenthienthanh/aura-frog --skill motion-designgit clone --depth 1 https://github.com/nguyenthienthanh/aura-frogWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nguyenthienthanh/aura-frog/motion-design)<a href="https://agentmods.dev/skills/nguyenthienthanh/aura-frog/motion-design"><img src="https://agentmods.dev/badge/skills/nguyenthienthanh/aura-frog/motion-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nguyenthienthanh/aura-frog/motion-design"><img src="https://agentmods.dev/badge/skills/nguyenthienthanh/aura-frog/motion-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00074 | $0.00526 |
| Opus 5 | $0.00037 | $0.00263 |
| Sonnet 5 | $0.00015 | $0.00105 |
| Haiku 4.5 | $0.00007 | $0.00053 |
Grade A, and why
motion-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
AI-consumed reference. Taste + technique for motion; the perf ceiling is owned by
rules/agent/frontend-excellence.md— cross-reference its budget, don't restate it.
Motion Design
Motion should clarify, not decorate. Small, fast, purposeful. House style: subtle — no bouncy/springy overshoot as decoration, no infinite loops competing for attention.
prefers-reduced-motion is MANDATORY
Every motion example MUST honor it — non-negotiable. Wrap transitions so reduced-motion collapses them to an instant (opacity-only or none):
@media (prefers-reduced-motion: reduce) { *, ::before, ::after { animation: none !important; transition: none !important; } }
In Framer Motion, gate variants on useReducedMotion() and drop transforms.
Two tools, matched to impact
- CSS-only for reveals/stagger (cheapest, no JS): stagger via
animation-delay: calc(var(--i) * 60ms)on a keyframed fade-up. Use for hero/list entrance where you don't need interaction. - Framer Motion for stateful/interactive motion: declarative
variants+initial/animate, shared layout, gesture. Prefer it only where CSS can't express the state.
Bundle discipline
Framer Motion is heavy — use LazyMotion + m. components (load domAnimation features on demand) instead of the full motion. import. This keeps it within the frontend-excellence perf budget.
Audit before shipping
- AnimatePresence gaps: exit animations silently do nothing unless the leaving element is wrapped in
<AnimatePresence>. Check every conditional/route unmount. - Reduced-motion path actually tested (not just declared).
See also: rules/agent/frontend-excellence.md, and the frontend-aesthetics skill.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 33 lines · 74 tokens per session scan A 89ac569f4107
motion-design is a skill published in the GitHub repository nguyenthienthanh/aura-frog (24 stars, last pushed 4d ago), licensed MIT. It adds 74 tokens to every session and 526 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
gsd-sketch
Sketch UI/design ideas with throwaway HTML mockups, or propose what to sketch next (frontier mode).
gsd-ui-phase
Generate UI design contract (UI-SPEC.md) for frontend phases.
gsd-ui-review
Retroactive 6-pillar visual audit of implemented frontend code.
userinterface-wiki
UI/UX best practices for web interfaces. Use when reviewing animations, CSS, audio, typography, UX patterns, prefetching, or icon implementations. Covers 11 categories from animation principles to typography. Outputs file:line findings.
team-ui
Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.
ring:validating-ux-completeness
Validating that UX specifications are complete before technical design: a read-only checklist over wireframes, states, responsive behavior, accessibility, and component-library alignment, emitting a DESIGN VALIDATED / NEEDS REVISION verdict to design-validation.md. Standalone utility — run after a product-designer…