design-patterns

design-patterns is a skill for Claude Code, Codex from nimadorostkar/Claude-Skills-collection. It costs 46 tokens per session (935 once invoked), scanned A, original, MIT.

A guide to choosing code structures called design patterns for recurring problems. It also explains when patterns add needless complexity.

In plain words
What is it for?
Use it to choose between inheritance, composition, and configuration; design extension points; and review heavily abstracted code. It covers patterns for object creation, structure, behavior, and concurrency.
Why use it?
It helps avoid rebuilding common solutions blindly or adding abstractions that make code harder to understand. It makes the reason for a chosen structure explicit.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to choose between inheritance, composition, and configuration; design extension points; and review heavily abstracted code. It covers patterns for object creation, structure, behavior, and concurrency.

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Install with agentmods
npx agentmods add skills/nimadorostkar/claude-skills-collection/design-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nimadorostkar/Claude-Skills-collection --skill design-patterns
Clone the repo
git clone --depth 1 https://github.com/nimadorostkar/Claude-Skills-collection

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/nimadorostkar/claude-skills-collection/design-patterns/github.svg)](https://agentmods.dev/skills/nimadorostkar/claude-skills-collection/design-patterns)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/nimadorostkar/claude-skills-collection/design-patterns"><img src="https://agentmods.dev/badge/skills/nimadorostkar/claude-skills-collection/design-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 935 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.00935
Opus 5 $0.00023 $0.00467
Sonnet 5 $0.00009 $0.00187
Haiku 4.5 $0.00005 $0.00093

Measured 11d ago against content hash 9a40b2d62887, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

design-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/development/design-patterns/SKILL.md · 94 lines

How it starts

The opening of the file, as written. The whole thing — 94 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Patterns

Purpose

Apply structural patterns as solutions to problems you actually have. A pattern applied prophylactically is just indirection with a formal name.

When to Use

  • A problem recurs and the current structure requires a change in many places each time.
  • Choosing between inheritance, composition, and configuration.
  • Reviewing code that is heavily abstracted and hard to follow.
  • Designing an extension point for third parties.

Capabilities

  • Creational: factory, builder, dependency injection.
  • Structural: adapter, facade, decorator, proxy.
  • Behavioral: strategy, observer, command, state machine.
  • Concurrency: producer-consumer, worker pool, circuit breaker.
  • Recognizing pattern misuse: the singleton-as-global, the abstract factory of one.

Inputs

  • The problem being solved and how often it recurs.
  • The axis of expected change — what varies, and what stays fixed.
  • Who extends the code: you, your team, or external consumers.

Outputs

  • A structure with a named rationale.
  • The specific change it makes cheap, stated explicitly.

Workflow

  1. Name the axis of variation. A pattern buys flexibility along exactly one axis, at the cost of indirection along all of them. If you cannot name the axis, do not apply a pattern.
  2. Count the instances. One implementation needs no strategy interface. Two might. Three definitely does.
  3. Choose the lightest structure that works. A function passed as a parameter is a strategy. It does not need a class hierarchy.
  4. Write it concretely first. Then extract the pattern when the second case arrives — the shape of the abstraction will be obvious rather than guessed.
  5. Justify the indirection. If a reader must open three files to answer "what happens when I call this", the pattern is costing more than it returns.

Best Practices

  • Composition over inheritance, nearly always. Inheritance couples you to the parent's internals forever.
  • Strategy, adapter, and decorator earn their keep constantly. Abstract factory and visitor rarely do outside frameworks.
  • A singleton is a global variable with better manners. Use dependency injection instead — it makes the dependency visible and the code testable.
  • A state machine with explicit states and transitions beats a tangle of boolean flags every time.
  • Circuit breakers, retries, and timeouts are patterns too, and they are more likely to save you than any of the Gang of Four.
  • Two similar pieces of code are not necessarily duplication. Deduplicating things that merely look alike couples things that change for different reasons.

Read the full file on GitHub · 94 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 94 lines · 46 tokens per session scan A 9a40b2d62887

Subscribe to this mod's changes

design-patterns is a skill published in the GitHub repository nimadorostkar/Claude-Skills-collection (26 stars, last pushed 23d ago), licensed MIT. It adds 46 tokens to every session and 935 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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