agent-design

agent-design is a skill for Claude Code, Codex from nimadorostkar/Claude-Skills-collection. It costs 43 tokens per session (1,544 once invoked), scanned A, original, MIT.

Guidance for building an AI agent that uses tools across several steps. It covers the agent's decision loop, error handling, stopping conditions, human approval points, and safety limits.

In plain words
What is it for?
Use it when designing tool-based agents, choosing tool boundaries, handling retries, adding approval checkpoints, or setting budgets and timeouts.
Why use it?
It helps prevent agents from looping without progress or taking irreversible actions incorrectly. It also helps determine when a simple scripted workflow is enough.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it when designing tool-based agents, choosing tool boundaries, handling retries, adding approval checkpoints, or setting budgets and timeouts.

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Install with agentmods
npx agentmods add skills/nimadorostkar/claude-skills-collection/agent-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nimadorostkar/Claude-Skills-collection --skill agent-design
Clone the repo
git clone --depth 1 https://github.com/nimadorostkar/Claude-Skills-collection

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for agent-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/nimadorostkar/claude-skills-collection/agent-design/github.svg)](https://agentmods.dev/skills/nimadorostkar/claude-skills-collection/agent-design)
Your own site
<a href="https://agentmods.dev/skills/nimadorostkar/claude-skills-collection/agent-design"><img src="https://agentmods.dev/badge/skills/nimadorostkar/claude-skills-collection/agent-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for agent-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/nimadorostkar/claude-skills-collection/agent-design"><img src="https://agentmods.dev/badge/skills/nimadorostkar/claude-skills-collection/agent-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,544 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.01544
Opus 5 $0.00022 $0.00772
Sonnet 5 $0.00009 $0.00309
Haiku 4.5 $0.00004 $0.00154

Measured 12d ago against content hash c99750e5ae8e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

agent-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ai/agent-design/SKILL.md · 139 lines

How it starts

The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Agent Design

Purpose

Build LLM agents that complete tasks reliably and fail safely. The two failure modes that define bad agents are looping forever without progress, and taking a destructive action confidently and wrongly.

When to Use

  • Building an agent that uses tools to accomplish multi-step tasks.
  • An agent that loops, stalls, or takes wrong actions.
  • Designing the tool surface an agent will use.
  • Deciding whether an agent is warranted at all.

Capabilities

  • Tool design: granularity, naming, descriptions, and error returns.
  • The agent loop: planning, acting, observing, and terminating.
  • Error recovery and retry.
  • Human-in-the-loop checkpoints for irreversible actions.
  • Guardrails: budgets, timeouts, and permission boundaries.

Inputs

  • The task, and how it decomposes.
  • The tools available, and which of them are destructive.
  • The acceptable cost and latency per task.

Outputs

  • A tool surface designed for a model, not lifted from an API.
  • An agent with a termination condition and a budget.
  • Checkpoints before anything irreversible.

Workflow

  1. Ask whether you need an agent — If the steps are known in advance, write the workflow. A deterministic pipeline with one LLM call per step is cheaper, faster, more debuggable, and more reliable than an agent. Agents earn their cost only when the path genuinely cannot be known in advance.
  2. Design tools for the model — Each tool does one thing, has a name that says what it does, and a description that says exactly when to use it and when not to. This description is the most important text in the system.
  3. Return useful errors — A tool that fails should say what went wrong and what to try instead. Error: 400 teaches the model nothing; Error: 'status' must be one of [open, closed]. You passed 'active'. lets it recover on the next step.
  4. Bound the loop — A maximum step count, a token budget, and a wall-clock timeout. Every agent will eventually loop; the question is whether it stops.
  5. Checkpoint the irreversible — Deleting data, sending a message, moving money, deploying. The agent proposes; a human confirms.
  6. Make it observable — Log every step: the reasoning, the tool call, the result. An agent you cannot trace is an agent you cannot debug.

Read the full file on GitHub · 139 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 139 lines · 43 tokens per session scan A c99750e5ae8e

Subscribe to this mod's changes

agent-design is a skill published in the GitHub repository nimadorostkar/Claude-Skills-collection (26 stars, last pushed 24d ago), licensed MIT. It adds 43 tokens to every session and 1,544 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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