nobrainer-team

nobrainer-team is a skill for Claude Code from nobrainer-tech/nobrainer-tech-skills. It costs 75 tokens per session (1,285 once invoked), scanned A, original, MIT.

A team-composition skill for selecting the smallest set of agent capabilities needed for a concrete execution plan. It also covers safe skill lookup and assigning bounded work units.

In plain words
What is it for?
Use it after a defined plan exists to choose suitable skills, design work units and decide when parallel workers are justified.
Why use it?
It prevents vague role assignments and helps match each piece of work with a capability that can actually perform it.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions subagents.

Part of the nobrainer-tech-skills plugin — 15 skills shipped together

Good fit Use it after a defined plan exists to choose suitable skills, design work units and decide when parallel workers are justified.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nobrainer-tech/nobrainer-tech-skills/nobrainer-team
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nobrainer-tech/nobrainer-tech-skills --skill nobrainer-team
Clone the repo
git clone --depth 1 https://github.com/nobrainer-tech/nobrainer-tech-skills

Made for: Claude Code.

Or install nobrainer-tech-skills, the plugin that ships this one along with the rest of its 15 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for nobrainer-team

README.md
[![agentmods](https://agentmods.dev/badge/skills/nobrainer-tech/nobrainer-tech-skills/nobrainer-team/github.svg)](https://agentmods.dev/skills/nobrainer-tech/nobrainer-tech-skills/nobrainer-team)
Your own site
<a href="https://agentmods.dev/skills/nobrainer-tech/nobrainer-tech-skills/nobrainer-team"><img src="https://agentmods.dev/badge/skills/nobrainer-tech/nobrainer-tech-skills/nobrainer-team/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for nobrainer-team

Your own site · 80×15
<a href="https://agentmods.dev/skills/nobrainer-tech/nobrainer-tech-skills/nobrainer-team"><img src="https://agentmods.dev/badge/skills/nobrainer-tech/nobrainer-tech-skills/nobrainer-team.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,285 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.01285
Opus 5 $0.00037 $0.00642
Sonnet 5 $0.00015 $0.00257
Haiku 4.5 $0.00007 $0.00128

Measured 6d ago against content hash 85d7c9af1a75, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

nobrainer-team scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/nobrainer-team/SKILL.md · 129 lines

How it starts

The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.

NoBrainer Team

Compose the smallest capable team for a concrete approved plan. This skill owns capability selection and role design. nobrainer-dispatcher owns readiness, batch ordering and backpressure after the plan is approved. nobrainer-sessions owns actual visible session identity, transport, checkout isolation, leases and receive-audit.

For a bounded native subagent, an inline assignment with exact returned ID, inputs, output, write scope, verifier and stop condition is enough. Keep it in the current plan; no visible task, persistent registry or queue is required. Read references/team-plan.md only for a durable team plan.

Start from work, not personas

Require an outcome, acceptance evidence and bounded work units. If they do not exist, return to nobrainer-ultra or the approved specification. Do not invent a team around vague titles such as architect, coder and tester.

Even an explicit Team invocation is a discovery trigger, not permission to skip Ultra's intake and planning boundary. Team may report the missing prerequisite and return control to Ultra, but it must not design roles from a vague goal.

For every work unit identify the method and capability actually needed. Inspect only metadata/frontmatter from installed skills first; load a full skill only after its trigger matches. Also inspect current project scripts, APIs, CLIs, tests and native client capabilities.

Build a compact local capability index from exact installed/project skill names, descriptions, source roots and collision status. Do not read every body or trust a title alone. This inventory replaces a permanent catalogue skill; refresh it only when sources change.

Choose the minimum roster

Default to <repo> | MAIN and no worker. Add a role only when it provides at least one measurable benefit:

  • an independent unit can shorten the critical path;
  • a separate checkout or trust boundary prevents write conflict;
  • a warm specialist will be reused across tasks;
  • independent review materially reduces a stated risk;
  • a handoff or resume boundary needs durable ownership.

Read the full file on GitHub · 129 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +4 lines 85d7c9af1a75
  2. 7d ago Changed · +1 lines · -2 tokens per session cdf0a595f050
  3. 11d ago First seen · 124 lines · 77 tokens per session scan A 38cbda8dcdec

Subscribe to this mod's changes

nobrainer-team is a skill published in the GitHub repository nobrainer-tech/nobrainer-tech-skills (5 stars, last pushed 6d ago), licensed MIT. It adds 75 tokens to every session and 1,285 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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