visual-design

visual-design is a skill for Claude Code, Codex from nimadorostkar/Claude-Skills-collection. It costs 37 tokens per session (1,201 once invoked), scanned A, original, MIT.

A guide to creating static visual designs such as posters, covers, banners, and social graphics. It focuses on arranging content, type, colour, and space so the most important message is clear.

In plain words
What is it for?
Use it to establish visual hierarchy, build layouts on a grid, choose type pairings and colour palettes, and prepare files with suitable resolution and colour space.
Why use it?
It helps prevent crowded layouts where everything competes for attention. It also accounts for whether the design is made for print or screens.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to establish visual hierarchy, build layouts on a grid, choose type pairings and colour palettes, and prepare files with suitable resolution and colour space.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nimadorostkar/claude-skills-collection/visual-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nimadorostkar/Claude-Skills-collection --skill visual-design
Clone the repo
git clone --depth 1 https://github.com/nimadorostkar/Claude-Skills-collection

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visual-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/nimadorostkar/claude-skills-collection/visual-design/github.svg)](https://agentmods.dev/skills/nimadorostkar/claude-skills-collection/visual-design)
Your own site
<a href="https://agentmods.dev/skills/nimadorostkar/claude-skills-collection/visual-design"><img src="https://agentmods.dev/badge/skills/nimadorostkar/claude-skills-collection/visual-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for visual-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/nimadorostkar/claude-skills-collection/visual-design"><img src="https://agentmods.dev/badge/skills/nimadorostkar/claude-skills-collection/visual-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,201 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.01201
Opus 5 $0.00018 $0.00600
Sonnet 5 $0.00007 $0.00240
Haiku 4.5 $0.00004 $0.00120

Measured 12d ago against content hash 0d7222c68ded, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

visual-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design/visual-design/SKILL.md · 109 lines

How it starts

The opening of the file, as written. The whole thing — 109 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Visual Design

Purpose

Produce static visual designs — posters, covers, graphics — that are composed deliberately rather than assembled. Most weak design is not a failure of taste; it is a failure to establish a hierarchy.

When to Use

  • Creating a poster, cover, banner, or social graphic.
  • Designing a static layout where composition carries the message.
  • Reviewing a design for hierarchy and balance.

Capabilities

  • Composition: grid, balance, negative space, focal point.
  • Typographic hierarchy and pairing.
  • Colour: palette construction, contrast, and restraint.
  • Output for print (CMYK, bleed) and screen (RGB, pixel density).

Inputs

  • The message, and the one thing that must be read first.
  • The medium, the size, and the viewing distance.
  • Brand constraints, if any.

Outputs

  • A composed design with an unambiguous focal point.
  • Assets at the correct resolution and colour space for the medium.

Workflow

  1. Establish the hierarchy first — What is read first, second, third? If everything is emphasized, nothing is. This decision precedes every other one.
  2. Build on a grid — Even a loose one. A grid is what makes an intentional composition distinguishable from an accidental one, and it is what makes breaking it read as deliberate.
  3. Use negative space as a material — Space is not emptiness to be filled. It is what gives the focal point its force.
  4. Restrict the palette — Two or three colours plus neutrals. Every additional colour dilutes the hierarchy you just built.
  5. Restrict the type — Two typefaces at most. Hierarchy comes from size, weight, and space — not from more fonts.
  6. Test at the actual viewing distance — A poster is read from three metres. Shrink it to thumbnail size: the focal point should still be unmistakable.

Best Practices

  • The most common failure is no hierarchy: three elements at similar visual weight, so the eye has nowhere to land. Make one thing dominant.
  • Negative space is what distinguishes a professional composition from an amateur one more reliably than any other single factor. Resist filling it.
  • Contrast carries hierarchy: size, weight, colour, and space. Small contrasts read as mistakes; commit to a difference.
  • Two typefaces, deliberately paired — one for display, one for text. A third is almost never an improvement.
  • Colour with no restraint reads as noise. Pick a palette and stay within it.
  • Never reproduce an existing artist's or brand's distinctive style. Create original work; take inspiration from principles, not from imitation.

Read the full file on GitHub · 109 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 109 lines · 37 tokens per session scan A 0d7222c68ded

Subscribe to this mod's changes

visual-design is a skill published in the GitHub repository nimadorostkar/Claude-Skills-collection (26 stars, last pushed 24d ago), licensed MIT. It adds 37 tokens to every session and 1,201 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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