ui-review

ui-review is a skill for Claude Code, Codex from nimadorostkar/Claude-Skills-collection. It costs 34 tokens per session (1,231 once invoked), scanned A, original, MIT.

A structured review of an interface, such as a mockup, screenshot, or live product. It checks whether users can see what matters, understand available actions, and handle loading, empty, error, and overflow states.

In plain words
What is it for?
Use it to review hierarchy, action clarity, consistency, and missing interface states, then rank findings by whether they block users, create extra effort, or are polish.
Why use it?
It replaces vague comments such as “this feels cluttered” with observations about what causes the problem and how to fix it. It also helps catch usability issues before implementation or release.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it to review hierarchy, action clarity, consistency, and missing interface states, then rank findings by whether they block users, create extra effort, or are polish.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nimadorostkar/claude-skills-collection/ui-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nimadorostkar/Claude-Skills-collection --skill ui-review
Clone the repo
git clone --depth 1 https://github.com/nimadorostkar/Claude-Skills-collection

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ui-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/nimadorostkar/claude-skills-collection/ui-review/github.svg)](https://agentmods.dev/skills/nimadorostkar/claude-skills-collection/ui-review)
Your own site
<a href="https://agentmods.dev/skills/nimadorostkar/claude-skills-collection/ui-review"><img src="https://agentmods.dev/badge/skills/nimadorostkar/claude-skills-collection/ui-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ui-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/nimadorostkar/claude-skills-collection/ui-review"><img src="https://agentmods.dev/badge/skills/nimadorostkar/claude-skills-collection/ui-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,231 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.01231
Opus 5 $0.00017 $0.00616
Sonnet 5 $0.00007 $0.00246
Haiku 4.5 $0.00003 $0.00123

Measured 12d ago against content hash 1e5472cd78dd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ui-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design/ui-review/SKILL.md · 116 lines

How it starts

The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UI Review

Purpose

Critique an interface in a way that improves it. A critique of "it feels cluttered" is a symptom report; a critique that identifies three elements competing for the same visual weight is a fix.

When to Use

  • Reviewing a mockup, a screenshot, or a live interface.
  • A design that "feels wrong" and nobody can say why.
  • Before a design goes to engineering.
  • Auditing an interface for consistency.

Capabilities

  • Hierarchy analysis: what is read first, and is it the right thing?
  • Affordance: does the interface communicate what can be done?
  • Consistency against a system.
  • State coverage: empty, loading, error, overflow.
  • Feedback that is specific enough to act on.

Inputs

  • The design, and what the user is trying to accomplish with it.
  • The stage: exploration (be generous) or final polish (be exacting).
  • The design system, if there is one.

Outputs

Findings ranked by impact:

  • Blocking — The user cannot complete the task, or will be misled.
  • Should fix — The design works but costs the user effort.
  • Consider — Polish.

Each with a specific observation and a specific fix.

Workflow

  1. Identify the primary action — What is this screen for? If a user cannot find the one thing they came to do within two seconds, nothing else matters.
  2. Trace the hierarchy — Squint at it. What is still visible? That is the actual hierarchy, and it is frequently not the intended one.
  3. Check the affordances — Does what is clickable look clickable? Is anything that is not clickable styled as though it is?
  4. Enumerate the states — Empty, loading, error, one item, a thousand items, a very long name. Most designs cover the state where everything is perfect and none of the others.
  5. Check consistency — Against the design system, and against the rest of the product. Two button styles for the same action is a defect.
  6. Report specifically — With a location, an observation, and a fix.

Best Practices

  • The squint test is the fastest hierarchy diagnostic available. Blur the design until only the strongest elements are visible. If the primary action is not among them, the hierarchy is wrong regardless of how it looks in focus.
  • "Cluttered" is never the finding. The finding is what specifically is competing: three elements at equal weight, or insufficient space between groups, or no clear primary action.
  • Every design has an empty state, an error state, and an overflow state. Reviewing only the populated happy-path mockup means reviewing a third of the design.
  • A disabled button with no explanation is a dead end. If the user cannot proceed, the interface must say why.
  • Do not report taste as though it were a usability finding. "I would have used a different blue" is not a critique.
  • Be generous in exploration and exacting in polish. Detailed feedback on a direction that is about to be discarded wastes everyone's time.

Read the full file on GitHub · 116 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 116 lines · 34 tokens per session scan A 1e5472cd78dd

Subscribe to this mod's changes

ui-review is a skill published in the GitHub repository nimadorostkar/Claude-Skills-collection (26 stars, last pushed 24d ago), licensed MIT. It adds 34 tokens to every session and 1,231 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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