landing-build

landing-build is a skill for Claude Code, Codex from NmadeleiDev/landingforge. It costs 197 tokens per session (7,233 once invoked), scanned A, original, MIT.

A staged workflow for producing and checking a SaaS, developer-tool, or consumer-app landing page from a written specification.

In plain words
What is it for?
Use it to plan, write, design, build, review, score, and revise a landing page.
Why use it?
It breaks page creation into reviewed stages, so strategy, text, design, implementation, and quality checks are handled in order.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also installed under .codex/. Also seen: mentions subagents; positional $N argument; mentions Codex.

Part of the landingforge plugin — 8 skills, 9 agents shipped together

Good fit Use it to plan, write, design, build, review, score, and revise a landing page.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nmadeleidev/landingforge/landing-build
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add NmadeleiDev/landingforge --skill landing-build
Clone the repo
git clone --depth 1 https://github.com/NmadeleiDev/landingforge

Made for: Claude Code, Codex.

Or install landingforge, the plugin that ships this one along with the rest of its 8 skills, 9 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for landing-build

README.md
[![agentmods](https://agentmods.dev/badge/skills/nmadeleidev/landingforge/landing-build/github.svg)](https://agentmods.dev/skills/nmadeleidev/landingforge/landing-build)
Your own site
<a href="https://agentmods.dev/skills/nmadeleidev/landingforge/landing-build"><img src="https://agentmods.dev/badge/skills/nmadeleidev/landingforge/landing-build/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for landing-build

Your own site · 80×15
<a href="https://agentmods.dev/skills/nmadeleidev/landingforge/landing-build"><img src="https://agentmods.dev/badge/skills/nmadeleidev/landingforge/landing-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 197 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,233 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00197 $0.07233
Opus 5 $0.00098 $0.03617
Sonnet 5 $0.00039 $0.01447
Haiku 4.5 $0.00020 $0.00723

Measured 9d ago against content hash 0db8524a8279, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

landing-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.codex/skills/landing-build/SKILL.md · 340 lines

How it starts

The opening of the file, as written. The whole thing — 340 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Running an lp-* agent on Codex. Codex has no parallel subagent tool, and this pipeline is sequential and gated anyway. Wherever this file says to spawn or run an agent inline, it means: read .codex/agents/<name>.md and follow its full body verbatim as that phase's operating instructions, one phase at a time.

LandingForge Build Orchestrator (Gated Phase Pipeline)

Manufacture a landing page to a spec by running the LandingForge phases as a chain of gated specialist steps, then QA the built page and score it to a ship threshold. Each gated phase (1, 2, 3, 3.5, 4) spawns its lp-* agent via the Task tool, writes one artifact to .landingforge/<slug>/, then surfaces that artifact to the user for approval before the next phase runs. No phase starts until the prior phase's artifact is approved. Phase 3.5 (lp-brandmark) sits between design and build: it is a generative step (it produces + selects the logo/favicon/OG asset set) and so carries the same approve/revise/restart gate — phase 4's lp-builder then wires that asset set into the page. After phase 4 lands an approved site/, the pipeline runs the back half on the built page: phases 5-7 (discoverability / conversion QA / performance) are QA/report phases — each spawns its lp-* agent inline to audit the BUILT page and emit a report (they do not carry the approve/revise/restart user gate of 1-4) — and phase 8 (lp-scorer) scores the four axes from those three reports plus design.md / tokens.css / the built page and runs the bounded score loop (max 3) that routes each failing check back to its owning phase, re-runs only that phase + rebuild, and re-scores. The full pipeline is now phases 1-8, end to end.

Path resolution. All references/… and .codex/agents/… paths below are relative to the plugin root ({{LANDINGFORGE_ROOT}}, the dir containing plugin.json), not this skill's own folder — the knowledge base in references/ and the agents in .codex/agents/ are the shared brain every LandingForge skill and agent reads, and they live at the plugin root on purpose. If a bare references/scorecard.md or .codex/agents/lp-scorer.md does not resolve from the current directory, prefix it with {{LANDINGFORGE_ROOT}}/.

Delegation pattern. This mirrors the claude-seo seo-audit orchestrator: detect the work, spawn specialist agents (inline) to do it, persist each specialist's output as an artifact, then aggregate. The difference here is the gateseo-audit fans its specialists out in parallel and aggregates once; LandingForge runs its phases sequentially and gated, pausing for user approval after each artifact because every phase's artifact is the next phase's input.


Read the full file on GitHub · 340 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 340 lines · 197 tokens per session scan A 0db8524a8279

Subscribe to this mod's changes

landing-build is a skill published in the GitHub repository NmadeleiDev/landingforge (1 stars, last pushed 1mo ago), licensed MIT. It adds 197 tokens to every session and 7,233 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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