manim-video

manim-video is a skill for Claude Code, Codex from nklofy/code-agent-skills. It costs 54 tokens per session (639 once invoked), scanned A, a copy of manim-video, Apache-2.0.

A method for creating short technical explainer videos with Manim, a tool for animating diagrams, graphs, workflows, and mathematical or software concepts. It includes planning scenes, rendering them, and preparing the final video.

In plain words
What is it for?
Use it to make explainers for system diagrams, metrics, workflows, product features, and other concepts that benefit from animated visuals.
Why use it?
It helps explain structured technical ideas visually when a precise animation is clearer than a talking-head video or a static document.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to make explainers for system diagrams, metrics, workflows, product features, and other concepts that benefit from animated visuals.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nklofy/code-agent-skills/manim-video
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nklofy/code-agent-skills --skill manim-video
Clone the repo
git clone --depth 1 https://github.com/nklofy/code-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for manim-video

README.md
[![agentmods](https://agentmods.dev/badge/skills/nklofy/code-agent-skills/manim-video.svg)](https://agentmods.dev/skills/nklofy/code-agent-skills/manim-video)
Your own site
<a href="https://agentmods.dev/skills/nklofy/code-agent-skills/manim-video"><img src="https://agentmods.dev/badge/skills/nklofy/code-agent-skills/manim-video.svg" alt="Measured on agentmods" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 639 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.00639
Opus 5 $0.00027 $0.00319
Sonnet 5 $0.00011 $0.00128
Haiku 4.5 $0.00005 $0.00064

Measured 4d ago against content hash bb890b019664, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

manim-video scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (assets/network_graph_scene.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to manim-video — 5 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

affaan-m-ECC/manim-video/SKILL.md · 91 lines

How it starts

The opening of the file, as written. The whole thing — 91 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Manim Video

Use Manim for technical explainers where motion, structure, and clarity matter more than photorealism.

When to Activate

  • the user wants a technical explainer animation
  • the concept is a graph, workflow, architecture, metric progression, or system diagram
  • the user wants a short product or launch explainer for X or a landing page
  • the visual should feel precise instead of generically cinematic

Tool Requirements

  • manim CLI for scene rendering
  • ffmpeg for post-processing if needed
  • video-editing for final assembly or polish
  • remotion-video-creation when the final package needs composited UI, captions, or additional motion layers

Default Output

  • short 16:9 MP4
  • one thumbnail or poster frame
  • storyboard plus scene plan

Workflow

  1. Define the core visual thesis in one sentence.
  2. Break the concept into 3 to 6 scenes.
  3. Decide what each scene proves.
  4. Write the scene outline before writing Manim code.
  5. Render the smallest working version first.
  6. Tighten typography, spacing, color, and pacing after the render works.
  7. Hand off to the wider video stack only if it adds value.

Scene Planning Rules

  • each scene should prove one thing
  • avoid overstuffed diagrams
  • prefer progressive reveal over full-screen clutter
  • use motion to explain state change, not just to keep the screen busy
  • title cards should be short and loaded with meaning

Network Graph Default

For social-graph and network-optimization explainers:

  • show the current graph before showing the optimized graph
  • distinguish low-signal follow clutter from high-signal bridges
  • highlight warm-path nodes and target clusters
  • if useful, add a final scene showing the self-improvement lineage that informed the skill

Render Conventions

  • default to 16:9 landscape unless the user asks for vertical
  • start with a low-quality smoke test render
  • only push to higher quality after composition and timing are stable
  • export one clean thumbnail frame that reads at social size

Read the full file on GitHub · 91 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 91 lines · 54 tokens per session scan A bb890b019664

Subscribe to this mod's changes

manim-video is a skill published in the GitHub repository nklofy/code-agent-skills (19 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 54 tokens to every session and 639 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to manim-video, differing in 5 lines, and is treated as a copy.

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